Combat Abilities
Defend
AP: 0
Type: Recovery
Effect: Grant yourself 80% Support Shield.
Grit
AP: 0
Type: Recovery
Effect: Remove as many status effects from yourself as you like.
Cover
AP: 0
Type: Control
Effect: Choose an ally. You take the first attack readied against them this round.
Protect
AP: 20
Type: Control / Recovery
Effect: Choose an ally. You take all attacks readied against them this round, and gain 120% Support Shield.
Challenge
AP: 18
Type: Status
Effect: Select a single target and inflict Challenged. That can only target you with offensive abilities while this status remains. If it uses an area of effect attack, your allies take 1(3/5)+WIL less damage from the attack. Only one target can be under the effects of Challenged at a time, but unlike most status effects you can immediately reuse this ability without taking a turn when the target suffers a Guard break. If you reapply it to the same target it cost 0AP.
Ward
AP: 14
Type: Recovery
Effect: Grants 100% Support Shield to an ally.
Heal
AP: 16
Type: Recovery
Effect: Restores 70% Support HP to an ally.
Shock Absorber
AP: 20
Type: Recovery
Effect: Granted 40% Support Shield and restore 10% Support HP. Each time they're hit this round, immediately grant an additional 40% Support Shield to them.
Force Field
AP: 25
Type: Recovery
Effect: Grants 50% Shield to the entire party.
Cleanse
AP: 18
Type: Recovery
Effect: Remove as many negative status effects from a single target as you like, while 30% Support less damage from each detonation.
Layered Shield
AP: 20
Type: Status / Recovery
Effect: Grants the target Layered Shield and 30% Shield immediately. While the effect persist, they generate 30% Support Shield at the start if each round.
Type Barrier
AP: 15
Type: Status
Effect: Grants a Specific Barrier to a single target against Melee, Gun, Magic damage or Psychic Pressure, chosen when applied. When hit by that type of damage, the target only suffers half damage/pressure, and this status effect is removed.
Life Stream
AP: 15
Type: Recovery
Effect: Heal a single target for 30% Support HP. At the end of each round from here on out, you may choose to spent 5AP to heal a single target of your choice for 20% Support HP.
Resuscitate
AP: 25
Type: Recovery
Effect: Heal a Dazed party member for 100% Support HP, grant them 100% Support Shield, and remove Dazed. Can only be used on Dazed alllies.
Remote Bunker
AP: 30
Type: Control / Recovery
Effect: Create a Bunker with 150% Support HP. Once per round, you can move the Bunker in front of a party member to take a single hit. Excess damage that would destroy the bunker is redirected to you, as if it were Shield points and you were the target of the attack.
Recoil
Type: Passive
Effect: If you're hit by an attack while you have Shield, deal 20% Support Guard damage to the attacker immediately.
High Alert
Type: Passive
Effect: Rather than losing all Shield at the end of each round, you preserve 25% of it and take it into the next round.
Perseverance
Type: Passive
Effect: Whenever an enemy is defeated, recover 1(3/5)+WILx2 HP immediately.
Last Line
Type: Passive
Effect: If you did not perform a Support ability last round, doing so this round grans you 20% Support Shield.
Indomitable
Type: Passive
Effect: When you start a round with under 30% of your Max HP, gain 20% Support Shield and recover 10% Support HP.