Shields

MUNDANE SHIELDS

Shields provide a more active defensive option. When you have a shield equipped and a struck for damage, you may spend a single block points to reducing the incoming damage from the attack by the shield's Block Value. The main advantage to shields, despite their limited use, is that they are capable of reducing elemental damage in additional to physical damage.

You start each battle with all of your block points from your equipped shield.

All shields incur a weight penalty, and you may only equip one at a time.

Gold Cost Shield Weight Cost Block Value Block Points
20 Buckler 2WGT Reduce all incoming damage by 3. Three Blocks per battle.
25 Standard 4WGT Reduce all incoming damage by 7. Two Blocks per battle.
35 Tower 6WGT Reduce incoming damage by 18. One Block per battle.

PREMIUM SHIELDS

Gold Cost Name Shield Type Number of Charges Charge Effect Description
170 The Round Buckler 5 Generate a Bubble (5) Unadorned. No blacksmith has ever made two of these. Do they appear by accident?
180 Skirmish Guard Buckler 5 Quicken 1 Well-worn, perfectly balanced.
210 Nm Buckler 3 Inflicts Long E-Falter on the attacker. Tx
200 Flame Guard Buckler 3 Gain Long Absorb Fire. This status is removed the next time you're struck for fire damage. Burning energy simply bounces off.
210 Mirror Shield Buckler 5 Active when Blocking elemental damage. True Strike the attacker for 6 same element damage. Tx
210 Cross Spike Standard 5 Activate when Blocking melee physical damage. True Strike the attacker for 6 physical damage. "It's always worthwhile to have another sharp edge."
180 Barrier Shield Standard 5 Gain a Barrier (5). It flares with a pale light.
210 Holy Shield Standard 3 Gain Long Absorb Water. This status is removed the next time you're struck for water damage. Shining with an inner light.
210 Orichalca Standard 3 Gain Long Absorb Air. This status is removed the next time you're struck for air damage. A work of art, inlaid with brass.
210 Lantern Shield Standard 3 Inflicts Long Shock on the attacker. Tx
200 Sixteenth Tower 3 Dispel a status from the attacker. Engraved with "XVI".
210 Stone Wall Tower 3 Gain Long Absorb Earth. This status is removed the next time you're struck for earth damage. Designed in the style of a fortress walll.
210 Sancta Tower 3 Instantly cleanse any statuses inflicted by the attack. Treated with a complex mixture of magic and alchemies.
210 Nm Tower 3 Inflicts Long K-Falter on the attacker. Tx
190 Nm Tower 4 Gain +1 potency die with your next action. Tx

CONTRABAND SHIELDS

Gold Cost Name Shield Type Number of Charges Charge Effect Description
210 Nm Buckler 2 Refresh all of the shield's BP. Tx
170 Nm Buckler 2 Gain a Bubble(10). Tx
220 Nm Buckler 2 Grants +1LP to every actor struck by the attack. Tx
200 Nm Buckler 1 Increase incoming CoS rolls against you by +20 for the remainder of battle. Tx
200 Nm Buckler 1 Destroy all enemy momentum on the field. Tx
220 Nm Standard 2 Converts Supreme damage into Physical. The Goddess' Pray is etched along the shield's edge.
190 Nm Standard 2 True Heal an ally +10HP. Tx
190 Nm Standard 1 Recovery MP equal to the damage dealt by the attack after blocking. Tx
180 Nm Standard 2 Gain a Barrier(10). Tx
190 Nm Standard 2 Activate after an ally is struck, rather than you. Deduct a BP and apply the shield's Block Value to the attack. Tx
220 Last Bastion Tower 1 Triple the Block Value for this attack. A prayer written on its rim: "come back no matter what".
200 Nm Tower 1 Apply the shield's Block Value to all other allies struck by the attack. Tx
180 Nm Tower 1 Gain Short Liberation II. Tx
210 Nm Tower 1 True Strike the attacker for physical damage equal to the shield's Block Value. Tx
220 Nm Tower 1 Increase the next incoming CoS roll against you by +80. Tx
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