Soldier Job

Soldier

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<Description>

+4 ATK +4 VIT +2 SPD 0 MAG 0 SPR +80 HP +20 MP

Equipment

Swords, Greatswords, Shields, Heavy Armor

Bare

Strength: Heavy, Accuracy 2, Evasion 1
Blocking: Sealed
Defense: Heavy
Style: Physical
Bonus: Pick one set

Set 1 Resist Push 4, Resist Delay 4
Set 2 Resist Pain 4, Resist Zombie 4

Arts of War

Power Break

AP: 100
Type: Action
Technique, Status: Seal, Debrave
Target: Single
43D F18

Inflicts Debrave (4) upon the target. In addition, the Piercing monster property is Sealed until this status effect is cured or otherwise removed.
CoS: 70

Magic Break

AP: 100
Type: Action
Technique, Status: Seal, Defaith
Target: Single
43D F18

Inflicts Defaith (4) upon the target. In addition, the Enhance Element monster properties are Sealed until this status effect is cured or otherwise removed.
CoS: 70

Taunt

AP: 100
Type: Action
Technique, Status: Provoke
Target: Single
30D F15 MP: 30

Inflicts Provoke (2)
CoS: 100
Adjustment: +10 MP per tier above 1.

First Aid

AP: 100
Type: Action
Technique, Recovery
Target: Self
40D F15 MP: 30

Restores (4 x VIT + d6) HP to the Solider and removes the Poison, Sap, Immobilize and Blind statuses.
CoS: 100
Adjustment: +10 MP, +2 Power per tier above 1.

Rend MP

AP: 100
Type: Action
Technique, Weapon
Target: Single
5+[W]D F[W]

Rend MP deals normal weapon damage to the targets MP score.
CoS: 80

Rend Speed

AP: 100
Type: Action
Technique, Weapon, Status: Slow
Target: Single
[W]D F[W]

Deals weapon damage with a x0.75 Power multiplier and has an additional 40% CoS to inflict Slow (4).
CoS: 80

Rush

AP: 100
Type: Action
Technique, Weapon, Effect: Push
Target: Single (Front Row)
10+[W]D F[W]

After knocking the target off balance, the Soldier then gives a shove and sends the enemy flying back. Rush can only target enemies in the front row, and deals normal weapon damage before moving the target into the back row.
CoS: 80

Smite

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Soldier lets loose a massive attack, seeking to deny the enemy a chance to act. If the next combatant in the initiative order is the target struck by this attack, Smite deals weapon damage with a x2 Power modifier. If the targeted combatant is not the next combatant in the initiative order, Smite instead deals normal weapon damage.
CoS: 80

Supports

Ravage (Innate)

AP: 150
Type: Support

The Soldier keeps the heat on the enemy, following through on an ally's attack. Ravage activates when the target of the Soldier's attack has been struck for damage by an ally since the last time that the target has taken a turn. For each ally that has dealt damage to the target in this time period, apply a +25% situational damage modifier to the Soldier's attack.

Monkey Grip

AP: 125
Type: Support

Equipment: The Soldier is capable of wielding Greatswords, Spears, Poles and Hammers&Axes in a single hand, allowing them to equip a shield in the shield slot.
Bare: If the character's Blocking chance is normally Sealed, change it to Yes - even if the characters Strength type is Heavy.
Remodeling: Allows the character to equip a Heavy weapon in a single hand, allowing them to equip a shield in the shield slot.

Reaction

Block

AP: 150
Type: Reaction

Target: Self
Trigger: The Soldier is targeted by an attack that deals physical damage.

The Soldier gains a Defense Factor against the triggering attack. The defense factor gains increases any defense factor the Solider might already have; if the Soldier has none, they gain a 4/5th defense factor. Otherwise, the potency increased from 4/5 to 3/5, 3/5 to 2/5, 2/5 to 1/5th. If the Soldier already has a 1/5th defense factor when Block activates, they instead take no damage from the attack (though it still counts has having been hit, rather than having missed).
Block can only be activated if the Soldier is equipped with a shield in equipment or remodeling, or has yes for blocking.
CoS: 75

Traits

Accurate Power Break

AP: 50
Type: Trait

Increase the Delay of Power Break by 2, and increase its CoS by 5.

Accurate Magic Break

AP: 50
Type: Trait

Increase the Delay of Power Break by 2, and increase its CoS by 5.

Relaxed Taunt

AP: 50
Type: Trait

Reduce the MP cost of Taunt by 10%.

Potent First Aid

AP: 50
Type: Trait

Apply a x1.1 Power multiplier to the Power and MP cost of First Aid.

Accurate Rend MP

AP: 50
Type: Trait

Increase the Delay of Rend MP by 2, and increase its CoS by 5.

Accurate Rend Speed

AP: 50
Type: Trait

Increase the added CoS to inflict Slow with Rend Speed by 5.

Accurate Rush

AP: 50
Type: Trait

Increase the Delay of Rush by 2, and increase its CoS by 5.

Potent Smite

AP: 50
Type: Trait

Increase the Delay of Smite by 2, and increase its Power multiplier from x2 to x2.2.

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