Ravager
"You. Me. Speed battle. We'll see who's got what it takes here, once and for all!"
Often preferring to garb towards mobility opposed to defense, the Ravager is well known for their large weaponry and foul play. Neither as brooding as the Dark Knight or as righteous as the Paladin, the Ravager cares about the end result, not how they got there or what they're fighting for. Always looking for a chance to show off their skills, Ravagers have been known to call out entire guilds to combat against or group together to take down a famous opponent. Ravagers care little about money or even their own health. They just want to win.
Ravagers are a job that rely on brute strength. Using their provocative tongues to goad opponents, Ravagers aim to finish a job as quickly and cleanly as possible, often forsaking fair play in the process. They are most effective when focused on one target, using their combat skills to chain together techniques. Opponents should be incredibly wary of their back when facing one, often making multiple Ravagers quite fatal. Loving a challenge, Ravagers fight best against healthy targets that can endure their endless barrage of blows.
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Equipment
Claw, Sword, Spear, Gun, Heavy Armor, Light Armor
Bare
Strength: Medium, Accuracy 2
Blocking: Yes (Evasion)
Defense: Heavy
Style: Physical
Bonus: Pick one set
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Feralism
Armor Break
AP: 100
Type: Action
Technique, Status: Seal, Deprotect
Target: Single
43D F18
Inflicts Deprotect (4) upon the target. In addition, the Armor monster property is Sealed until this status effect is cured or otherwise removed.
CoS: 70
Mental Break
AP: 100
Type: Action
Technique, Status: Seal, Deshell
Target: Single
43D F18
Inflicts Deshell (4) upon the target. In addition, the Magic Armor monster property is Sealed until this status effect is cured or otherwise removed.
CoS: 70
Rend Shield
AP: 100
Type: Action
Technique, Weapon, Status: Evasion Down
Target: Single
[W]D F[W]
Deals weapon damage with a x.75 Power multiplier, and has an additional 40% CoS to inflict Evasion Down (4).
CoS: 80
Jeopardize
AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]+10D F[W] MP: 45
Deals normal weapon damage. Additionally, if the very next action performed by any combatant is an ally, and that ally attacks the same target that was hit by Jeopardize, that ally receives a +50% situational modifier to their damage against the target.
CoS: 80
Adjustment: +15 MP per tier above 1.
Launch
AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]+10D F[W]
Deals normal weapon damage and bestows Float (1) upon the target. Additionally, until the start of the targets next turn, anytime the target is successfully hit by a damaging ability, the target is delayed by 4. Multiple uses of Launch in sequence before the target can act do not increase this effect.
CoS: 80
Delay Attack
AP: 100
Type: Action
Technique, Weapon, Effect: Delay
Target: Single
[W]+10D F[W] MP: 75
Deals normal weapon damage and delays the target by 15.
CoS: 80
Adjustment: +25 MP per tier above 1.
Greased Lightning
AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]+10D F[W]
The Ravager deftly lunges forward and strikes a blow, quicker than the eye can follow. Greased Lightning deals normal weapon damage - in addition, it will not trigger any reactions, ignoring them completely.
CoS: 80
Sneak Attack
AP: 100
Type: Action
Technique, Weapon, Stance
Target: Single
[W]D F[W]
The first time Sneak Attack is used against a target, it deals normal weapon damage - further consecutive Sneak Attacks inflict increasing damage, as long as the target ignores the Ravager. As long as the Ravager continues to use Sneak Attack against the same initial target, +25% is added for each such action, up to +100% maximum. If the Ravager fails to use Sneak Attack on the initial target on their turn, the bonus is reset back to zero. This bonus will also be reset to zero if the target being Sneak Attacked performs any action which targets the Ravager.
CoS: 80
Supports
Chain Bonus (Innate)
AP: 150
Type: Support
Anytime the Ravager successfully uses an ability against an enemy, a Chain Bonus is set up it. Each time that an ally hits the enemy with a damaging ability until the enemies next turn, it receives a +25% situational modifier.
Powerchain
AP: 125
Type: Support
When the Ravager strikes targets with maximum HP with a damaging action, the Ravager inflicts +25% damage with that action. Targets that suffer damage that has this situational modifier applied are delayed by 25D as an additional Delay effect - this effect cannot miss. (Powerchain boosts damage for all hits in a Multi-Hit action, even if the first reduces the target below max HP. Apply the delay effect only once to each target per action.)
Reaction
Feint
AP: 150
Type: Reaction
Technique, Weapon
Target: Single
Trigger: The Ravager misses with all hits against at least one enemy when using any active ability
The Ravager followed up the missed attack with a feint attack, which deals weapon damage with a x1.25 Power multiplier. If the Ravager misses multiple targets with a single ability, chose one target to use Feint against before rolling to hit.
CoS: 50
Traits
Accurate Armor Break
AP: 50
Type: Trait
Increase the Delay on Armor Break by 2, and increase its CoS by 5.
Accurate Mental Break
AP: 50
Type: Trait
Increase the Delay on Mental Break by 2, and increase its CoS by 5.
Accurate Rend Shield
AP: 50
Type: Trait
Increase the CoS to inflict Evasion Down with Rend Shield by 5.
Accurate Jeopardize
AP: 50
Type: Trait
Apply a x1.1 Power multiplier to the MP cost of Jeopardize, and increase its CoS by 5.
Potent Delay attack
AP: 50
Type: Trait
Apply a x1.1 Power multiplier to the MP cost of Delay Attack, and increase the amount of delay the target receives from 15 to 18.
Accurate Greased Lightning
AP: 50
Type: Trait
Increase the Delay on Greased Lightning by 2, and increase its CoS by 5.
Accurate Sneak Attack
AP: 50
Type: Trait
Increase the Delay on Sneak Attack by 2, and increase its CoS by 5.
Potent Power Chain
AP: 50
Type: Trait
Increase the amount of delay a target receives from Power Chain from 5 to 10.