Scrapper

SCRAPPER MONSTERS

When you want a monster that'll make a splash and go away afterwards, pick a Scrapper!
Scrappers are all about amplifying damage - the damage it takes, the damage the party takes, everybody's damage.

Players love scrappers because they die fast.
Players hate scrappers because they get chewed to bits by them.
Pit them against a Scrapper today!

Break Tech

Grappling Hook

Type: Action
Technique, Condition
Target: Single
[W]D MP: 1

Deals ranged weapon damage and pulls the struck target into the front row. Breaks guard (1): The target takes +30% damage.
CoS: 80

Shatter

Type: Action
Technique, Condition
Target: Single, Row
[W]D MP: 1

Deals weapon damage. Other targets in the same row take +30% damage (1).
CoS: 80, 100

Assist Break

Type: Action
Technique, Condition
Target: Single
[W]D MP: 1

Deals weapon damage and Assist Break (2): They can't use Assists.
CoS: 80

Battle Fervor

Type: Action<
Technique, Condition, Punishment
Target: Single
[W]D MP: 1

Deals weapon damage. Inflicts Battle Fervor (3), which punishes them when they fail to do damage with an action: When it activates, they suffer 12 x ATK damage.
CoS: 80

Deconstruction

Type: Action
Technique, Condition
Target: Single
[W]D MP: 1

Deals weapon damage and lasting damage (6): They suffer 10 x ATK damage after each action. This condition dissipates when the target is struck and damaged.
CoS: 80

Recklessness

Wreck

Type: Action
Technique, Condition
Target: Single
[W]D

Wreck strikes for x2 weapon damage. The monster loses 100 x LVL HP.
CoS: 80

Expose Core

Type: Action
Technique
Target: Double
[W]D

Expose Core strikes two targets for x1.3 ranged weapon damage. The first time before its next action that the Scrapper is struck, it loses 100 x LVL HP.
CoS: 80

Sledgehammer

Type: Action
Technique, Condition
Target: Single
[W]D

Sledgehammer strikes for x1.3 weapon damage and breaks the Scrapper's and the targets defenses alike (1) - They both suffer +30% incoming damage.
(Inflict the condition to both the monster and the target. It's technically (2) on the monster, but instantly ticks to (1) as the the turn ends.)
CoS: 80

Untested Maneuver

Type: Action
Technique, Enhancement
Target: Single
[W]+10D

Deals x1.5 weapon damage to a target, and granted them a condition (3): Any luck they spend against the monster has its effect doubled.
CoS: 80

Stare Down

Type: Action
Technique, Stance
Target: Single
[W]D

Select a single target and enter a stance; while in the Stare Down stance, the target deals +100% damage to you. On the monster's next turn, it deals +200% damage with Techniques to the previously selected target and the stance ends.
CoS: 100

Big Play

Type: Action
Technique
Target: Single
[W]-20D MP: 1

Big Play strikes for x2.5 weapon damage. The first time before its next action that the Scrapper is struck, it's flipped over and delayed +30D. The second time, that attack does +100% damage.
CoS: 80

Unstable Power

Triangulate

Type: Action
Spell
Target: Triple (Two Enemies, One Monster)
CT10 35D MP: 1

Triangulate strikes two enemies and another monster for 18 x MAG + 1d12 magical damage.
CoS: 100

Spellgunner

Type: Action
Spell
Target: Single
CT5 15D MP: 1

Spellgunner inflicts 10 x MAG + d8 magical damage to a target.
If the Scrapper is struck while Spellgunner is charging, it explodes, inflicting 18 x MAG + d12 magical damage to all combatants, ally and enemy alike, and the Scrapper can not use Spellgunner again.
When you start using Spellgunner, you should just keep using it until you run out of MP. That's the cool thing to do!
CoS: 100

Critical Level

Type: Action
Spell, Enhancement
Target: Single
CT20 35D MP: 1

Critical Level inflicts 30 x MAG + d12 magical damage to a single target and energizes them (3): They inflict +50% damage to the monster and its kin.
CoS: 100

Ally Cannon

Type: Action
Spell
Target: Single
CT15 35D

Hurl another monster into an enemy, inflicted 24 x MAG + d12 magical damage to a single target, while delaying the monster ally by +20D and reducing its HP by 100 x LVL.
CoS: 100

Charged Ion Beam

Type: Action
Spell, Recovery
Target: Single
CT15 35D MP: 1

Deals 24 x MAG + d12 magical damage to the target, but grants the target 100TMP as well.
CoS: 100

Soul Bind

Type: Action
Spell, Condition
Target: Single
CT20 35D MP: 2

Energy swirls around the Scrapper before reaching out for the target, dealing 18 x MAG + d12 magical damage and inflicting a condition (4): anytime the target damage damage or recovers HP, the monster receives equal damage and recovers equal HP.
CoS: 100

Blood Magic

Type: Action
Support, Recovery, Enhancement
Target: Self
20D

The monster loses 100 x LVL HP, but recovers STM - 4 MP and gains an enhancement (3): its spells deal +30% damage
CoS: 100

Stances

Scrapper Stance: Unlike most stances, a Scrapper can only benefit from a single one of these stances at any given time; entering another immediately ends the old one. Scrapper Stances can be used in conjecture with stances from other sources though, such as one given to it by a Defender or a Leader, or by the basic action "Defend". All Scrapper Stances can be ended at the start of the Scrappers turn, unless otherwise stated.

Damage Up

Type: Action
Support, Stance
Target: Self
20D

The monster enters a stance: The monster receives and inflicts +30% damage, but recovers 6 x WIL HP after each action.
CoS: 100

Rally Chant

Type: Action
Support, Stance
Target: Self
20D

The monster enters a stance: After each action, the monster loses 50 x LVL HP, restores 10 x WIL HP to an ally, and energizes them (4): They inflict +30% damage.
CoS: 100

Death Race

Type: Action
Support, Stance
Target: Self
20D

The monster enters a stance: Its actions are faster by -12D. Any target the monster deals damage to while under this stance is quickened by -10D when struck.
CoS: 100

Quick Abilities

Take Two

Type: Quick
When Appropriate
LP: 1

Activate Take Two after missing with an attack. Make the attack again against another target of your choice. This ability cannot be used more than once on any given action.

Warming Up

Type: Quick
When Appropriate
LP: 1

Activate Warming Up after missing with an attack. Your next action gains Critical 100 against a single target!

Chase Disaster

Type: Quick
After Acting
LP: 1

The monster suffers +30% damage until its next action, but can take two actions on that turn. It cannot target the same target twice with these two actions.

Warning

Type: Quick
After Acting
LP: 1

Choose a target and Warn them (2): This monster inflicts +50% damage to them with its next action. The condition then dissipates.

Wild Swing

Type: Quick
Before Acting
LP: 1

The monsters next action has -30 CoS, but deals +60% damage.

Now

Type: Quick
Anytime
LP: 3

Reduce the monster's delay to 0. It can't use Now (2).

Passive Abilities

Reactor Spirit

Type: Passive

Whenever a monster performs a basic attack, the Scrapper follows it with a hit inflicting 6 x MAG magical damage. The Scrapper then loses 50 x LVL HP. If this HP lose would reduce the Scrapper to 0 HP, instead remain at 1 HP.

What a Rush!

Type: Passive

The monster's first action in battle is T: Double.

Vim and Vigor

Type: Passive

Whenever the monster is healed, it Powers Up (3) - it inflicts +30% damage.

Spiteful

Type: Passive

The first time this monster is struck for damage, it deals +50% damage with its next action..

Till The End

Type: Passive

This monster is not KOed until it is damaged twice while at 0 HP.

Desperate

Type: Passive

When the monster has less than 150 x LVL HP, its actions have -10D and inflict +30% damage. If an enemy is defeated while the monster is Desperate, it recovers 30 x WIL HP, 3 MP, and 3 LP.

Great? Armor

Type: Passive

The Scrapper takes -50% damage. Whenever the Scrapper is damaged, its armor is broken (1): It takes +100% damage.

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