White Mage Class

White Mage

0/0/0/5/5 - 20/80

Equipment

Staff, Hammer, Bow, Mystic Armor

Strength: Heavy, Ranged, Enchanted, Warding
Blocking: No
Defenses: Mystic
Style: Magical
Bonus: Pick one set

Set 1 Resist Silence 4, Resist Berserk 4
Set 2 Resist Defaith 4, Elemental Resistance (Pick one element)
Set 3 Resist Confuse 4, Resist Charm 4
Set 4 Resist Zombie 4, SOS-Bubble

Techniques:

Pray

AP: 130
Type: Action
Technique, Recovery
Target: Group
60D F25

Restores (5 x MAG + 1d6) HP to the entire party.
CoS: 75
Adjustment: +2 Power and +1 die per tier above 1.

Magic Guard

AP: 130
Type: Action
Technique, Stance
Target: Self
30D F15

The White Mage focuses his energies to form a shield. Until their next turn, the White Mage gains a 2/5 Defense Factor against magical damage.
CoS: 100

Devotion

AP: 130
Type: Action
Technique, Recovery
Target: Single
50D F20

When Devotion is used, reduce the White Mage's HP by 25% of their Max HP. The target has their MP restored by double this amount. This technique cannot be used on the White Mage.
CoS: 100

Sacrifice

AP: 130
Type: Action
Technique
Target: Single
30D F15

The White Mage takes all negative status effects and removes them from the target, transferring them to the White Mage instead. Should the White Mage already be inflicted with a status, the duration is cumulative.
CoS: 100

True Strike

AP: 130
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] CT 7

The White Mage observes the enemy, waiting for an opening. True Strike deals normal weapon damage, and innately has 2 ranks of Critical.
CoS: 85

Magic:

Cure

AP: 100
Type: Action
Magic, Spell, Recovery
Target: Single
50D F20 MP: 60

Restores (12 x MAG + d12) HP to the target.
CoS: 100
Adjustment: +20 MP, +6 Power per tier above 1.

Cura

AP: 110
Type: Action
Magic, Spell, Recovery
Target: Group (Row)
55D F20 MP: 90

Restores (11 x MAG + d10) HP to the target row.
CoS: 100
Adjustment: +30 MP, +5 Power and +1d10 per tier above 1.

Curaga

AP: 120
Type: Action
Magic, Spell, Recovery
Target: Group
60D F25 MP: 120

Restores (10 x MAG + d8) HP to the target group.
CoS: 100
Adjustment: +40 MP, +5 Power per tier above 1.

Earth Heal

AP: 110
Type: Action
Magic, Spell, Recovery
Target: Single
55D F20 MP: 105

Restores (16 x MAG + d12) HP to a single target. Earth Heal ignores the effects of Zombie.
CoS: 100
Adjustment: +35 MP, +8 Power per tier above 1

Solace

AP: 110
Type: Action
Magic, Spell, Recovery
Target: Single
50D F20 MP: 90

Solace restores (10 x MAG + d8) HP and surrounds the target in a veil of light - the next time the target suffers damage, apply a -25% situational modifier to that damage. (Multiple applications of Solace do not apply this effect to more than one hit, or increase its magnitude. Solace reduces all hits from a single multi-hit action.)
CoS: 100
Adjustment: +30 MP, +5 Power per tier above 1.

Basuna

AP: 100
Type: Action
Magic, Spell
Target: Single
40D F15 MP: 42

Removes the Blind, Poison, Zombie, Berserk, Sleep, Stone and Confuse status effects from the target
CoS: 100
Adjustment: +14 MP per tier above 1.

Esuna

AP: 150
Type: Action
Magic, Spell
Target: Single
50D F20 MP: 105

Removes all negative status conditions except KO from the target
CoS: 100
Adjustment: +35 MP per tier above 1.

Poisona

AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21

Removes Poison from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.

Blindna

AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21

Removes Blind from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.

Silena

AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21

Removes Silence from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.

Paina

AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21

Removes Pain from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.

Stona

AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 24

Removes Stone from the target.
CoS: 100
Adjustment: +8 MP at tiers 3, 5, 7 and 9.

Raise

AP: 100
Type: Action
Magic, Spell, Life
Target: Single
50D F20 MP: 90

Revives KO'd targets with 25% of their Max HP.
CoS: 100
Adjustment: +30 MP per tier above 1.

Arise

AP: 150
Type: Action
Magic, Spell, Life
Target: Single
50D F20 MP: 192

Revives KO'd target with 100% of their Max HP
CoS: 100
Adjustment: +64 MP per tier above 1.

Reraise

AP: 100
Type: Action
Magic, Spell, Enhancement: Reraise|Reraise
Target: Single
50D F20 MP: 120

Bestows Reraise (U) on the target
CoS: 100
Adjustment: +40 MP per tier above 1.

Barfire

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Fire)
Target: Single
30D F15 MP: 45

Bestows Barfire (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barfiraga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Fire)
Target: Group
50D F20 MP: 90

Bestows Barfire (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.

Barwater

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Water)
Target: Single
30D F15 MP: 45

Bestows Barwater (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barwaterga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Water)
Target: Group
50D F20 MP: 90

Bestows Barwater (2) on the target group.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barthunder

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Lightning)
Target: Single
30D F15 MP: 45

Bestows Barlightning (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barthundaga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Lightning)
Target: Group
50D F20 MP: 90

Bestows Barlightning (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.

Barblizzard

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Ice)
Target: Single
30D F15 MP: 45

Bestows Barice (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barblizzaga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Ice)
Target: Group (Row)
50D F20 MP: 90

Bestows Barice (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.

Barbanish

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Holy)
Target: Single
30D F15 MP: 45

Bestows Barholy (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barbanishga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Holy)
Target: Group (Row)
50D F20 MP: 90

Bestows Barholy (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.

Bardark

AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Shadow)
Target: Single
30D F15 MP: 45

Bestows Barshadow (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Bardarkga

AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Shadow)
Target: Group (Row)
50D F20 MP: 90

Bestows Barshadow (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.

Null All

AP: 120
Type: Action
Magic, Spell, Enhancement: Resist|Resist
Target: Single
40D F15 MP: 120

Null All wards a target from elemental damage, bestowing Resist (5).
CoS: 100
Adjustment: +40 MP per tier above 1.

Protect

AP: 100
Type: Action
Magic, Spell, Enhancement: Protect
Target: Single
40D F15 MP: 45

Protect surrounds a target with a transparent yellow barrier of light and bestows Protect (6).
CoS: 100
Adjustment: +15 MP per tier above 1.

Protectga

AP: 150
Type: Action
Magic, Spell, Enhancement: Protect
Target: Group
50D F20 MP: 120

Protect surrounds the party with a transparent yellow barrier of light and bestows Protect (4).
CoS: 100
Adjustment: +40 MP per tier above 1.

Shell

AP: 100
Type: Action
Magic, Spell, Enhancement: Shell
Target: Single
40D F15 MP: 45

Shell surrounds a target with mystic wards that exude a green glow and bestows Shell (6).
CoS: 100
Adjustment: +15 MP per tier above 1.

Shellga

AP: 150
Type: Action
Magic, Spell, Enhancement: Shell
Target: Group
50D F20 MP: 120

Shell surrounds the party with mystic wards that exude a green glow and bestows Shell (4).
CoS: 100
Adjustment: +45 MP per tier above 1.

Wall

AP: 100
Type: Action
Magic, Spell, Enhancement: Protect, Shell
Target: Single
45D F20 MP: 120

Bestows Protect (5) and Shell (5) on the target.
CoS: 100
Adjustment: +40 MP per tier above 1.

Haste

AP: 100
Type: Action
Magic, Spell, Enhancement: Haste
Target: Single
40D F15 MP: 45

Red light and images of whirring hands appear as the spell bestows Haste (6) upon the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Hastega

AP: 150
Type: Action
Magic, Spell, Enhancement: Haste
Target: Group
50D F20 MP: 120

Red light and images of whirring hands appear as the spell bestows Haste (4) upon the party.
CoS: 100
Adjustment: +40 MP per tier above 1.

Reflect

AP: 100
Type: Action
Magic, Spell, Enhancement: Reflect
Target: Single
40D F15 MP: 75

Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (6).
CoS: 100
Adjustment: +25 MP per tier above 1.

Blink

AP: 100
Type: Action
Magic, Spell, Enhancement: Blink
Target: Single
40D F15 MP: 75

Blink creates illusory images of the target, obscuring their true location and bestowing Blink (6).
CoS: 100
Adjustment: +25 MP per tier above 1.

Regen

AP: 100
Type: Action
Magic, Spell, Enhancement
Target: Single
40D F15 MP: 60

Bestows Regen (6) on the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Vanish

AP: 100
Type: Action
Magic, Spell, Enhancement: Vanish
Target: Single
40D F15 MP: 114

Grants Vanish (6) to a target.
CoS: 100
Adjustment: +38 MP per tier above 1.

Quicken

AP: 100
Type: Action
Magic
Target: Single
50D F20 MP: 123

Quicken pulls the target forward in time and reduces their Delay to 0, allowing them to act immediately.
CoS: 100
Adjustment: +41 MP per tier above 1.

Rainstorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Water)
Target: Single
40D F20 MP: 60

Grants En-Water(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Firestorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Fire)
Target: Single
40D F20 MP: 60

Grants En-Fire(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Hailstorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Ice)
Target: Single
40D F20 MP: 60

Grants En-Ice(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Thunderstorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Lightning)
Target: Single
40D F20 MP: 60

Grants En-Lightning(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Voidstorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Shadow)
Target: Single
40D F20 MP: 60

Grants En-Shadow(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Aurorastorm

AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Holy)
Target: Single
40D F20 MP: 60

Grants En-Holy(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Bubble

AP: 100
Type: Action
Magic, Spell, Enhancement: Bubble|Bubble
Target: Single
40D F15 MP: 120

Grants the Bubble status for (5).
CoS: 100
Adjustment: +40 MP per tier above 1.

Vigilance

AP: 100
Type: Action
Magic, Spell, Enhancement: Vigilance|Vigilance
Target: Single
40D F15 MP: 60

With a shining of crystalline light, Vigilance grants a target foresight and focus, bestowing Vigilance (6).
CoS: 100
Adjustment: +20 MP per tier above 1.

Bravery

AP: 100
Type: Action
Magic, Spell, Enhancement: Brave
Target: Single
40D F15 MP: 45

Bestows Brave (6) to the target
CoS: 100
Adjustment: +20 MP per tier above 1.

Bravega

AP: 150
Type: Action
Magic, Spell, Enhancement: Brave
Target: Group
50D F20 MP: 120

Bestows Brave (4) to the group.
CoS: 100
Adjustment: +44 MP per tier above 1.

Faith

AP: 100
Type: Action
Magic, Spell, Enhancement: Faith
Target: Single
40D F15 MP: 45

Faith inspires a target and clears their head from doubt, bestowing Faith (6).
CoS: 100
Adjustment: +20 MP per tier above 1.

Faithga

AP: 150
Type: Action
Magic, Spell, Enhancement: Faith
Target: Group
50D F20 MP: 120

Faith inspires the party and clears their head from doubt, bestowing Faith (4).
CoS: 100
Adjustment: +44 MP per tier above 1.

Veil

AP: 100
Type: Action
Magic, Spell, Enhancement: Veil|Veil
Target: Single
40D F15 MP: 120

Veil safeguards a target from debilitating statuses and bestows Veil (6).
CoS: 100
Adjustment: +40 MP per tier above 1.

Tranq

AP: 100
Type: Action
Magic, Spell, Enhancement: Tranq|Tranq
Target: Single
40D F15 MP: 60

Tranq clears a target's mind and bestows Tranq (6).
CoS: 100
Adjustment: +20 MP per tier above 1.

Sight

AP: 100
Type: Action
Magic, Spell, Enhancement: Accuracy Up
Target: Single
40D F15 MP: 45

Sight increases a target's focus, bestowing Accuracy Up (6).
CoS: 100
Adjustment: +15 MP per tier above 1.

Dia

AP: 100
Type: Action
Magic, Spell
Target: Group
50D F15 MP: 105

Dia inflicts (14 x MAG + d12) magical damage to the target group. Dia may only harm monsters of the Undead family - all others take no damage from Dia.
CoS: 100
Adjustment: +35 MP, +7 Power per tier above 1.

Holy

AP: 130
Type: Action
Magic, Spell, Elemental: Holy.
Target: Single
60D F15 MP: 165

Holy deals (18 x MAG + 2d12) magical Holy damage
CoS: 100
Adjustment: +55 MP, +9 Power per tier above 1

Dispel

AP: 100
Type: Action
Magic, Spell, Effect: Dispel
Target: Single
40D F15 MP: 120

Removes all positive status conditions from the target
CoS: 70
Adjustment: +40 MP per tier above 1.

Silence

AP: 100
Type: Action
Magic, Spell, Status: Silence|Silence
Target: Single
40D F15 MP: 75

Silence blocks the enemy's magic flow and disrupts their concentration, inflicting Silence (5).
CoS: 65
Adjustment: +25 MP per tier above 1.

Confuse

AP: 100
Type: Action
Magic, Spell, Status: Confuse
Target: Single
40D F15 MP: 48

By clouding the victim's mind, the White Mage inflicts Confuse (6).
CoS: 70
Adjustment: +16 MP per tier above 1.

Berserk

AP: 100
Type: Action
Magic, Spell, Status: Berserk
Target: Single
40D F15 MP: 48

Calling down red globes of buzzing energy, the White Mage inflicts Berserk (6).
CoS: 70
Adjustment: +16 MP per tier above 1.

Slow

AP: 100
Type: Action
Magic, Spell, Status: Slow
Target: Single
40D F15 MP: 45

With a lethargic whine, the spell inflicts Slow (6) upon the target.
CoS: 75
Adjustment: +15 MP per tier above 1.

Extend

AP: 100
Type: Action
Magic, Spell
Target: Single
40D F15 MP: 90

When Extend is used, increase the timers of all status conditions currently affecting the target by (2).
CoS: 70
Adjustment: +30 MP per tier above 1.

Libra

AP: 100
Type: Action
Magic, Spell, Effect: Libra
Target: Single
25D F10 MP: 15

Libra reveals information concerning the target, granting the White Mage information about the target's HP, MP, level, family, rank, and elemental properties. Each casting of "Libra" also reveals a single other property belonging to the monster, as chosen by the GM.
CoS: 100
Adjustment: +5 MP per tier above 1.

Exit

AP: 100
Type: Action
Magic, Spell,
Target: Group
40D F15 MP: 50

When Exit is cast, the entire party is removed from the battle, instantly ending it as if they had all performed successful Escape actions. Exit can also be used to exit the party out of inside areas.
CoS: 100

Support:

Half MP

AP: 200
Type: Support

Apply a x0.5 Power multiplier to the MP cost of all the White Mage's abilities.

Divine Caress

AP: 150
Type: Support
Trigger: You remove a status ailment from a target.

Whenever the White Mage removes a status ailment from a target, target gains resistance to that status ailment for (4) turns, gaining 4 ranks of resistance. (When reviving a KOed target, that target gains Resistance from Death, rather than from "KO".)

Boon

AP: 150
Type: Support

Boon lengthens the timers of all positive status effects bestowed by the White Mage, increasing the timer of positive statuses bestowed by (2). If the duration of the status is (1) to (3) instead increase the timer of positive statuses by (1). Boon has no effect on the duration of negative ailments.

Arcane Defense 1-4

AP: 80
Type: Support

The White Mage gains 1 rank of Magic Armor per rank.
Adjustment: +1 Magic Armor per each level of Arcane Defense known per tier above 1/

Reactions:

Regenerator

AP: 150
Type: Reaction
Technique, Enhancement: Regen
Target: Self
Trigger: Being hit for damage by an ability.

The White Mage receives Regen (4).
CoS: 40

Martyr

AP: 150
Type: Reaction
Technique, Recovery
Target: Self
Trigger: Being hit for damage by an ability.

The White Mage has his MP restored by an amount equal to his SPR x 3
CoS: 60
Adjustment: +1 Power tier above 1.

Evade Magic

AP: 175
Type: Reaction
Trigger: The White Mage is hit by a spell which deals damage and/or inflicts a negative status or effect.

The White Mage instead suffers neither damage nor status effects, acting as though the ability had instead missed.

CoS: 30

Critical: Quicken

AP: 150
Type: Reaction

Target: Self
Trigger: The White Mage enters critical condition due to damage.

The White Mage pulls himself forward in time, reducing his Wait to 0. Critical: Quicken may only activate once in a battle.
CoS: 100

Ability Grid

Seed_White_Mage_Class_Grid.png
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