Weapon List

Weapon Type Table

The types of weapons are listed below.

Weapon Type: The name of the weapon type.
Damage Type: The damage type determines the attack power of the weapon - from order of weakest to strongest, the damage types are Light, Medium, Heavy, and Great.
Delay and Floor: Determines the value of [W] in the delay and floor of abilities using that weapon.
Number of Hands: If a weapon is two-handed, it also occupies the shield slot.
Damage Booster: List the damage booster (Dual Wield, Double hand, Desperate Blows or Velocity Shot) that the weapon benefits from.
Inherent Properties: These are properties applied to strikes with that weapon which bare the Weapon keyword. If you attack with two weapons, only apply inherent properties of a weapon to that weapon's strike.
Equipped By: Lists the Licences, Jobs, and Classes that can equip this weapon type.

Weapon Type Damage Type Delay Floor Number of Hands Damage Booster Inherent Properties Equipped By (Jobs) Equipped By (Classes) Equipped By (Crystals)
Boomerang Light 40 20 Single Dual Wield Accuracy 1. Ranged NIN RNG THF ARC NIN NIN SYN THF
Claw Light 40 20 Single Dual Wield Critical 4, Impact DNC MNK NIN RAV THF WAR NIN WAR SON DNC MNK NIN THF WAR
Dagger Light 37 20 Single Dual Wield Accuracy 1, Faster BRD BLM CHM DNC GRN NIN PVR RDM SAM SMN THF WAR ALC BLM BLU GMB NIN RDM SON SMN WAR BLM CHM COR DNC GEO GLA NIN SAM SCH SMN THF TIM WAR
Gun Light 60 20 Single Velocity Shot Accuracy 4, Ammo Slot, Piercing, Ranged, Sighted, Slower CHM RNG RAV ALC ARC GMB ARC CHM COR SNI SYN
Ninja Blade Light 40 20 Single Dual Wield Brutal, Critical 1 NIN THF NIN NIN THF
Rod Light 40 20 Single Dual Wield Critical 2 BLM GRN RDM SMN THM BLM BLU RDM SMN ACN BLM ILL ORC SCH SMN TIM
Whip Light 40 20 Single Dual Wield Ranged, Stuns DNC SMN BLU GMB SON SMN DNC SMN SYN
Crossbow Medium 50 20 Single Velocity Shot Ammo Slot, Ranged RNG ARC GMB ARC SNI
Instruments Medium 50 20 Single Velocity Shot Inflicts Magical Damage, M.Evasion 1, Ranged BRD BLU GMB SON COR GEO
Katana Medium 50 20 Single Double Hand Critical 2 PVR SAM RDM LNC GLA SAM
Staff Medium 50 20 Single Double Hand Enchanted, Warding GRN PLD RDM SMN THM WHM BLU PLD RDM SMN WHM ACN ILL ORC PLD SCH SMN TIM WHM
Sword Medium 50 20 Single Double Hand Accuracy 2 DRG PLD RAV RDM SEN SOL WAR BLU PLD RDM WAR DRK DRG GEO GLA KGT PLD SEN WAR
Bow Heavy 60 20 Both Velocity Shot Accuracy 1, Ammo Slot, Ranged RNG WHM ARC WHM ARC SNI WHM
Greatsword Heavy 60 20 Both Desperate Blows Accuracy 1, Resist: All Statuses & Effects 1 MRD PLD SEN SOL WAR BLU LNC PLD WAR DRK KGT PLD RAV SEN WAR
Hammers&Axes Heavy 60 20 Both Desperate Blows Critical 2, Piercing GRN MRD SEN WAR WHM ALC BLU WAR WHM DRK GEO GLA KGT RAV SEN WAR WHM
Poles Heavy 60 20 Both Desperate Blows Evasion 2, Inflicts Magical Damage, M.Evasion 1 GRN MRD MNK NIN SON MNK ORC
Spears Heavy 60 20 Both Desperate Blows Critical 2, Evasion 1, Skewer DRG RAV SEN BLU LNC WAR DRG RAV SEN

Each Damage type gives a specific Power, dependent upon the weapon, and rolls one die to further increase the damage.

Tier Light (d8) Medium (d10) Heavy (d12)
1 6 8 10
2 9 12 15
3 12 16 20
4 15 20 25
5 18 24 30
6 21 28 35
7 24 32 40
8 27 36 45
9 30 40 50
10 33 44 55

Light Weapons

Boomerangs

Delay Damage Booster Inherent Properties
40 Dual Wield Accuracy 1, Ranged

Originally a hunting implements, boomerangs are any throwing weapons - usually crescent wings or bladed rings - that can be expected to come back. The fastest ranged weapon in play, boomerangs strike with ease from the back row.

Tier Name Power Properties Cost
1 Hawkeye 6 100
2 Airwing 9 Added Status: Pain (15) 985
3 Eagletalon 12 Insect Killer 3150
3 Caladrius 12 Accuracy 1 3150
4 Nue 15 +1 SPD 5355
5 Alicanto 18 Construct Killer 7560
6 Simurgh 21 +1 SPD, Evasion I 99690
7 Otshirvani 24 Added Status: Zombie (20) 11865
7 Conformer 24 Accuracy 1, Holy Elemental 11865
8 Ninurta 27 13400
8 Vidofnir 27 +1 MAG, Evasion I 14070
9 Crystal Cross 30 +1 SPD, Technique Status CoS +10 16275
10 Full Moon 33 Accuracy 1, Evasion 2 18480

Claws

Delay Damage Booster Inherent Properties
40 Dual Wield Critical 4, Impact

Weapons consisting of blades strapped to the knuckles, or the occasional metal-plated glove, claws allow a warrior to show grace and discipline by letting their punches rip through dragon hide. With fast attacks and a chance to critical, the claw is well suited to combatants that wish to keep the heat up on enemies.

Tier Name Power Properties Cost
1 Bronze Knuckle 6 100
2 Hellish Claw 9 Added Status: Poison (20) 985
3 Mage Husher 12 Added Status: Silence (15) 3150
4 Rising Sun 15 Undead Killer 5355
5 Impact Claw 18 7200
5 Cat Claws 18 Added Status: Sleep (20) 7560
6 Ice Claw 21 Ice Elemental 9690
6 Faerie Claw 21 Added Status: Confuse (20) 9690
7 Prism Claw 24 11300
7 Burning Fist 24 Fire Elemental 11865
8 Rune Claw 27 Added Status: Blind (20) 14070
9 Infinity 30 +2 SPD 16275
10 Overload 33 Critical 3 18480

Daggers

Delay Damage Booster Inherent Properties
37 Dual Wield Accuracy 1, (Faster)

A short blade used for slicing and stabbing, traditionally favored by those who are up to no good, and rebellious, runaway princesses. Daggers favor fast, accurate attacks and tricky statuses.

Tier Name Power Properties Cost
1 Iron Dagger 6 100
2 Mage Masher 9 Added Status: Silence (15) 985
3 Platinum Dagger 12 Added Status: Immobilize (20) 3150
4 Main Gauche 15 Evasion II 5355
5 Gladius 18 7200
5 Assassin's Dagger 18 Added Effect: Death (10) 8000
6 Man-Eater 21 Humanoid Killer 9690
7 Thief Knife 24 Stealing CoS +5, Evasion I, SPD+1 11865
8 Scramasax 27 13400
8 Dancing Dagger 27 Technique Status CoS +10, Magic +1 14070
9 Zwill Crossblade 30 Accuracy 2, Flying Killer 16275
10 Orichalcum Dirk 33 SPD+1, Added Status: Slow (20) 18480

Guns

Delay Damage Booster Inherent Properties
60 Velocity Shot Accuracy 4, Ammo Slot, Piercing, Ranged, Sighted, (Slower)

The cutting edge of technology, guns represent a new face of warfare - a face that's very accurate, pierces armor, and is terribly slow. Characters toting guns can equip special ammunition, altering the properties of their weapon - Gun ammo has a providing a mix of statuses and elemental shots. Guns are well-suited to use with abilities that benefit greatly from their strange properties. In campaigns where fire-arm technology is well honed, Guns represent side-arms like pistols, as opposed to the larger rifles.

Tier Gun Name Power Properties Cost
1 Altair 6 100
2 Capella 9 940
3 Vega 12 3000
4 Sirius 15 5100
5 Betelgeuse 18 7200
6 Ras Algethi 21 9230
7 Aldeberan 24 11300
8 Spica 27 13400
9 Antates 30 15500
10 Fomalhaut 33 17600

Gun Ammo

Tier Ammo Type Properties Cost
1 Aqua Bullets Water Elemental, Enhance: Water 75
1 Silent Bullets Added Status: Silence (20) 75
1 Glacial Bullets Ice Elemental, Critical 2. On a critical hit, deal an additional [(5 + 5 x Weapon's Tier) x MAG + d8] magical Ice damage, rather than +100%. 75
2 Mud Bullets Added Status: Blind (25) 705
2 Wyrmfire Bullets Fire Elemental, Enhance: Fire 705
3 Blaster Bullets Lightning Elemental, Critical 2. On a critical hit, deal and additional [(5 + 5 x Weapon's Tier) x MAG + d8] magical Lightning damage, rather than +100% 2250
5 Dark Bullets Shadow Elemental, Enhance: Shadow 5400
7 Spartan Bullets Added Status: Stop (15) 8475
9 Stone Bullets Added Effect: Stone (10) 13200

Ninja Blades

Delay Damage Booster Inherent Properties
40 Dual Wield Brutal, Critical 1

The infamous blades of ninja - darkly colored and wickedly curved, ninja blades favor vicious critical strikes, and are frequently enchanted with shadow. Scholars, of course, have long since determined that these blades were just as much works of fiction as tales of ninja are, but you can still purchase them if you know who to talk to.

Tier Name Power Properties Cost
1 Kunai 6 Shadow Elemental 105
2 Sakura-saezuri 9 Added Status: Poison (20) Shadow Elemental 985
2 Charfire 9 Fire Elemental 985
3 Koga Blade 12 3150
4 Iga Blade 15 5100
4 Kagenui 15 Added Status: Slow (20) Shadow Elemental 5355
5 Silkmoon 18 Amorph Killer 7560
6 Heaven's Cloud 21 9230
7 Orochi 24 Added Status: Pain (15) 11865
8 Petalchaser 27 13400
9 Yoshimitsu 30 Added Status: Sap (20) 16275
9 Oborozuki 30 Human Killer 16275
10 Kikoku 33 Added Status: Debrave (20) 18480
10 Yagyu Darkblade 33 Shadow Elemental, Accuracy 1 18480

Rods

Delay Damage Booster Inherent Properties
40 Dual Wield Critical 2

The iconic batons of wizards, rods are symbols of authority and judgement. Though they might seem unimpressive, as objects of magic focus, they often boost magical power and inflict terrifying magical critical strikes.

When a rod has an entry for "Special Critical", when a critical hit is inflicted, rather than gaining a +100% damage modifier, it will unleash magical power, inflicting either a certain amount of additional magical damage or a specific status or effect, as listed in the "Special Critical" entry. Special Crits are not effected by power modifiers or multipliers, but they are effect by all situational modifiers other than row modifiers.

Tier Name Power Special Critical Properties Cost
1 Fire Rod 6 Fire (d8+10xMAG Fire) Fire Elemental, The first time the wielder uses an Elemental: Fire ability per battle apply a +25% situational modifier. 105
1 Ice Rod 6 Ice (d8+10xMAG Ice) Ice Elemental, The first time the wielder uses an Elemental: Ice ability per battle apply a +25% situational modifier. 105
2 Thunder Rod 9 Lightning (d8+15xMAG Lightning) Thunder Elemental, The first time the wielder uses an Elemental: Lightning ability per battle apply a +25% situational modifier. 985
2 Poison Rod 9 Poison (6) Resist Poison 4, Critical I 985
3 Demon's Rod 12 Dark (d8+20xMAG Shadow) Shadow Elemental, The first time the wielder uses an Elemental: Shadow ability per battle apply a +25% situational modifier. 3150
3 Fairy Rod 12 Confuse (6) Resist Confuse 3, Resist Silence 3 3150
4 Rod of Faith 15 Imperil (6) Resist Defaith 3, Critical 1 5335
4 Lilith Rod 15 Osmose (Drain d8+25xMAG MP) HP Drain 5335
5 Firewheel Rod 18 Fire (d8+30xMAG Fire) Fire Elemental, Enhance: Fire 7560
5 Sleet Rod 18 Ice (d8+30xMAG Ice) Ice Elemental, Enhance: Ice 7560
6 Thor Rod 21 Lightning (d8+35xMAG Lightning) Lightning Elemental, Enhance: Lightning 9690
6 Miter 21 Water (d8+35xMAG Water) Water Element, Enhance: Water 9690
6 Healing Rod 21 Esuna (Remove all negative Status Effects) Healing, Critical I 9690
7 Bomb Arm 24 Gravija (50% Gravity) Enhance: Shadow 11865
7 Stardust Rod 24 Meteor (d6+30xMAG to two random target) 11865
8 Magus Rod 27 Fire (d8+45xMAG Fire) Enhance Lightning, Enhance Ice 14070
8 Empyron Rod 27 Dispel MAG+1 14070
9 Heretic Rod 30 Death (instantly KO) Spell Status CoS +5 16275
9 Holy Rod 30 Holy (d8+50xMAG Holy) Holy Elemental, Enhance: Holy 16275
10 Crown Sceptre 33 Lock (6) Spell CoS +5, MP +500, Critical 1 18480
10 Sapere Aude 33 Flare (2d8+55xMAG) MAG+1, Resist Defaith 4 18480

Whips

Delay Damage Booster Inherent Properties
40 Dual Wield Ranged, Stuns

Whips and flails are tricky ranged weapons that strike out at distant targets when lashed. The ability of low-tier whips to immobilize targets at low levels is somewhat notable.

Tier Name Power Properties Cost
1 Whip 6 Added Status: Immobilize (20) 105
2 Chain Whip 9 Added Status: Immobilize (20) 985
3 Beast Killer 12 Beast Killer 3150
4 Flail 15 5100
5 Blitz Whip 18 Lightning Elemental 7560
5 Fire Whip 18 Fire Elemental 7560
6 Morning Star 21 9230
7 Slaying Tail 24 11300
8 Red Scorpion 27 Insect Killer & Added Status: Poison (20) 14070
9 Crescent Wish 30 15500
9 Dragon's Whisker 30 Dragon Killer 16275
10 Strange Vision 33 Added Effect: Libra (100) 18480

Medium Weapons

Crossbows

Delay Damage Booster Inherent Properties
50 Velocity Shot Ammo Slot, Ranged

The crossbow is a deadly ranged weapon - by allowing energy to be stored mechanically, a crossbow-wielding sharpshooter can have the deadly flight of a bolt ready at the touch of a trigger. Light-weight, silent and easily portable, its well-suitedness to a weapon of assassination may have lead to the proliferation of envenomed, hexed and specially-treated bolts.

Tier Name Power Properties Cost
1 Bowgun 8 100
2 Hunting Crossbow 12 940
3 Penetrator Crossbow 16 3000
4 Recurve Crossbow 20 5100
5 Paramina Crossbow 24 7200
6 Arbalest 28 9230
7 Auto-Crossbow 32 11300
8 Perdu Crossbow 36 13400
9 Knightslayer 40 15500
10 Gastraphetes 44 17600

Crossbow Ammo

Tier Ammo Type Properties Cost
1 Sapping Bolts Added Status: Sap (30) 75
1 Long Bolts Added Status: Slow (30) 75
1 Chaos Bolts Added Status: Confuse (30) 75
2 Acid Bolts Added Status: Deprotect (30) 705
2 Lead Bolts Added Status: Immobilize (30) 705
3 Stun Bolts Added Effect: Delay 5 (30) 2250
5 Black Bolts Added Status: Blind (30) 5400
7 Heavy Bolts Added Status: Pain (25) 8475
9 Time Bolts Added Status: Condemn (25) 13200

Instruments

Delay Damage Booster Inherent Properties
50 Velocity Shot Inflicts Magical Damage, M.Evasion 1, Ranged

Magical implements that strike with invisible force. These are usually musical instruments - violins and harps are favored by musicians, and bells are preferred by sages - but these weapons could easily be the sacred tomes of an erudite scholar, the microphone of a pop-star sensation, or whatever suits the personality of the character and the tone of the game. Whatever it is, it's at least easily portable.

Tier Name Power Properties Cost
1 Battle X 8— 105
2 Faerie X 12 Resist Confuse 4 985
3 Demon X 16 3000
3 Frigid X 16 Ice Elemental 3150
4 Shining X 20 5100
5 Glass X 24 Magic Evasion I 7560
6 Satyr X 28 9230
6 Healing X 28 Healing 9690
7 Lunar X 32 Added Status: Deprotect (20) 11865
7 Starlight X 32 Added Status: Deshell (20) 11865
8 X of the Nephilim 36 13400
9 Requiem X 40 Added Status: Sleep (15) 16275
9 Siren's X 40 Added Status: Silence (15) 16275
10 Millennium X 44 +1 MAG, +1 SPD 18480

Katana

Delay Damage Booster Inherent Properties
50 Double Hand Critical 2

The signature sword of the Samurai, katanas are characterized by the folded metal of their long blades. By mastering the Doublehand technique, a warrior could inflict a critical strike that could easily chop a tank in half.

Tier Name Power Properties Cost
1 Kotetsu 8 100
2 Nodachi 12 940
3 Yakei 16 Added Status: Poison (20) 3150
4 Basara Blade 20 5100
5 Magoroku 24 7200
5 Raikiri 24 Lightning Elemental 7560
6 Shiranui 28 9200
7 Windslicer 32 11300
7 The Nameless 32 Added Status: Silence (15) 11865
8 Hagun 36 13400
9 Kogarasumaru 40 15500
9 Master Ogre 40 Arcana Killer 16275
10 Sasuke Katana 44 17600

Staves

Delay Damage Booster Inherent Properties
50 Double Hand Enchanted, Warding

As rods represent authority, the staff has long been a symbol of wisdom and medicine. More practically, it is a symbol of going on long walks and occasionally having to clock things on the head during them. Staves often carry protective benefits, reasonably suited to the healers and sages that opt for them.

Tier Name Power Properties Cost
1 Oak Staff 8 100
2 Power Staff 12 Starts Battles with Brave (2) 985
2 Dryad Staff 12 The first time the wielder uses a Recovery ability per battle apply a +25% situational modifier. 985
3 Elder Staff 16 MP +90 3150
3 Herding Staff 16 Spell Status CoS +5 3150
4 Wizard's Staff 20 Resist Silence 3, Resist Berserk 3 5355
4 Rune Staff 20 Magic Evasion I 5355
5 Serpent Staff 24 Resist Stone 4, MP +120 7560
6 Sage's Staff 24 MAG+1 9690
6 Healing Staff 28 Healing, The first time the wielder uses a Recovery ability per battle apply a +25% situational modifier. 9690
7 Fay Crozier 32 MP +150 11865
8 Staff of the Magi 36 Magic Status CoS +10 14070
8 Teiwaz 36 Magic Evasion II, Evasion I 14070
9 Dorje 40 Holy Elemental, Magic Evasion II 16275
9 Claustrum 40 Added Effect: Dispel (20), MP +100 16275
10 Nirvana 44 Enhance Holy 18480
10 Staff of Light 44

The first time the wielder uses an Enhancement ability per battle, increase it's duration by (2). || 18480 ||

Swords

Delay Damage Booster Inherent Properties
50 Double Hand Accuracy 2

The emblem of the crusading knight, one-handed swords deliver strong, accurate damage while allowing use of a shield, and make a powerful go-to option for any warrior. With the Doublehand ability, they become the most fearsome weapon in the game.

Tier Name Power Properties Cost
1 Long Sword 8 100
2 Broad Sword 12 940
3 Ice Brand 16 Ice Elemental 3150
3 Fire Brand 16 Fire Elemental 3150
4 Defender 20 Evasion I, HP +50 5355
5 Scimitar 24 7200
6 Regal Cutlass 28 9230
7 Durandal 32 11300
8 Rhompaia 36 Accuracy 1 14070
9 Caladbolg 40 15500
10 Tournesol 44 17600

Heavy Weapons

Bows (Rifles)

Delay Damage Booster Inherent Properties
60 Velocity Shot Accuracy 1, Ammo Slot, Ranged

With a selection of elemental arrows, the trained archer hunts enemies from the back row, inflicting terrible damage. In the default milieu of a Seed game, Bows are the terrifying ranged weapon, as fire-arms technology isn't well honed. However, in a campaign where bows would seem out of place, you can replace them with "Rifles", high-caliber, two-handed fire-arms. Simply use the names in the Rifle category instead, and read the word "Ammo" for "Arrows" in the ammo section.

Tier Bow Name Rifle Name Power Properties Cost
1 Longbow Valiant 10 100
2 Thorn Bow Longbarrel 15 940
3 Loxley Bow Silver Rifle 20 3000
4 Fey Bow Peacemaker 25 5100
5 Crescent Bow Lariat 30 7200
6 Marduk Bow Sniper CT 35 9230
7 Gastra Bow Quicksilver 40 11300
8 Perseus Bow Chaos Rifle 45 13400
9 Yoichi Bow Outsider 50 15500
10 Artemis Bow Death Penalty 55 17600

Bow Ammo

Tier Ammo Type Properties Cost
1 Ice Arrows Ice Elemental 75
1 Fire Arrows Fire Elemental 75
1 Onion Arrows +1d12 per weapon tier 75
2 Holy Arrows Holy Elemental 705
2 Lightning Arrows Lightning Elemental 705
3 Gold Arrow Accuracy 1 2250
5 Yoichi Arrows Critical 1 5400
7 Artemis Arrows +1 Pow per weapon tier 8475
9 Piercing Arrows Piercing 13200

Greatswords

Delay Damage Booster Inherent Properties
60 Desperate Blows Accuracy 1, Resist: All Statuses & Effects 1

Favored for their accurate strikes, the question with a greatsword isn't really "why?" but "How big?". And that's one your campaign will have to answer for itself. As a weapon with some knightly nobility to it, magic greatswords are often shielded against enfeebling magic.

Tier Name Power Properties Cost
1 Buster Sword 10 100
2 Hardedge 15 Resist Condemn 4 985
3 Diamond Sword 20 Resist Slow 4 3150
4 Zankplus 25 Resist Poison 4 5355
5 Oblige 30 Resist Charm 4 7560
6 Ancient Sword 35 Resist Stone 4 9690
7 Lurebreaker 40 Resist Sleep 4 11865
8 Master Sword 45 Resist Death 4 14070
9 Vigilante 50 Resist Confuse 4 16275
10 Estreledge 55 Armor 4, M.Armor 4 18480

Hammers & Axes

Delay Damage Booster Inherent Properties
60 Desperate Blows Critical 2, Piercing

With crushing strikes, hammers and axes break through armor with ease, occasionally inflicting vicious critical hits. Wield an axe for the love of raw power, and for the occasional status that boosts your damage even more.

Tier Name Power Properties Cost
1 War Hammer 10 105
1 Battle Axe 10 Accuracy -1, Critical 1, Also Pushes on a Critical 105
2 Great Axe 13 Deals +4d12 damage with Weapon abilities 940
2 Slasher 15 Added Status; Slow (20) 985
3 Mythril Axe 20 Accuracy -1, Critical 1, Also Pushes on a Critical 3000
3 Ogrekiller 20 Added Status: Evasion Down (20) 3150
4 Raifu 25 Lightning Elemental 5355
4 Inferno Axe 25 Fire Elemental 5355
5 Broad Axe 30 Accuracy -1, Critical 1, Also Pushes on a Critical 7200
5 Venom Axe 30 Added Status: Poison (20) 7560
6 Viking Axe 32 Deals +6d12 damage with Weapon abilities 9230
6 Warlord's Axe 35 Evasion 1 9690
6 Neckchopper 35 Accuracy 1 9690
7 Giant Axe 40 Accuracy -1, Critical 1, Also Pushes on a Critical 11300
7 Sledge Hammer 40 Added Status: Pain (15) 11865
8 Thor's Hammer 45 Lightning Elemental 14070
8 Hydro Axe 45 Water Elemental 14070
9 Golden Axe 50 Accuracy -1, Critical 1, Also Pushes on a Critical 15500
9 Earth Breaker 50 Added Status: Deshell (20) 16275
10 Francisca 50 Deals +10d12 damage with Weapon abilities 17600
10 Doom Axe 55 Added Status: Death (10) 18480

Poles

Delay Damage Booster Inherent Properties
60 Desperate Blows Inflicts Magical Damage, Evasion 2, M.Evasion 1

Long fighting-staves, the battering strikes of a pole inflict magical damage instead of physical damage. They're enjoyed by monks and dancers, though for very different reasons. The Eight-Fluted Pole has the single highest base attack power of any weapon in the game.

Tier Name Power Properties Cost
1 Cypress Pole 10 100
2 Battle Bamboo 15 Added Status: Blind (20) 985
3 Iron Pole 20 Added Status: Slow (20) 3150
4 Scorpion Tail 25 Critical 1 5355
5 Six Fluted Pole 30 Enhance Water 7560
5 Ivory Pole 30 Evasion 1, Armor 1 7560
6 Zypher Pole 35 M.Evasion 2 9690
7 Gokuu Pole 40 Added Status: Defaith (20) 11865
8 Whale Whisker 45 Added Status: Immobilize (20) 14070
9 Kinkobo 50 Accuracy 1, Critical 1 16275
10 Eight-Fluted Pole 65 Power is at +10 (already factored in) 18480

Spears

Delay Damage Booster Inherent Properties
60 Desperate Blows Critical 2, Evasion 1, Skewer

The signature weapon of Dragoons, the long haft of a spear allows evasive parryings and enables the elegant Jump technique. Deliver your piercing strikes with grace!

Tier Name Power Properties Cost
1 Javelin 10 100
2 Ice Lance 15 Ice Elemental 985
2 Flame Lance 15 Fire Elemental 985
3 Titan Lance 20 +1 MAG 3150
4 Beastspear 25 Armor 2 5355
5 Lava Spear 30 Fire Elemental 7560
5 Trident 30 Water Elemental 7560
6 Aura Lance 35 +1 SPD, +50 HP 9690
7 Pearl Lance 40 +1 MAG 11865
8 Iron Ram Lance 45 Armor 1, M.Armor 1, Resist Silence 3 14070
9 Holy Lance 50 Holy Elemental 16275
9 Gae Bolg 50 Lightning Elemental 16275
10 Bangaa Spike 55 +1 MAG, M.Armor 3 18480
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