Armor

MUNDANE ARMOR

Armor provides passive, reliable benefits when equipped, mainly defensive in nature. Additionally, anytime you Defend while wearing Armor, you reduce incoming damage by -10, rather than -5.

All armor incurs a weight penalty, and you may only equip one at a time.

Gold Cost Armor Weight Cost Properties
20 Cloak 2WGT At the end of each battle in which you've spent at least 1LP, regain +1LP. Gain +10 Max HP.
30 Backpack 2WGT Gain +3 Item Slots. +10 Max MP.
30 Medium Armor 4WGT Reduce incoming physical damage by 3. Gain +15 Max HP.
40 Mana Tank 4WGT Recover +5MP at the end of each battle. Gain +15 Max MP.
40 Heavy Armor 6WGT Reduce incoming physical damage by 5. Gain +20 Max HP.

PREMIUM ARMOR

Gold Cost Name Armor Type Magic Effect Description
200 Unstoppable Medium K/E-Shatter Protection. Chainmail designed for the Hundred. Much of it has been melted down.
200 Dragonhunter Medium Burning Protection. Fireproof, smoke-protected armor. Design was trial and error.
210 Demesne Mail Medium Reduce incoming fire damage by 5. Armor in which devils once dwelled. The scent still clings.
210 Name Medium Anytime your weakness is struck, gain a Barrier(5). Tx
200 Name Medium Anytime you Defend, True Heal yourself +5HP. Tx
200 Unicorn Armor Heavy Toxin Protection Heavy mail adorned in the fashion of a unicorn.
210 Holy Armor Heavy Reduce incoming water damage by 5. Sacred armor that consumes darkness.
210 Name Heavy Taunt & Challenge Protection. Tx
210 Name Heavy Anytime your weakness is struck, gain +1 Drive. Tx
220 Name Heavy Anytime you Defend, you may Cleanse a single status. Tx

CONTRABAND ARMOR

Gold Cost Name Armor Type Magic Effect Description
180 Name Medium Any time you're inflicted with a negative status, Quicken 1. Tx
190 Name Medium Any time you're inflicted with a negative status, immediately recover +3HP. Tx
200 Magic Mail Medium This armor reduces elemental damage, rather than physical damage. Tx
190 Name Medium Anytime you defend, your next action gains +1 potency die. Tx
210 Name Medium Anytime you perform a combo, immediately recover +2HP. Tx
200 Carapace Mail Heavy Anytime you're Slowed or Pushed, you gain +2 potency on your next action. Every design is different, each a trophy of some slain ferocity.
200 Name Heavy Anytime you're inflicted with a negative status, you can choose to lose 10HP and ignore it instead. Tx
170 Name Heavy Anytime you're Dazed, immediately True Heal your allies +10HP. Tx
190 Name Heavy Anytime you Defend, True Strike enemies that attack you for 5 physical damage until your next turn. Tx
200 Name Heavy Anytime you perform an Overdrive, immediately recover +5HP, or +10HP if you're 20WGT or over. Tx
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