Samurai Job

Samurai

"I respect men like you. Men with courage. But you are a slave to your emotions, and so, will never know true strength."

The Samurai are cultured, competent warriors. In history, many of them have been older than their peers - but even young samurai carry with them an air of quiet contemplation, knowing that that this, too, shall pass. The Samurai are aware of both themselves and their enemies, and few things can surprise them.

Samurai are warriors who excel in group attacks through the use of their Ceremonial Katana. Of course, they have other tricks: 'Mineuchi' allows them to briefly decommission an enemy with Stop, while 'Zeninage' allows them to turn the party's wealth into offensive power. Eventually, the Samurai gains their signature 'Doublehand' ability, as well as the ability to debuff the enemy group and grant potent buffs to their party.

+4 ATK +2 VIT 0 SPD +4 MAG 0 SPR +80 HP +20 MP

Equipment

Dagger, Katana, Heavy Armor

Bare

Strength: Medium, Critical 2
Blocking: No
Defense: Heavy
Style: Physical
Bonus: Pick one set

Set 1 Resist Condemn 4, Resist Zombie 4
Set 2 Resist Death 4, Resist Toad 4

CEREMONIAL KATANA

Some Samurai abilities, those with the "Break Chance" keyword, rely on calling forth sword-spirits from ceremonial katana, replicas ranging in quality from the cheap and wooden to the ornate masterpiece fashioned after great blades of myth. Each of these abilities is named after a specific type of ceremonial katana - Asura, Osafune, and so on, and in order to use it the Samurai must have a ceremonial katana of that type in their inventory. Each individual ceremonial katana also has a tier, representing its quality - as a samurai continue in adventures, his powers will demand better and better talismans.

In order for a Samurai to use a Break Chance ability, they must have a Ceremonial Katana of the same name of that ability, and that Ceremonial Katana must be no further than one tier below his character tier. (So, to a Level 31 Samurai, a Tier 1 Asura is worthless - he'll need to pick up a Tier III Asura!) If the Ceremonial Katana is one tier below the Samurai's level, the katana will shatter after the ability is used. If the Ceremonial Katana is of the Samurai's tier or higher, there's a CoS of 35 of it breaking after the ability - this cannot be modified by any effect.

You can blame fate, the power of a Samurai, or capricious spirits, but it certainly Item List#Ability%20Items-Ceremonial%20Katana|keeps the artisans in business

Iaido

Asura

AP: 100
Type: Action
Technique, Break Chance
Target: Group
50D F20

Asura deals (8 x MAG + d6) magical damage to the entire enemy party.
CoS: 100
Adjustment: +4 Power per tier above 1

Osafune

AP: 100
Type: Action
Technique, Break Chance
Target: Group
50D F20

Osafune deals (8 x MAG + d10) magical damage to the entire enemy parties MP scores.
CoS: 100
Adjustment: +4 Power and +1d10 per tier above 1.

Murasame

AP: 100
Type: Action
Technique, Recovery, Break Chance
Target: Group
50D F20

Murasame restores (8 x MAG + d6) HP to the entire party.
CoS: 100
Adjustment: +4 Power per tier above 1.

Muramasa

AP: 100
Type: Action
Technique, Status: Confuse, Statuses|Condemn, Multi-Hit Break Chance
Target: Group
50D F25

Muramasa hits twice, first inflicting Confuse (3) then inflicting Condemn (5).
CoS: 50, 50

Masamune

AP: 100
Type: Action
Technique, Enhancement: Regen, Haste, Break Chance
Target: Group
50D F25

Masamune bestows both Regen (3) and Haste (3).
CoS: 100

Kiyomori

AP: 100
Type: Action
Technique, Enhancement: Protect, Shell, Break Chance.
Target: Group
50D F25

Kiyomori bestows both Protect (3) and Shell (3).
CoS: 100

Mineuchi

AP: 100
Type: Action
Technique, Status: Stop
Target: Single
50D F30

Mineuchi inflicts Stop (1)
CoS: 60

Zeninage

AP: 100
Type: Action
Technique
Target: Group
50D F20

Pulling out a fist full of spare change, the Samurai hurls it into his foes, dealing ranged physical damage to all targets. The amount of gil consumed and damage dealt is dependent upon tier, and weaker or stronger versions cannot be used.
CoS: 100

Tier Gil Expended Damage Dealt
1 70 150
2 655 220
3 2100 290
4 3570 360
5 5040 450
6 6460 540
7 7910 630
8 9380 720
9 10850 810
10 12320 920

Supports

Doublehand (Innate)

AP: 200
Type: Support

Under certain situations, the Samurai applies a x2 power multiplier to all weapon damage, and increases weapon delay by +15D.
Equipment: When wielding a Katana, Sword, or Staff, with nothing equipped in the Shield slot.
Bare: When Strength type is medium. Change the Blocking property to No.
Remodeling: When wielding a Medium weapon with nothing equipped in the Shield slot.

Shirahadori

AP: 150
Type: Support

The Samurai is granted 2 ranks of Evasion and M.Evasion. The Samurai may only benefit from Shirahadori when not equipped with a shield in the equipment and remodeling systems, or when blocking is set to 'no' or is sealed in bare.

Reaction

Blade Grasp

AP: 150
Type: Reaction

Target: Self
Trigger: The Samurai is hit by an ability which deals melee damage.

The Samurai instead suffers neither damage nor status effects, acting as though the ability had instead missed.
CoS: 25

Traits

Swift Asura

AP: 50
Type: Trait

Reduce the Delay for Asura by 3.

Swift Osafune

AP: 50
Type: Trait

Reduce the Delay for Osafune by 3.

Swift Murasame

AP: 50
Type: Trait

Reduce the Delay for Murasame by 3.

Swift Muramasa

AP: 50
Type: Trait

Reduce the Delay for Muramasa by 3.

Swift Masamune

AP: 50
Type: Trait

Reduce the Delay for Masamune by 3.

Swift Zeninage

AP: 50
Type: Trait

Reduce the Delay for Zeninage by 3.

Superior Mineuchi

AP: 50
Type: Trait

In the event that Stop fails to land, Mineuchi delays the target by 5 as a Multi-Hit (consolation) effect.

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