Goods Tools

GOODS and TOOLS

Lets Talk About Goods And Tools And Availability

BASIC

Gold Cost Consumable? Item Effect
1 Yes Rations A day's worth of nonperishable food and water. If a day is passed without eating a meal, the Hungry condition is suffered. See rules on Expeditions, soon to come. Rations don't take Item slots.
No Weapons Melee weapons provide +1 die to Strength rolls made to cut or break objects, though their breaking is risked.
No Firearms Firearms provide +1 die to Survival rolls when Hunting.
25 No Maps Accurate maps of a certain overland area, specific to the item. +1 die to navigation rolls while they apply.
50 No Toolkit Fine, well-machined tools, including lockpicks. +1 die to Mechanics rolls.
50 No Grappling Hook Thrown and hooked on high, provides +1 die to Agility and Strength rolls to traverse a gap or climb a wall, and allows your allies to follow you with ease.
70 No Camping Gear Tents, bedding, and other necessities for camping: each is enough for three party members. If sufficient gear is brought, +1 die to Survival rolls to establish camp.
5 Yes Incense Common offering for spirits and the dead. +1 die to Mysticism rolls while burning. Buying some at shrines is expected.
10 Yes Quartz Shard A small shard of quartz, useful for channeling raw mana, but fragile. +1 die to a Sorcery check.
50 No Makeup Kit Various concealers, foundation and application brushes. +1 Die to Lying checks when creating a disguise.
60 No Almanac Set Latest in the line from a major publisher. +1 die to Lore checks.

PREMIUM

Gold Cost Consumable? Item Effect
10 Yes Premium Rations Function at rations, but grant Iron Hearted [10] until your next rest as well as preventing Hungry. Rations don't take item slots.
40 No Dungeon Map A map of a dungeon, produced by a previous explorer. In addition to helping with navigation, it adds +1 die to stealth rolls while traveling about. Premium. Blueprints of defended areas serve the same purpose, but are Contraband.
20 Yes Fine Gifts Fine brandy, chocolates, or silks: splendid gifts and bribes. If given to someone, +1 die to a Charm roll.
15 Yes Secret Gear Cutting edge technology that enables you push machine to peak performance. Too bad the gears are destroyed with use.. +1 die to Operation checks.
80 No Alchemy Kit Myriad chemicals, vials and beakers use to help test for properties. +1 die to Experimentation checks.
30 Yes Analeptic A drug that stimulates the fiery manna inside a person and boost their senses to their limits. +1 die rolls to Insight for the duration of a scene.
20 Yes Solidifier A drug that increases earthern manna inside of a person, heightening their stamina and the resilience of the mind. +1 die to Determination checks for the duration of a scene.
50 Yes Aspirant A drug understood to sustain airy manna in the body, obviating breathing. Supernaturally allows deep swimming, among other things. +1 die to rolls aided by a lack of breathing for the duration of a scene.
80 Yes Angelic A drug that interacts strangely with watery manna in the body. Packaged with three doses, after taken by three people, a psychic link is established, allowing thoughts to be sent over any distance. Last until the users take a Full Rest.
25 Yes Revealer A magic scroll, that when placed upon an unidentified piece of magical gear, will identify it instantly with a complete read out of all its functions.

CONTRABAND

Gold Cost Consumable? Item Effect
60 No Dungeon Map A map of a dungeon, produced by a previous explorer. In addition to helping with navigation, it adds +1 die to stealth rolls while traveling about. Premium. Blueprints of defended areas serve the same purpose, but are Contraband.
100 No False Papers Forged permits and identifications. +1 die to Lying rolls.
15 Yes Foreign Currency Currency from a distant land. Not worth much, but those on the streets find a use for it. +1 Die to Streetsmarts checks if you hand it out when doing your rounds.
100 Yes Suspicious Briefcase Full of blackmail on a specific person, determined when bought. Automatically adds a single success on Coersion rolls against that target so long as you hand over the briefcase.
80 Yes Explosives Powerful demolition charges usable, with an Operations check, to destroy structures and objects.
50 Yes Stimulant A drug understood to suppress watery manna in the body, exceeding limits. +2 dice to Strength, Agility and Determination rolls after consumption, for the duration of a scene. Addictive, and frequent use may cause bad conditions.
40 Yes Osmatic A drug understood to swell earthen manna in the body, enhancing the sense of smell. Supernaturally detects living things in the area. Addictive, and frequent use may cause bad conditions.
50 Yes Accelerant A drug understood to ignite fiery manna in the body. Instantly grants "High Tide". Dangerous to the body and highly addictive.
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