Relics

Header with some real information later.

Also this is more a GM page than a player page.

WEAPONS

C Grade

Power Attack - 5C, +2 damage.
Spark - 3C, True Strike the target for 5 Fire damage.
Droplet - 3C, True Strike the target for 5 Water damage.
Pebble - 3C, True Strike the target for 5 Earth damage.
Gust - 3C, True Strike the target for 5 Air damage.
Defense Down - 3C, Inflicts Short K-Shatter
Mental Down - 3C, Inflicts Short E-Shatter
Strength Down - 3C, Inflicts Short K-Falter
Magic Down - 3C, Inflicts Short E-Falter
Poison - 3C, Inflicts Short Toxin
Burn - 3C, Inflicts Short Burning
Flash - 3C, Inflicts Short Shock
Hex - 3C, Inflicts Short Curse
Trip - 3C, Slow 1.
Disrupt - 2C, Suppress -2 Drive.
Shove - 2C, Push the target.
Invigorate - 3C, True Heal +5HP yourself.
Mana - 1C, You regain +10MP.
Light - 5C, You gain +1 Drive.
Edge - 4C, gain +10 Critical Rate with this weapon for the remainder of the battle.
Versatile - 4C, the attack can combo an additional time, as long as it uses different momentum.

B Grade

Forceful - 4C, +4 damage.

A Grade

Obliterate - 3C, +10 damage.

IMPLEMENTS

C Grade

B Grade

A Grade

SHIELDS

C Grade

B Grade

A Grade

ARMOR

C Grade

B Grade

A Grade

ACCESSORIES

C Grade

B Grade

A Grade

CHARMS

C Grade

B Grade

Holster - If you equip more than one weapon or implement, the lightest weight one acts as though it has 0WGT for Initiative and Drive Gauge calculations.

A Grade

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