Attack
Type: Action
Technique
Target: Single
[W]D
Strike the target and inflict weapon damage.
CoS: 80
Item
Type: Action
Support
Target: Single
40D
Use an item on a single target.
CoS: 100
Defend
Type: Action
Support, Stance
Target: Self
30D
You gain a 4/5 defense factor against all damage until your next turn.
CoS: 100
Change Rows
Type: Action
Support
Target: Self
20D
Move into the other row.
CoS: 100
Wait
Type: Action
—
Target: Self
15D
The wait action has no effect.
CoS: 100
Assists
Assist abilities are special Quick abilities that can't be refreshed through any means that does not explicitly say it can refresh Attack or Guard Assists. Each character chooses either the Strike or Spell assist during character creation, and also gains a Guard Assist. You have to rename your Attack Assist when you purchase it, and again when you upgrade it.
Strike Assist
Type: Quick
When Appropriate
Activate the Strike assist when an ally damages an enemy, and no one else has Assisted. You leap into action, striking the target for weapon damage! Unusually, this Quick ability is a Technique and can miss.
CoS: 80<
Spell Assist
Type: Quick
When Appropriate
Activate the Spell assist when an ally damages an enemy, and no one else has assisted. You blast the target for 10 x MAG + d12 magical damage. If you spend 60 MP, increase this damage to 18 x MAG + d12. Unusually, this Quick ability is a Spell and can miss.
CoS: 100
Guard Assist
Type: Quick
When Appropriate
Activate the Guard assist when an ally is targeted, struck or damaged by an enemy action. You are now the new target of that action - resolve its effects against you instead. Re-roll no dice that have already been rolled.