Implements

IMPLEMENTS

Implements are sort of like weapons, but for Spells instead of Techniques. As such, Implements are used to boost the power or efficiency of casting spells. As noted above, you can have as many implements equipped at once as you like, but you can only benefit from a single one of them at a time.

Each time you cast a Spell, select a single implement. The spell is then boosted in accordance with the implement used. All implements have one static effect, and then a secondary effect that increases Bursts in some way.

All implements incur a weight penalty.

Gold Cost Implement Weight Cost Properties
30 Wand 2WGT Spells gain +2 potency. When your spells Burst, deal +5 additional potency rather than +3.
30 Grimoire 2WGT Spells cost -1MP. When your spells Burst, they cost -2MP rather than -1MP. If you cast a Spell with no MP cost with a Grimoire (before factoring in Burst discounts), recover +1MP.
25 Orb 2WGT Spells have their die potency increased by one size. Your spells also have +10 Burst rate.

Implements

Implement charges are spent after confirming a hit with a Spells.

The listed implements are all C Grade! They're a bit harder to find in stores though, and requires PREMIUM store access.

Gold Cost Name Implement Type Number of Charges Charge Effect Description
200 Sorcerer's Wand Wand 3 Roll an additional potency die. A mainstay of laboratory work the world over.
200 Angel Wing Wand 3 If hitting a weakness, deal +5 damage. A beautiful scepter, jewel-topped.
200 Tuning Rod Wand 3 Ignore elemental resistances. A razor-thin wire taut within this glass wand hums eternally.
200 Lost Key Grimoire 2 Recover all MP used to cast the spell. Written in a nonsense language, but with a certain logic.
200 Book of the Dead Grimoire 2 True Heal an ally for +8HP. A careful record of an ancient disaster.
200 Iron Book Grimoire 2 Remove a status form the target. Engraved on iron pages, an Alloci relic.
200 Twisted Mirror Orb 2 Target an additional actor. The world on the other side is subtly wrong.
200 Spell Reactor Orb 3 Automatically Burst. A magical machine, carefully tuned.
200 Moon Tear Orb 2 Upgrade a status from Short to Long, or normal power to II. A crystal orb carved from a falling star.
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