White Mage
0/0/0/5/5 - 20/80
Equipment
Staff, Hammer, Bow, Mystic Armor
Strength: Heavy, Ranged, Enchanted, Warding
Blocking: No
Defenses: Mystic
Style: Magical
Bonus: Pick one set
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Techniques:
Pray
AP: 130
Type: Action
Technique, Recovery
Target: Group
60D F25
Restores (5 x MAG + 1d6) HP to the entire party.
CoS: 75
Adjustment: +2 Power and +1 die per tier above 1.
Magic Guard
AP: 130
Type: Action
Technique, Stance
Target: Self
30D F15
The White Mage focuses his energies to form a shield. Until their next turn, the White Mage gains a 2/5 Defense Factor against magical damage.
CoS: 100
Devotion
AP: 130
Type: Action
Technique, Recovery
Target: Single
50D F20
When Devotion is used, reduce the White Mage's HP by 25% of their Max HP. The target has their MP restored by double this amount. This technique cannot be used on the White Mage.
CoS: 100
Sacrifice
AP: 130
Type: Action
Technique
Target: Single
30D F15
The White Mage takes all negative status effects and removes them from the target, transferring them to the White Mage instead. Should the White Mage already be inflicted with a status, the duration is cumulative.
CoS: 100
True Strike
AP: 130
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] CT 7
The White Mage observes the enemy, waiting for an opening. True Strike deals normal weapon damage, and innately has 2 ranks of Critical.
CoS: 85
Magic:
Cure
AP: 100
Type: Action
Magic, Spell, Recovery
Target: Single
50D F20 MP: 60
Restores (12 x MAG + d12) HP to the target.
CoS: 100
Adjustment: +20 MP, +6 Power per tier above 1.
Cura
AP: 110
Type: Action
Magic, Spell, Recovery
Target: Group (Row)
55D F20 MP: 90
Restores (11 x MAG + d10) HP to the target row.
CoS: 100
Adjustment: +30 MP, +5 Power and +1d10 per tier above 1.
Curaga
AP: 120
Type: Action
Magic, Spell, Recovery
Target: Group
60D F25 MP: 120
Restores (10 x MAG + d8) HP to the target group.
CoS: 100
Adjustment: +40 MP, +5 Power per tier above 1.
Earth Heal
AP: 110
Type: Action
Magic, Spell, Recovery
Target: Single
55D F20 MP: 105
Restores (16 x MAG + d12) HP to a single target. Earth Heal ignores the effects of Zombie.
CoS: 100
Adjustment: +35 MP, +8 Power per tier above 1
Solace
AP: 110
Type: Action
Magic, Spell, Recovery
Target: Single
50D F20 MP: 90
Solace restores (10 x MAG + d8) HP and surrounds the target in a veil of light - the next time the target suffers damage, apply a -25% situational modifier to that damage. (Multiple applications of Solace do not apply this effect to more than one hit, or increase its magnitude. Solace reduces all hits from a single multi-hit action.)
CoS: 100
Adjustment: +30 MP, +5 Power per tier above 1.
Basuna
AP: 100
Type: Action
Magic, Spell
Target: Single
40D F15 MP: 42
Removes the Blind, Poison, Zombie, Berserk, Sleep, Stone and Confuse status effects from the target
CoS: 100
Adjustment: +14 MP per tier above 1.
Esuna
AP: 150
Type: Action
Magic, Spell
Target: Single
50D F20 MP: 105
Removes all negative status conditions except KO from the target
CoS: 100
Adjustment: +35 MP per tier above 1.
Poisona
AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21
Removes Poison from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.
Blindna
AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21
Removes Blind from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.
Silena
AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21
Removes Silence from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.
Paina
AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 21
Removes Pain from the target.
CoS: 100
Adjustment: +7 MP at tiers 3, 5, 7 and 9.
Stona
AP: 40
Type: Action
Magic, Spell
Target: Single
30D F10 MP: 24
Removes Stone from the target.
CoS: 100
Adjustment: +8 MP at tiers 3, 5, 7 and 9.
Raise
AP: 100
Type: Action
Magic, Spell, Life
Target: Single
50D F20 MP: 90
Revives KO'd targets with 25% of their Max HP.
CoS: 100
Adjustment: +30 MP per tier above 1.
Arise
AP: 150
Type: Action
Magic, Spell, Life
Target: Single
50D F20 MP: 192
Revives KO'd target with 100% of their Max HP
CoS: 100
Adjustment: +64 MP per tier above 1.
Reraise
AP: 100
Type: Action
Magic, Spell, Enhancement: Reraise|Reraise
Target: Single
50D F20 MP: 120
Bestows Reraise (U) on the target
CoS: 100
Adjustment: +40 MP per tier above 1.
Barfire
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Fire)
Target: Single
30D F15 MP: 45
Bestows Barfire (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barfiraga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Fire)
Target: Group
50D F20 MP: 90
Bestows Barfire (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.
Barwater
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Water)
Target: Single
30D F15 MP: 45
Bestows Barwater (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barwaterga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Water)
Target: Group
50D F20 MP: 90
Bestows Barwater (2) on the target group.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barthunder
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Lightning)
Target: Single
30D F15 MP: 45
Bestows Barlightning (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barthundaga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Lightning)
Target: Group
50D F20 MP: 90
Bestows Barlightning (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.
Barblizzard
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Ice)
Target: Single
30D F15 MP: 45
Bestows Barice (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barblizzaga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Ice)
Target: Group (Row)
50D F20 MP: 90
Bestows Barice (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.
Barbanish
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Holy)
Target: Single
30D F15 MP: 45
Bestows Barholy (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barbanishga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Holy)
Target: Group (Row)
50D F20 MP: 90
Bestows Barholy (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.
Bardark
AP: 40
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Shadow)
Target: Single
30D F15 MP: 45
Bestows Barshadow (6) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Bardarkga
AP: 75
Type: Action
Magic, Spell, Enhancement: Bar-Element|Bar-Element (Shadow)
Target: Group (Row)
50D F20 MP: 90
Bestows Barshadow (2) on the target group.
CoS: 100
Adjustment: +30 MP per tier above 1.
Null All
AP: 120
Type: Action
Magic, Spell, Enhancement: Resist|Resist
Target: Single
40D F15 MP: 120
Null All wards a target from elemental damage, bestowing Resist (5).
CoS: 100
Adjustment: +40 MP per tier above 1.
Protect
AP: 100
Type: Action
Magic, Spell, Enhancement: Protect
Target: Single
40D F15 MP: 45
Protect surrounds a target with a transparent yellow barrier of light and bestows Protect (6).
CoS: 100
Adjustment: +15 MP per tier above 1.
Protectga
AP: 150
Type: Action
Magic, Spell, Enhancement: Protect
Target: Group
50D F20 MP: 120
Protect surrounds the party with a transparent yellow barrier of light and bestows Protect (4).
CoS: 100
Adjustment: +40 MP per tier above 1.
Shell
AP: 100
Type: Action
Magic, Spell, Enhancement: Shell
Target: Single
40D F15 MP: 45
Shell surrounds a target with mystic wards that exude a green glow and bestows Shell (6).
CoS: 100
Adjustment: +15 MP per tier above 1.
Shellga
AP: 150
Type: Action
Magic, Spell, Enhancement: Shell
Target: Group
50D F20 MP: 120
Shell surrounds the party with mystic wards that exude a green glow and bestows Shell (4).
CoS: 100
Adjustment: +45 MP per tier above 1.
Wall
AP: 100
Type: Action
Magic, Spell, Enhancement: Protect, Shell
Target: Single
45D F20 MP: 120
Bestows Protect (5) and Shell (5) on the target.
CoS: 100
Adjustment: +40 MP per tier above 1.
Haste
AP: 100
Type: Action
Magic, Spell, Enhancement: Haste
Target: Single
40D F15 MP: 45
Red light and images of whirring hands appear as the spell bestows Haste (6) upon the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Hastega
AP: 150
Type: Action
Magic, Spell, Enhancement: Haste
Target: Group
50D F20 MP: 120
Red light and images of whirring hands appear as the spell bestows Haste (4) upon the party.
CoS: 100
Adjustment: +40 MP per tier above 1.
Reflect
AP: 100
Type: Action
Magic, Spell, Enhancement: Reflect
Target: Single
40D F15 MP: 75
Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (6).
CoS: 100
Adjustment: +25 MP per tier above 1.
Blink
AP: 100
Type: Action
Magic, Spell, Enhancement: Blink
Target: Single
40D F15 MP: 75
Blink creates illusory images of the target, obscuring their true location and bestowing Blink (6).
CoS: 100
Adjustment: +25 MP per tier above 1.
Regen
AP: 100
Type: Action
Magic, Spell, Enhancement
Target: Single
40D F15 MP: 60
Bestows Regen (6) on the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Vanish
AP: 100
Type: Action
Magic, Spell, Enhancement: Vanish
Target: Single
40D F15 MP: 114
Grants Vanish (6) to a target.
CoS: 100
Adjustment: +38 MP per tier above 1.
Quicken
AP: 100
Type: Action
Magic
Target: Single
50D F20 MP: 123
Quicken pulls the target forward in time and reduces their Delay to 0, allowing them to act immediately.
CoS: 100
Adjustment: +41 MP per tier above 1.
Rainstorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Water)
Target: Single
40D F20 MP: 60
Grants En-Water(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Firestorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Fire)
Target: Single
40D F20 MP: 60
Grants En-Fire(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Hailstorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Ice)
Target: Single
40D F20 MP: 60
Grants En-Ice(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Thunderstorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Lightning)
Target: Single
40D F20 MP: 60
Grants En-Lightning(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Voidstorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Shadow)
Target: Single
40D F20 MP: 60
Grants En-Shadow(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Aurorastorm
AP: 100
Type: Action
Magic, Spell, Enhancement: Enhance%20Element|Enhance Element (Holy)
Target: Single
40D F20 MP: 60
Grants En-Holy(6) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Bubble
AP: 100
Type: Action
Magic, Spell, Enhancement: Bubble|Bubble
Target: Single
40D F15 MP: 120
Grants the Bubble status for (5).
CoS: 100
Adjustment: +40 MP per tier above 1.
Vigilance
AP: 100
Type: Action
Magic, Spell, Enhancement: Vigilance|Vigilance
Target: Single
40D F15 MP: 60
With a shining of crystalline light, Vigilance grants a target foresight and focus, bestowing Vigilance (6).
CoS: 100
Adjustment: +20 MP per tier above 1.
Bravery
AP: 100
Type: Action
Magic, Spell, Enhancement: Brave
Target: Single
40D F15 MP: 45
Bestows Brave (6) to the target
CoS: 100
Adjustment: +20 MP per tier above 1.
Bravega
AP: 150
Type: Action
Magic, Spell, Enhancement: Brave
Target: Group
50D F20 MP: 120
Bestows Brave (4) to the group.
CoS: 100
Adjustment: +44 MP per tier above 1.
Faith
AP: 100
Type: Action
Magic, Spell, Enhancement: Faith
Target: Single
40D F15 MP: 45
Faith inspires a target and clears their head from doubt, bestowing Faith (6).
CoS: 100
Adjustment: +20 MP per tier above 1.
Faithga
AP: 150
Type: Action
Magic, Spell, Enhancement: Faith
Target: Group
50D F20 MP: 120
Faith inspires the party and clears their head from doubt, bestowing Faith (4).
CoS: 100
Adjustment: +44 MP per tier above 1.
Veil
AP: 100
Type: Action
Magic, Spell, Enhancement: Veil|Veil
Target: Single
40D F15 MP: 120
Veil safeguards a target from debilitating statuses and bestows Veil (6).
CoS: 100
Adjustment: +40 MP per tier above 1.
Tranq
AP: 100
Type: Action
Magic, Spell, Enhancement: Tranq|Tranq
Target: Single
40D F15 MP: 60
Tranq clears a target's mind and bestows Tranq (6).
CoS: 100
Adjustment: +20 MP per tier above 1.
Sight
AP: 100
Type: Action
Magic, Spell, Enhancement: Accuracy Up
Target: Single
40D F15 MP: 45
Sight increases a target's focus, bestowing Accuracy Up (6).
CoS: 100
Adjustment: +15 MP per tier above 1.
Dia
AP: 100
Type: Action
Magic, Spell
Target: Group
50D F15 MP: 105
Dia inflicts (14 x MAG + d12) magical damage to the target group. Dia may only harm monsters of the Undead family - all others take no damage from Dia.
CoS: 100
Adjustment: +35 MP, +7 Power per tier above 1.
Holy
AP: 130
Type: Action
Magic, Spell, Elemental: Holy.
Target: Single
60D F15 MP: 165
Holy deals (18 x MAG + 2d12) magical Holy damage
CoS: 100
Adjustment: +55 MP, +9 Power per tier above 1
Dispel
AP: 100
Type: Action
Magic, Spell, Effect: Dispel
Target: Single
40D F15 MP: 120
Removes all positive status conditions from the target
CoS: 70
Adjustment: +40 MP per tier above 1.
Silence
AP: 100
Type: Action
Magic, Spell, Status: Silence|Silence
Target: Single
40D F15 MP: 75
Silence blocks the enemy's magic flow and disrupts their concentration, inflicting Silence (5).
CoS: 65
Adjustment: +25 MP per tier above 1.
Confuse
AP: 100
Type: Action
Magic, Spell, Status: Confuse
Target: Single
40D F15 MP: 48
By clouding the victim's mind, the White Mage inflicts Confuse (6).
CoS: 70
Adjustment: +16 MP per tier above 1.
Berserk
AP: 100
Type: Action
Magic, Spell, Status: Berserk
Target: Single
40D F15 MP: 48
Calling down red globes of buzzing energy, the White Mage inflicts Berserk (6).
CoS: 70
Adjustment: +16 MP per tier above 1.
Slow
AP: 100
Type: Action
Magic, Spell, Status: Slow
Target: Single
40D F15 MP: 45
With a lethargic whine, the spell inflicts Slow (6) upon the target.
CoS: 75
Adjustment: +15 MP per tier above 1.
Extend
AP: 100
Type: Action
Magic, Spell
Target: Single
40D F15 MP: 90
When Extend is used, increase the timers of all status conditions currently affecting the target by (2).
CoS: 70
Adjustment: +30 MP per tier above 1.
Libra
AP: 100
Type: Action
Magic, Spell, Effect: Libra
Target: Single
25D F10 MP: 15
Libra reveals information concerning the target, granting the White Mage information about the target's HP, MP, level, family, rank, and elemental properties. Each casting of "Libra" also reveals a single other property belonging to the monster, as chosen by the GM.
CoS: 100
Adjustment: +5 MP per tier above 1.
Exit
AP: 100
Type: Action
Magic, Spell,
Target: Group
40D F15 MP: 50
When Exit is cast, the entire party is removed from the battle, instantly ending it as if they had all performed successful Escape actions. Exit can also be used to exit the party out of inside areas.
CoS: 100
Support:
Half MP
AP: 200
Type: Support
Apply a x0.5 Power multiplier to the MP cost of all the White Mage's abilities.
Divine Caress
AP: 150
Type: Support
Trigger: You remove a status ailment from a target.
Whenever the White Mage removes a status ailment from a target, target gains resistance to that status ailment for (4) turns, gaining 4 ranks of resistance. (When reviving a KOed target, that target gains Resistance from Death, rather than from "KO".)
Boon
AP: 150
Type: Support
Boon lengthens the timers of all positive status effects bestowed by the White Mage, increasing the timer of positive statuses bestowed by (2). If the duration of the status is (1) to (3) instead increase the timer of positive statuses by (1). Boon has no effect on the duration of negative ailments.
Arcane Defense 1-4
AP: 80
Type: Support
The White Mage gains 1 rank of Magic Armor per rank.
Adjustment: +1 Magic Armor per each level of Arcane Defense known per tier above 1/
Reactions:
Regenerator
AP: 150
Type: Reaction
Technique, Enhancement: Regen
Target: Self
Trigger: Being hit for damage by an ability.
The White Mage receives Regen (4).
CoS: 40
Martyr
AP: 150
Type: Reaction
Technique, Recovery
Target: Self
Trigger: Being hit for damage by an ability.
The White Mage has his MP restored by an amount equal to his SPR x 3
CoS: 60
Adjustment: +1 Power tier above 1.
Evade Magic
AP: 175
Type: Reaction
Trigger: The White Mage is hit by a spell which deals damage and/or inflicts a negative status or effect.
The White Mage instead suffers neither damage nor status effects, acting as though the ability had instead missed.
CoS: 30
Critical: Quicken
AP: 150
Type: Reaction
—
Target: Self
Trigger: The White Mage enters critical condition due to damage.
The White Mage pulls himself forward in time, reducing his Wait to 0. Critical: Quicken may only activate once in a battle.
CoS: 100