Character Generation

0. Make a note of your base STATS

When you make a character, first make note of the base stats that everyone starts with. These are mostly the same for everyone, though some Attributes and Equipment can change them.

HP: 80
MP: 40
LP: 10
Weight: 0 + equipped gear values
Drive Gauge: 8 + Weight
Initiative: 1d6 + Weight
Item Slots: 3

Pick either fire, water, air or earth! You're resistant to this element.
Pick a different element! You're weak to it.

1. Choose a CLASS

Classes

Choose a single class from the list. Your class dictates your characters general fighting style, and the sorts of combat abilities they're learn as they level up. Within each class there are further choices to be made in order to customize your character to a degree.

2. Choose a RACE

Races

Select a single race from the list. Mechanically, a race will give you a single passive ability, and a single overdrive, granting small bonuses to a character's fighting ability. Flavor wise, a character's race will determine what the character looks like, and offer hints as to what their background and the places they come from might be.

3. Choose TWO DIFFERENT ATTRIBUTES

Select TWO options from the list below. Attributes can be thought of as unique passive abilities that can only be taken at character generation. Generally speaking they're not particularly powerful, but they can help reinforce character traits or fighting styles.
Attributes

4. Choose some TRAITS

Traits

Select two different traits from the list. Traits give mechanical weight to your character's background, profession, fate or goal. Pick ones to emphasis what's most special and important about your character!

5. Allocate SKILL POINTS

Skills

When you create a new character, you have EIGHT skill points to spend. Skills are the primary way that characters interactive with problems in the game without resorting to combat

6. Choose EQUIPMENT!

Equipment

New characters begin with 100Gold, which that can spend as they see fit on common equipment and goods.

PROGRESSION

Insert EXP table here, and a note about learning new abilities and skill points with levels. Note that Level 1, 2 and 3 should probably happen about x3 as fast as other levels.

Level Total XP XP To Next Level
0 0 - Just Generated 20
1 20 25
2 45 30
3 75 75
4 150 100
5 250 100
6 350 100
7 450 100
8 550 50
9 600 100
10 700 100
11 800 100
12 900 100
13 1000
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License