SAGE
A scientist of sorcery! A theurge of therapy!
The Sage is a support-focused class with a vast range of support and healing magic, and a suite of unique quick abilities that let you modify your spells on the fly.
Go on - let the world know your class is in session.
Your abilities will include…
Sagacity - Direct healing and cleansing abilities, along with Quick abilities to benefit them.
Majesty - A physical attack suite for the front-row Sage, with some abilities to draw enemy ire.
Light - Fast-casting magical attacks that place conditions for your allies to trigger.
Barriers - Magic focused on damage mitigation using enhancements and conditions.
http://seedrpg.wdfiles.com/local--files/seed2%3Asage/S2-SAG2.png
Assist Upgrades
Attack: Restore 9 x WIL + d8 HP to the triggering ally.
Defend: Recover 9 x WIL + d8 HP after the attack is resolved.
Sagacity
Cure
Type: Action
Support, Recovery
Target: Single
CT15 35D MP: 60
Restores 18 x WIL + d12 HP to the target.
CoS: 100
Deep Cure
Type: Action
Support, Recovery
Target: Single
CT30 35D MP: 60
Restores 24 x WIL + d12 HP to the target.
CoS: 100
Double Cure
Type: Action
Support, Recovery
Target: Double
CT20 35D MP: 75
Restores 15 x WIL + d10 HP to the targets.
CoS: 100
Life
Type: Action
Support, Life
Target: Single
CT15 35D MP: 90
Revives the target with shining magic, restoring them from KO with 18 x WIL + d12 HP.
CoS: 100
Perfect Cleanse
Type: Action
Support, Cleanse
Target: Single
CT10 15D MP: 100
Removes all negative conditions from the target. No hex, toxin or ailment is a match for you!
CoS: 100
Vaccine
Type: Action
Support, Cleanse, Enhancement
Target: Single
CT10 35D MP: 60
Removes a single negative condition from the target, and grants them an enhancement (U): They're immune to the next application of that condition.
CoS: 100
Pairing
Type: Quick
Before Acting
Your next support ability becomes T: Double.
Linearize
Type: Quick
Before Acting
Your next support ability becomes T: Row.
Potency
Type: Quick
Before Acting
Your next support ability gains a recovery effect: After resolving it, choose one of its targets and restore 18 x WIL + d12 HP to them.
Innovation
Type: Quick
Before Acting
You may cast two different Support abilities on the same target this action, paying only the higher CT and delay of the two spells. (Other costs, like MP, are paid for both spells as normal.)
On Your Feet
Type: Quick
Before Acting
There's no time for your allies to convalesce. Your next Life effect also reduces the revived ally's delay to 0. Get back in there!
Miracle Thesis
Type: Quick
Before Acting
You raise your next support ability to its very limit: It now targets a group, gains an additional healing effect ( 12 x WIL + d12), and gains +20CT. Creating your masterwork has its price: You suffer +20% damage while preparing this spell.
Masterclass
Type: Quick
Before Acting
It's the occasion to demonstrate a true mastery of magic: The next four abilities you use, support or spell - are CT15 0D actions. After you finish casting the fourth ability, you crash, and take on 80D while regaining (20 x WIL) MP. This CT reduction is applied before Miracle Thesis's increase, if you end up using your Thesis during a Masterclass.
Continuance
Type: Passive
At the beginning of each of your actions, restore 3 x WIL HP to all the allies you targeted with your last action.
Majesty
Praxis: Will
Type: Action
Technique
Target: Single
[W]D MP: 40
Strike a target for weapon damage. On a hit, also gain (6xWIL) T.HP.
CoS: 80
Praxis: Magic
Type: Action
Technique
Target: Single
[W]D
Strike a target for x0.9 weapon damage. On a hit, also charge (4xWIL) T.MP.
CoS: 80
Letter Opener
Type: Action
Technique
Target: Single
[W]D
Strike a target for x0.9 weapon damage. On a hit, your next support or spell ability's CT is reduced by 10.
CoS: 80
Brilliance
Type: Action
Technique
Target: Single
[W]+5D
Strike a target for weapon damage. On a hit, your next support ability also restores 6xWIL+d8 HP to one of its targets.
CoS: 80
Providence
Type: Action
Technique
Target: Single
[W]+5D
Strike a target for weapon damage. If the struck target's next action fails to target you, you regain 6 x WIL MP. Each time you use Providence successively and gained the bonus from it the turn prior, increase the MP recovery effect by +50%.
CoS: 80
Grandeur
Type: Action
Technique
Target: Single
[W]D MP: 60
Deals x1.2 weapon damage. If the struck target's next action fails to target you, your next technique deals +20% damage and gains 20 critical.
CoS: 80
Regeneration
Type: Passive
At the beginning of each action, if you've been damaged at least once since you last acted (or since the beginning of the battle if you haven't acted yet) you recover 2 x VIT HP. This effect increases to 4 x VIT if you're standing in the front row.
Glorify
Type: Passive
You inflict +20% damage when your current HP is at least equal to 90% of its maximum value.
Improvisation
Type: Passive
When the result check for a weapon ability is between 1-10, you can choose one of your Quick abilities and refresh it.
Light
Chorus
Type: Action
Spell, Light, Condition
Target: Single
CT10 25D MP: 60
Strikes a single target with a system of curved light for 11 x MAG + d12 magical light damage. The target shines (4): The next time they're struck by someone other than the Sage, that hit does +20% damage and the condition ends. Each time the target is struck by Chorus, increase the bonus for condition activation by +20%.
CoS: 100
Prominence
Type: Action
Spell, Light, Condition
Target: Single
CT10 25D MP: 70
An exactly-targeted arc of light slices through the target for 8 x MAG + d12 magical light damage. The target shines (4). Count the number of hits against the shining target - after they're struck three times, a prominence of light explodes to inflict 12 x MAG + d12 magical damage.
CoS: 100
Drag
Type: Action
Spell, Light, Condition
Target: Double
CT15 25D MP: 70
A chain of light wraps around two targets, dealing 8 x MAG + d8 magical light damage to the two of them. The chain remains (4) - the next time both targets are struck by the same attack, set the delay of both enemies to the higher of the two.
CoS: 100
Wane
Type: Action
Spell, Light, Condition, Control
Target: Single
CT15 25D MP: 60
Magic wraps around the target, inflicting 6 x MAG + d8 magical light damage. The target fades, becoming slightly transparent (6): Their non-Support abilities have their CoSes reduced by -25. If the target suffers damage, this condition ends.
CoS: 100
Stasis
Type: Action
Spell, Light, Condition, Control
Target: Single
CT15 25D MP: 60
A bubble of sorcery forms over the target, inflicting 6 x MAG magical light damage. The target has difficulty moving, as if floating (6): All their actions have their delays increased by +10D. If the target suffers damage, this condition ends.
CoS: 100
Constellation
Type: Quick
Before Acting
Target an additional enemy with your next Light spell. If you target three enemies with Drag, the chain connects all three of them, and requires all three of them to be struck at once.
Magic Seal
Type: Action
Magic, Spell, Light, Condition, Special
Target: Single
CT15 35D MP: 100
A mystic formula is engraved on the target, inflicting 24 x MAG + d12 magical light damage and a condition (U). After the target is struck five times, the formula flashes with light and a protective dome forms over your party for 10D, reducing all damage you and your allies suffer to zero during its duration.
CoS: 100
Intake
Type: Passive
Whenever one of your light conditions ends, be it by activation, cancellation, or expiration, you recover 3 x STM MP.
Barriers
Protect
Type: Action
Support, Barrier, Enhancement
Target: Single
CT10 30D MP: 60
Wraps the target in a shield (5): They suffer -30% physical damage.
CoS: 100
Shell
Type: Action
Support, Barrier, Enhancement
Target: Single
CT10 30D MP: 60
Wraps the target in a barrier (5): They suffer -30% magical damage.
CoS: 100
Sustain
Type: Action
Support, Barrier, Recovery
Target: Single
CT10 30D MP: 60
Grants the target 12 x WIL + d10 T.HP. Sustain grants twice as much T.HP when targeting allies in SoS.
CoS: 100
Interference
Type: Action
Spell, Barrier, Condition
Target: Single
CT15 35D MP: 60
Creates barriers before an enemy, barring its path (4). This condition reduces all of the enemy's Spell and Technique CoSes by -20.
CoS: 100
Corona
Type: Action
Spell, Barrier, Condition
Target: Single
CT15 35D MP: 60
Shrouds the target in light, inflicting a condition upon the enemy for (6) turns. While this condition lasts, any time the target deals damage to a character other than the user of Corona, the attack's damage is reduced by (4 x WIL).
CoS: 100
Simplicity
Type: Action
Support, Enhancement, Barrier
Target: Single
CT10 30D MP: 60
Wraps the target in a golden halo (7). Whenever someone benefiting from the Enhancement is struck by a condition, they may choose to ignore that condition in exchange for losing 50 HP. (If multiple conditions are ignored, this HP loss is suffered for each one.)
CoS: 100
Eureka
Type: Reaction
Support
Trigger: Missed by an enemy's damaging attack.
MP: 100
Your next spell's CT is 0!
CoS: 100
Moment of Truth
Type: Quick
When Appropriate
Activate Moment of Truth when someone is struck by an attack, and one of your Barrier abilities affects that attack. Double the effects of any relevant Barrier abilities, then end them:
Sustain: Double the struck target's temporary HP, then reduce it to 0 after the attack.
Protect, Shell: Double the modifier granted by these enhancements.
Corona: Double the damage penalty.
Interference: Double the CoS reduction. Any rolls that are now too low to have hit become misses.
Simplicity: The condition is not only ignored, but the target is immune to that condition for the entire duration of the battle.
Lost in Thought
Type: Quick
Before Acting
You're obviously busy - why are the enemies trying to bother you? While charging your next support or spell ability, you gain Evasion 30, reducing all incoming technique CoSes by that amount.