Time Mage
"Look always to the internal flow of time which is far greater than the span of human life."
Dressed in orange conical hats with stars and moons of gold and brass, the Time Mage is both the scribe and the master of the heavens. Arms spread and chanting, their calculations bend space and time, using the insight of the cosmos to rework the orbits of individual moments. To the layman, of course, this looks an awful lot like speeding up things or slowing them down, but they have some very complicated orreries and almagests to explain the real, underlying phenomenon. Then, meteors.
Indirect to a fault, the Time Mage carefully manipulates the rhythm of a battle with their trademark Haste and Slow.
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Equipment
Dagger, Rod, Staves, Mystic Armor
Bare
Strength: Light, Enchanted, Warding
Blocking: No
Defense: Mystic
Style: Magical
Bonus: Pick one set
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Time Magic
Float
Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Float
Target: Single
30D F15 CT10 MP: 60
The spell frees the target from the ground, bestowing Float (4).
CoS: 100
Adjustment: +20 MP per tier above 1.
Gravity
Ability Slot Cost: 3
Type: Action
Magic, Spell, Effect: Gravity
Target: Single
35D F15 CT15 MP: 60
Reduces the target's current HP by 25%.
CoS: 70
Adjustment: +20 MP per tier above 1.
Haste
Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Haste
Target: Single
30D F15 CT10 MP: 45
Red light and images of whirring hands appear as the spell bestows Haste (5) upon the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Immobilize
Ability Slot Cost: 3
Type: Action
Magic, Spell, Status: Immobilize
Target: Single
30D F15 CT10 MP: 48
With the distant sound of whirring machinery, the spell Immobilizes (6) the target.
CoS: 70
Adjustment: +16 MP per tier above 1.
Meteor
Ability Slot Cost: 3
Type: Action
Magic, Spell, Multi-Hit (2 Hits)
Target: Random
35D F15 CT15 MP: 90
Each strike from Meteor inflicts (7 x MAG + d6) Piercing magical damage. When Meteor is cast, randomly select two targets from the enemy group, then apply damage per hit per target.
CoS: 100
Adjustment: +30 MP, +1 Additional hit to a random target per tier above 1.
Quicken
Ability Slot Cost: 5
Type: Action
Magic
Target: Single
50D F20 MP: 123
Quicken pulls the target forward in time and reduces their Delay to 0, allowing them to act immediately.
CoS: 100
Adjustment: +41 MP per tier above 1.
Refresh
Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Refresh
Target: Single
30D F15 CT10 MP: 21
Bestows Refresh (6) upon a single target.
CoS: 100
Adjustment: +7 MP per tier above 1.
Reflect
Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Reflect
Target: Single
30D F15 CT10 MP: 75
Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (6).
CoS: 100
Adjustment: +25 MP per tier above 1.
Regen
Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Regen
Target: Single
30D F15 CT10 MP: 60
Bestows Regen (6) on the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Remove
Ability Slot Cost: 4
Type: Action
Magic, Spell, Effect: Eject
Target: Single
35D F15 CT15 MP: 150
The Time Mage opens a vortex into another dimension, inflicting Eject on a single target.
CoS: 50
Adjustment: +50 MP per tier above 1.
Slow
Ability Slot Cost: 3
Type: Action
Magic, Spell, Status: Slow
Target: Single
30D F15 CT10 MP: 45
With a lethargic whine, the spell inflicts Slow (5) upon the target.
CoS: 70
Adjustment: +15 MP per tier above 1.
Stop
Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Stop
Target: Single
30D F15 CT10 MP: 138
Inflicts Stop (3) upon the target.
CoS: 50
Adjustment: +46 MP per tier above 1.
Warp
Ability Slot Cost: 2
Type: Action
Magic, Spell
Target: Group
30D F15 CT 10 MP: 50
When Warp is cast, the entire party is removed from the battle, instantly ending it as if they had all performed successful Escape actions. Warp can also be used to exit the party out of inside areas.
CoS: 100
Reactions:
Critical: Quicken
Passive Slot Cost: 3
Type: Reaction
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Target: Self
Trigger: The Time Mage enters critical condition due to damage.
The Time Mage pulls himself forward in time, reducing his Wait to 0. Critical: Quicken may only activate once in a battle.
CoS: 100
MP Shield
Passive Slot Cost: 5
Type: Reaction
—
Target: Self
Trigger: Being hit by an ability that deals HP damage.
The damage is reduced from the Time Mage's MP pool instead. If this damage would reduce the Time Mage's MP score to 0, any damage left over is subtracted from the Time Mage's HP as normal.
CoS: 50