Blighter

BLIGHTER MONSTERS

hi peter how are you this fine evening

Control

Confuse

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Confuses the target (4). While under this condition, anytime the target uses an ability, the Blighter picks the target. If the target dislikes the new target, they can refuse the action and take on 20D instead.
CoS: 100

Dark Fog

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Blind (4), reducing Technique CoSes by-20, and Luck Bane (4): Whenever the target spends Luck, they take 10 x MAG magical damage for each point spent.
CoS: 100

Pink Mist

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Silence (4), adding +10CT onto all spells, and MP Bane (4): Whenever the target spends MP, they take 10 x MAG magical damage.
CoS: 100

Shadowbind

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts a condition (4): any time the target uses a Quick or Reaction, immediately delay them by +10D and they take 7 x MAG damage.
CoS: 100

Indecision

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Sealing (4): anytime the target performs a non-basic Action while under this condition, they're unable to use it until the condition is removed, and Disorientated (4): Whenever the target takes an action against the same target on consecutive turns, they take 10 x MAG damage.
CoS: 100

Danger

Physical Fear

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Physical Fear (4): The target takes +40% incoming physical damage.
CoS: 100

Magical Fear

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Magical Fear (4): The target takes +40% incoming magical damage.
CoS: 100

Fury

Type: Action
Spell, Condition
Target: Single
30D MP: 1

Inflicts Fury (4): The target takes and deals +50% damage.
CoS: 100

Beyond Help

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts Helpless (4): The target receives -40% from incoming recovery effects.
CoS: 100

Miasma

Type: Action
Spell, Condition
Target: Single
CT15 35D MP: 1

Poisons the enemy (4): any of the target's allies in the same row as it take 5 x MAG magical damage after each of its turns.
CoS: 100

Weaken

Enfeeble

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Weakens an enemy (4): the amount of damage the target can inflict or recover with a single action is capped at 200. If they would deal over 200 damage or recover more HP than that with a single action, instead reduce it to 200 instead.
CoS: 100

Trepidation

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Weakens an enemy (4): the target has -10% potency per target of its actions.
CoS: 100

Cowardice

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts a condition (4): the target deals -30% physical damage, and their Punishment Effects are only half as effective.
CoS: 100

Folly

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Inflicts a condition (4): the target deals -30% magical damage, and has -30% potency with Recovery and Life effects.
CoS: 100

Slow

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Places a condition on the enemy (4). Increase the delay of all of the target's actions by +15D.
CoS: 100

Sleep

Type: Action
Spell, Condition
Target: Single
CT10 20D MP: 2

Puts the enemy to Sleep (3): Before acting, the target must make a CoS 30 check - if they fail, they snooze (20D) instead of acting. This condition dissipates if the target performs a non-snooze action, or if they suffer damage.
CoS: 100

Lash

Envenom

Type: Action
Technique, Condition
Target: Single
[W]D MP: 1

Deals weapon damage and poisons the enemy (3). Every time the target takes a turn, it suffers 7 x ATK damage.
CoS: 80

Curse Copy

Type: Action
Technique, Condition
Target: Single
[W]D

Deals weapon damage and copies a condition on another enemy onto the struck target (2).
CoS: 80

No Timeline

Type: Action
Technique
Target: Single
[W]D MP: 1

Deals weapon damage, and increase the timer of any negative conditions on the target by +(1).
CoS: 80

Grip of Prophecy

Type: Action
Technique, Condition
Target: Single
[W]D MP: 1

Deals weapon damage and inflicts a condition: the enemy can't be revived (4). This condition remains after KO.
CoS: 80

Frustration

Overflowing Life

Type: Action
Spell, Condition
Target: Single
CT15 35D MP: 1

Fills the target with life energy (6): Whenever it targets someone, they're healed for 16 x WIL HP, too!
CoS: 100

Crimson Sigil

Type: Action
Spell, Condition
Target: Single
CT15 35D MP: 1

Places a Crimson Sigil on the target (3). When it ticks 0, all monsters recover 20 x WIL + d12 HP.
CoS: 100

Black Sigil

Type: Action
Spell, Condition
Target: Single
CT15 35D MP: 1

Places a Black Sigil on the target (3). When it ticks 0, all dead monsters revive with 40 x WIL + d12 HP.
CoS: 100

Siphon

Type: Action
Spell, Condition
Target: Single
CT10 30D MP: 1

Places a condition on the target (4): Whenever the target is struck for damage, the attacker recovers 6 x WIL HP.
CoS: 100

Quick Abilities

Time's On My Side

Type: Quick
When Appropriate
LP: 1

Activate Time's On My Side when an enemy Waits - Choose another monster and quicken them by 20D.

Death Penalty

Type: Quick
After Acting
LP: 1

At the beginning of the monster's next turn, unleash a wave of energy, slaying all enemies with less than MAG x 5 HP. Declare the strength and effect of this wave when activating Death Penalty.

Sickening Aura

Type: Quick
Before Acting
LP: 1

Increase the duration of all Conditions on a single target by +(1).

Supervirus

Type: Quick
After Acting
LP: 1

The Blighter takes +50% damage until its next turn. Numerical effects of its next condition are doubled.

Passive Abilities

Cruel Spirit

Type: Passive

Whenever a monster performs a basic attack, it inflicts +30% damage to targets with conditions.

Turn to Dust

Type: Passive

When this monster dies, if the battle isn't over, all conditions on its enemies explode, inflicting 18 x MAG magical damage per detonated condition.

Last Gasp

Type: Passive

Whenever a condition this monster inflicted ticks 0, the condition detonates for 12 x MAG magical damage, and the monster recovers 1 MP.

Fell Wind

Type: Passive

This monster's spells are "Target: Double".

Ancient Curse

Type: Passive

Whenever this monster inflicts a condition, it deals an additional 6 x MAG magical damage to the target.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License