Settlements

SETTLEMENTS

talk about towns maybe

INN

At an Inn, characters can spend 20G a piece in order to benefit from a Full Rest. Full Resting restores HP, MP and LP to maximum values, and does not adjust the Drive Gauge. Certain races, classes, traits, and even skills may allow you to take additional actions specifically when taking a Full Rest, as well.

Note that after Full Resting, you'll need to recharge your magical items.

SHRINE

The Shrine is where you go in order to recharge magical equipment, in exchange for a modest donation based on the piece of equipment's Grade rating.

Keep in mind that after Full Resting, magical equipment needs to be recharged in order to properly function:
Weapons, Implements and Shields recover their maximum number of Charges when a donation is made, but do not lose current charges if one is not made after Full Resting.
Armor and Charm's passive special effects are disabled and cease to function until they are recharged.
Accessories are unusable at all until they are recharged.

Grade C magical gear doesn't actually need to pay a donation fee to recharge - simply make sure you off up a short prayer for them in the morning and they regain full functionality.
Grade B magical gear requires a small donation of 10G per piece.
Grade A magical gear requires a larger donation of 40G per piece.

WAR STORE

Basic Weapons
Basic Implements
Basic Armor
Basic Shields

HQ WAR STORE

Grade C Magical Weapons
Grade C Magical Implements
Grade C Magical Armor
Grade C Magical Shields

GENERAL STORE

Basic Goods & Tools

HQ GENERAL STORE

Premium Goods & Tools

MAGIC SHOP

Grade C Accessories
Grade C Charms
Basic Battle Items

HQ MAGIC SHOP

Premium Battle Items

ENCHANTERS

At the enchanters, adventurers can pay a professional to perform basic services for magical gear.

First and foremost, they can Identify magical gear or items for 10G a piece.

Secondly, they can Transfer magical properties from one piece of gear to another for 30G. Note that enchantments transfers from one type of gear to another must be of the same type; weapons to weapons, implements to implements, shields to shields, and armor to armor. Each piece of gear may also only benefit from a single magical property enchantment at once, as well/

BLACK MARKET

Access to CONTRABAND for any other type of store within the settlement
Access to randomly determine Grade B equipment. Cycles every time you return to the settlement, or after a few days. Never has the same gear twice!

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