Warrior Job

Warrior

"So, I chop things up and we win? I think I can handle that."

Armed with steel, guts, and occasionally their allies, the Warrior, as a class, personifies the scrapper at the heart of the battlefield - from mercenary cadet to former soldier, the Warrior specializes in bringing chaos and disaster to the enemy.

The Warrior is a physical attacker class that specializes in speed and power, with a wealth of tricky, battle-shaping effects. Though many of their abilities have a brutish flavor, the Warrior is really the best example of a swordsman's finesse.

+6 ATK +2 VIT +2 SPD 0 MAG 0 SPR +70 HP +30 MP

Equipment

Daggers, Claws, Swords, Greatswords, Hammer&Axes, Heavy Armor, Light Armor, Shields

Bare

Strength: Heavy, Accuracy 1, Critical 1, Brutal
Blocking: Sealed
Defense: Heavy
Style: Physical
Bonus: Pick one set

Set 1 Resist Confuse 4, Resist Pain 4
Set 2 Resist Blind 4, Resist Debrave 4

Devastation

Backdraft

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

When Backdraft is used, reduce the Warrior's Current HP by an amount equal to 20% of their Max HP. Backdraft deals weapon damage with x1.5 Power multiplier.
CoS: 80

Advance

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Warrior momentarily focuses all his effort on the next attack, dealing larger damage in exchange for defense. Advance deals weapon damage with a x1.25 Power multiplier. Until the Warrior's next turn, all damage they receive is granted a +25% situational modifier.
CoS: 80

Beatdown

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Warrior delivers a quick, massive blow while forgoing accuracy in exchange for drastically increased power. Beatdown deals weapon damage with an x2 Power multiplier.
CoS: 40

Full Assault

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Warrior winds up for a mighty blow, then deals damage with a x2 Power multiplier. This sort of blow takes a lot out of the Warrior, however, and they are immediately put to Sleep (2).
CoS: 80

Desperation Attack

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] MP: 45

If the Warrior has less than 50% of his Max HP HP remaining, Desperation Attack inflicts weapon damage with a x1.1 Power power. If the Warrior is in SOS-condition, Desperation Attack inflicts weapon damage with a x2 Power multiplier. Otherwise, it deals regular weapon damage.
CoS: 80
Adjustment: +15 MP per tier above 1.

Tenacity

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] MP: 30

Once again showing an utter lack of caring for their own safety and defenses, the Warrior takes a deep breath before unleashing a powerful blow that draws strength from enfeeblements. For every negative status effect currently inflicting the Warrior, add +25% damage to this attack.
CoS: 80
Adjustment: +10 MP per tier above 1.

Battle Cry

AP: 100
Type: Action
Technique, Enhancement: Brave, Critical Up
Target: Self
30D F10

The Warrior throws his head back and lets out a terrible battle cry, psyching himself up for a a full offensive in lieu of defense. Battle Cry bestows both Brave (7) and Critical Up (7) on the Warrior, while at the same time inflicting Deprotect (7).
CoS: 100

En Guard

AP: 100
Type: Action
Technique, Stance
Target: Self
35D F20

The Warrior braces for what's to come - ready to lash back at any assault. En Garde lasts until the Warrior's next turn - whenever the Warrior receives damage from an action, they immediately make a Basic Attack action against the combatant who performed the action, after damage and effects are resolved. (En Guard does not respond to reactions, but can trigger them.)
CoS: 100 (For the stance, the Basic Attacks still have their normal CoS)

Supports

Overwhelm (Innate)

AP: 150
Type: Support

If the Warrior targets an enemy with his action, and that target's last action was targeted at the Warrior, the Warrior receives a +50% Situational modifier to damage dealt. If the Warrior is targeted by the same enemy more than once before he acts, add an additional +25% situational modifier for each extra action.

Adrenaline

AP: 150
Type: Support

Being on the verge of death gets the Warrior's blood pumping and forces them to exert more effort that they're normally capable of in order to get out of the bind. While in SOS, all damage inflicted by the Warrior receives a +50% situational modifier.

Reaction

Bonecrusher

AP: 150
Type: Reaction
Technique, Weapon
Target: Triggering Enemy
Trigger: The Warrior is hit for single target physical melee damage.

The Warrior reacts quickly and brutally, lashing out to inflict weapon damage with a x1.5 Power multiplier.
CoS: 40

Traits

Potent Backdraft

AP: 50
Type: Trait

Increase the power multiplier on Backdraft from x1.5 to x1.66, and increase its Delay by 2.

Potent Advance

AP: 50
Type: Trait

Increase the power multiplier on Advance from x1.25 to x1.33, and increase its Delay by 2.

Potent Beatdown

AP: 50
Type: Trait

Increase the power multiplier on Beatdown from x2 to x2.2, and increase its Delay by 2.

Potent Full Assault

AP: 50
Type: Trait

Increase the power multiplier on Full Assault from x2 to x2.2, and increase its Delay by 2.

Potent Desperation Attack

AP: 50
Type: Trait

Increase the power multiplier on Desperation Attack while in SOS from x2 to x2.25.

Accurate Tenacity

AP: 50
Type: Trait

Tenacity gains 1 rank of Accuracy, and has its Delay increased by 2.

Swift Battle Cry

AP: 50
Type: Trait

Lower the Delay on Battle Cry by 3.

Potent Adrenaline

AP: 50
Type: Trait

Increase the situational modifier granted from Adrenaline from +50% to +75%.

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