Ranger Job

Ranger

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<Description>

+5 ATK +2 VIT +3 SPD 0 MAG 0 SPR +60 HP +40 MP

Equipment

Boomerang, Crossbow, Gun, Bow, Shield, Light Armor

Bare

Strength: Heavy, Ranged, Accuracy 1
Blocking: Sealed
Defense: Light
Style: Physical
Bonus: Pick one set

Set 1 Resist Blind 4, Resist Confuse 4
Set 2 Resist Deshell 4, Resist Poison 4

Precision

Take Aim

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Ranger takes careful aim before letting off a shot. Take Aim deals weapon damage with a x0.75 Power multiplier.
CoS: 140

Charge

AP: 100
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] CT7

The Ranger carefully lines up a shot, before firing into his foe. Charge deals weapon damage with a +1 Power modifier and +1 additional die.
CoS: 80
Adjustment: +1 Power and +1 die per tier above 1.

Black Out

AP: 100
Type: Action
Technique, Weapon, Status: Blind
Target: Single
[W]D F[W] CT10

The Ranger takes a moment to focus on the targets Vital points before firing. Black Out deals normal weapon damage, and has an additional 50% CoS to inflict Blind (4)
CoS: 80

Beso Toxico

AP: 100
Type: Action
Technique, Weapon, Status: Poison
Target: Single
[W]D F[W] CT10

The Ranger takes a moment to focus on the targets Vital points before firing. Beso Toxico deals normal weapon damage, and has an additional 50% CoS to inflict Poison (4)
CoS: 80

Leg Shot

AP: 100
Type: Action
Technique, Weapon, Status: Immobilize
Target: Single
[W]D F[W] CT10

The Ranger takes a moment to focus on the targets Vital points before firing. Leg Shot deals normal weapon damage, and has an additional 50% CoS to inflict Immobilize (4)
CoS: 80

Arm Shot

AP: 100
Type: Action
Technique, Weapon, Status: Pain
Target: Single
[W]D F[W] CT10

The Ranger takes a moment to focus on the targets Vital points before firing. Arm Shot deals normal weapon damage, and has an additional 40% CoS to inflict Pain (4)
CoS: 80

Rapid Fire

AP: 100
Type: Action
Technique, Weapon, Multi-Hit
Target: Random
[W]D F[W] CT 20

The Ranger quickly lets off four attacks, each attack targeting a different enemy and dealing weapon damage with a x0.5 Power multiplier
CoS: 80

Barrage

AP: 100
Type: Action
Technique, Weapon
Target: Group
[W]D F[W] CT 35

The Ranger takes a bit of time to gather enough ammunition, before letting off a whirlwind attack into the enemy group. Barrage deals normal weapon damage.
CoS: 80

Supports

Stealth Shot (Innate)

AP: 150
Type: Support

Whenever the Ranger hits an enemy with a weapon ability, the enemy gains a -20 CoS penalty to hit with any sort of ability used against the Ranger during its next turn.

Velocity Shot

AP: 200
Type: Support

Equipment: When wielding a Crossbow, Instrument, Gun or Bow, the weapon gains a x1.5 Power multiplier.
Bare: When your Strength deals Ranged damage, apply a x1.5 Power multiplier to any damage dealt. If the weapon is receiving the effects of Doublehand, Dual Wield, or Desperate Blows, the weapon gains no effect from Velocity Shot.
Remodeling: Apply a x1.5 Power modifier to your weapon, but only if it has the Ranged property. If the weapon is receiving the effects of Doublehand, Dual Wield, or Desperate Blows, the weapon gains no effect from Velocity Shot.

Reaction

Arrow Guard

AP: 150
Type: Reaction

Target: Self
Trigger: The Ranger is hit by an ability which deals ranged damage.

The Ranger instead suffers neither damage nor status effects, acting as though the ability had instead missed.
CoS: 25

Return Fire

AP: 150
Type: Reaction
Technique, Weapon
Target: Single
Trigger: The Ranger is missed by an ability which deals ranged damage.

The Ranger fires off an attack of his own in response, dealing normal weapon damage.
CoS: 60

Traits

Superior Take Aim

AP: 50
Type: Support

The penalty incured from Stealth Shot is increased form -20 to -25 when using Take Aim.

Accurate Charge

AP: 50
Type Support

Increase the Charge Time of Charge by 1, and increase its CoS by 5.

Accurate Rapid Fire

AP: 50
Type Support

Increase the Charge Time of Rapid Fire by 1, and increase its CoS by 5.

Accurate Barrage

AP: 50
Type Support

Increase the Charge Time of Barrage by 1, and increase its CoS by 5.

Accurate Black Out

AP: 50
Type Support

Increase the CoS for inflicting Blind with Black Out by 5.

Accurate Beso Toxico

AP: 50
Type Support

Increase the CoS for inflicting Poison with Beso Toxico by 5.

Accurate Leg Shot

AP: 50
Type Support

Increase the CoS for inflicting Immobilize with Leg Shot by 5.

Accurate Arm Shot

AP: 50
Type Support

Increase the CoS for inflicting Pain with Arm Shot by 5.

Accurate Arrow Guard

AP: 50
Type Support

Increase the CoS of Arrow Guard by 5.

Potent Return Fire

AP: 50
Type Support

Apply a x1.1 Power multiplier to Return Fire.

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