Time Mage Crystal

Time Mage

"Look always to the internal flow of time which is far greater than the span of human life."

Dressed in orange conical hats with stars and moons of gold and brass, the Time Mage is both the scribe and the master of the heavens. Arms spread and chanting, their calculations bend space and time, using the insight of the cosmos to rework the orbits of individual moments. To the layman, of course, this looks an awful lot like speeding up things or slowing them down, but they have some very complicated orreries and almagests to explain the real, underlying phenomenon. Then, meteors.

Indirect to a fault, the Time Mage carefully manipulates the rhythm of a battle with their trademark Haste and Slow.

0 ATK 0 VIT +2 SPD +2 MAG +6 SPR +10 HP +90 MP

Equipment

Dagger, Rod, Staves, Mystic Armor

Bare

Strength: Light, Enchanted, Warding
Blocking: No
Defense: Mystic
Style: Magical
Bonus: Pick one set

Set 1 Resist Stop 4, Resist Berserk 4
Set 2 Resist Slow 4, Add +10 Speed when determining the Time Mage's initiative

Time Magic

Float

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Float
Target: Single
30D F15 CT10 MP: 60

The spell frees the target from the ground, bestowing Float (4).
CoS: 100
Adjustment: +20 MP per tier above 1.

Gravity

Ability Slot Cost: 3
Type: Action
Magic, Spell, Effect: Gravity
Target: Single
35D F15 CT15 MP: 60

Reduces the target's current HP by 25%.
CoS: 70
Adjustment: +20 MP per tier above 1.

Haste

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Haste
Target: Single
30D F15 CT10 MP: 45

Red light and images of whirring hands appear as the spell bestows Haste (5) upon the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Immobilize

Ability Slot Cost: 3
Type: Action
Magic, Spell, Status: Immobilize
Target: Single
30D F15 CT10 MP: 48

With the distant sound of whirring machinery, the spell Immobilizes (6) the target.
CoS: 70
Adjustment: +16 MP per tier above 1.

Meteor

Ability Slot Cost: 3
Type: Action
Magic, Spell, Multi-Hit (2 Hits)
Target: Random
35D F15 CT15 MP: 90

Each strike from Meteor inflicts (7 x MAG + d6) Piercing magical damage. When Meteor is cast, randomly select two targets from the enemy group, then apply damage per hit per target.
CoS: 100
Adjustment: +30 MP, +1 Additional hit to a random target per tier above 1.

Quicken

Ability Slot Cost: 5
Type: Action
Magic
Target: Single
50D F20 MP: 123

Quicken pulls the target forward in time and reduces their Delay to 0, allowing them to act immediately.
CoS: 100
Adjustment: +41 MP per tier above 1.

Refresh

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Refresh
Target: Single
30D F15 CT10 MP: 21

Bestows Refresh (6) upon a single target.
CoS: 100
Adjustment: +7 MP per tier above 1.

Reflect

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Reflect
Target: Single
30D F15 CT10 MP: 75

Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (6).
CoS: 100
Adjustment: +25 MP per tier above 1.

Regen

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Regen
Target: Single
30D F15 CT10 MP: 60

Bestows Regen (6) on the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Remove

Ability Slot Cost: 4
Type: Action
Magic, Spell, Effect: Eject
Target: Single
35D F15 CT15 MP: 150

The Time Mage opens a vortex into another dimension, inflicting Eject on a single target.
CoS: 50
Adjustment: +50 MP per tier above 1.

Slow

Ability Slot Cost: 3
Type: Action
Magic, Spell, Status: Slow
Target: Single
30D F15 CT10 MP: 45

With a lethargic whine, the spell inflicts Slow (5) upon the target.
CoS: 70
Adjustment: +15 MP per tier above 1.

Stop

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Stop
Target: Single
30D F15 CT10 MP: 138

Inflicts Stop (3) upon the target.
CoS: 50
Adjustment: +46 MP per tier above 1.

Warp

Ability Slot Cost: 2
Type: Action
Magic, Spell
Target: Group
30D F15 CT 10 MP: 50

When Warp is cast, the entire party is removed from the battle, instantly ending it as if they had all performed successful Escape actions. Warp can also be used to exit the party out of inside areas.
CoS: 100

Reactions:

Critical: Quicken

Passive Slot Cost: 3
Type: Reaction

Target: Self
Trigger: The Time Mage enters critical condition due to damage.

The Time Mage pulls himself forward in time, reducing his Wait to 0. Critical: Quicken may only activate once in a battle.
CoS: 100

MP Shield

Passive Slot Cost: 5
Type: Reaction

Target: Self
Trigger: Being hit by an ability that deals HP damage.

The damage is reduced from the Time Mage's MP pool instead. If this damage would reduce the Time Mage's MP score to 0, any damage left over is subtracted from the Time Mage's HP as normal.
CoS: 50

Ability Grid

Seed_TIM_Crystal_Grid.png
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