White Mage Crystal

White Mage

"I trust my guardians with my life. But they are also my friends. I will not stand by and watch them be hurt."

Behind every victory is an unassuming mage in a white hood, healing and supporting their allies. Bravery and devotion are both strong within these men and women, for they depend on their allies to bring down their foes, just as their allies depend on the White Mage to keep them strong and healthy. There are countless examples of White Mages, including Rosa Farrell, who wished to keep her friends safe from harm through her protective magics.

White Mages provide essential support to any party looking to get in harm's way. An accomplished White Mage goes far beyond simple healing — they'll clear status effects with 'Basuna' or 'Esuna', and 'Raise' the dead. At higher levels, a White Mage can even directly engage the enemy with the potent 'Dispel' spell.

0 ATK 0 VIT 0 SPD +5 MAG +5 SPR +20 HP +80 MP

Equipment

Staves, Bows, Hammer&Axes, Mystic Armor

Bare

Strength: Heavy, Ranged, Accuracy 1, Enchanted
Blocking: No
Defense: Mystic
Style: Magical
Bonus: Pick one set

Set 1 Resist Silence 4, Auto-Resist while at Max HP
Set 2 Resist Charm 4, and the first time per battle the White Mage uses an ability with the Recovery keyword, it restores an additional +25% HP

White Magic

Auto-Life

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Reraise
Target: Single
30D F15 CT10 MP: 120

Bestows Reraise (U) on the target
CoS: 100
Adjustment: +40 MP per tier above 1.

Basuna

Ability Slot Cost: 3
Type: Action
Magic, Spell.
Target: Single
30D F15 CT10 MP: 42

Removes the Blind, Poison, Zombie, Berserk, Sleep, Stone and Confuse status effects from the target. (Basuna is usable with Penury, Celerity, Sacred Prism and Ascension even though it lacks the Recovery or Enhancement keyword.)
CoS: 100
Adjustment: +14 MP per tier above 1.

Curasa

Ability Slot Cost: 3
Type: Action
Magic, Spell, Recovery
Target: Single
35D F15 CT15 MP: 60

Restores (8 x MAG + d12) HP to the target. If the target is below 50% of their maximum HP, apply a x1.5 power modifier to the HP restored. If the target is in SoS, apply a x2 power modifier to the HP restored instead.
CoS: 100
Adjustment: +20 MP, +4 Power per tier above 1.

Cure

Ability Slot Cost: 3
Type: Action
Magic, Spell, Recovery
Target: Single
35D F15 CT15 MP: 60

Restores (12 x MAG + d12) HP to the target.
CoS: 100
Adjustment: +20 MP, +6 Power per tier above 1.

Devotion

Ability Slot Cost: 3
Type: Action
Technique, Recovery
Target: Single
50D F20

When Devotion is used, reduce the White Mage's HP by 25% of their Max HP. The target has their MP restored by double this amount. This technique cannot be used on the White Mage.
CoS: 100

Dispel

Ability Slot Cost: 3
Type: Action
Magic, Spell, Effect: Dispel
Target: Single
35D F15 CT15 MP: 105

Removes all positive status conditions from the target
CoS: 70
Adjustment: +35 MP per tier above 1.

Erase

Ability Slot Cost: 3
Type: Action
Magic, Spell.
Target: Single
30D F15 CT10 MP: 42

Removes the Deprotect, Deshell, Debrave, Defaith, Evasion Down and Slow status effects from the target. (Erase is usable with Penury, Celerity, Sacred Prism and Ascension even though it lacks the Recovery or Enhancement keyword.)
CoS: 100
Adjustment: +14 MP per tier above 1.

Esuna

Ability Slot Cost: 3
Type: Action
Magic, Spell.
Target: Single
35D F15 CT15 MP: 105

Removes all negative status conditions except KO from the target
CoS: 100
Adjustment: +35 MP per tier above 1.

Pray

Ability Slot Cost: 3
Type: Action
Technique, Recovery
Target: Group
60D F25

Restores (5 x MAG + 1d6) HP to the entire party.
CoS: 75
Adjustment: +2 Power and +1 die per tier above 1.

Raise

Ability Slot Cost: 3
Type: Action
Magic, Spell, Life
Target: Single
35D F15 CT15 MP: 90

Revives a KO'd target with 25% of their Max HP.
CoS: 100
Adjustment: +30 MP per tier above 1.

Sacrifice

Ability Slot Cost: 3
Type: Action
Technique
Target: Single
30D F15

The White Mage takes all negative status effects and removes them from the target, transferring them to the White Mage instead. Should the White Mage already be inflicted with a status, the duration is cumulative.
CoS: 100

Stoneskin

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement
Target: Single
30D F15 CT10 MP: 75

Bestows (10 x MAG + d10) Temporary HP to the target. Treat Stoneskin's Temporary HP as an Enhancement with duration (U), though Stoneskin is dispelled instantly if Temporary HP is reduced to zero. Any damage taken by a character under the effects of Stoneskin first subtracts from Temporary HP. All remaining damage, if any, is subtracted from the character's HP total like normal. Gravity, Poison, and Recovery effects ignore Temporary HP, applying to the character's HP total like normal. Similarly, SoS ranges and Gravity damage ignore Temporary HP; calculate these using only the character's normal Max HP. If the target already has a Stoneskin Enhancement, then Stoneskin sets their Temporary HP back to (10 x MAG + d10). (A new Stoneskin Enhancement cancels out and overwrites the old one - they don't stack.)
CoS: 100
Adjustment: +25 MP, +5 Power per tier above 1.

Supports

Divine Caress

Passive Slot Cost: 4
Type: Support
Trigger: You remove a status ailment from a target.

Whenever the White Mage removes a status ailment from a target, target gains resistance to that status ailment for (4) turns, gaining 4 ranks of resistance. (When reviving a KOed target, that target gains Resistance from Death, rather than from "KO".)

Reaction

Martyr

Passive Slot Cost: 4
Type: Reaction
Recovery
Target: Self
Trigger: Being hit for damage by an ability.

The White Mage has his MP restored by an amount equal to his SPR x 4
CoS: 60
Adjustment: +2 power per tier above 1.

Ability Grid

Seed_WHM_Crystal_Grid.png
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