Item List

Basic Items

Can be used by anyone via the Item command. Most Restorative items can be bought, while Support and Battle items cannot. Unless otherwise stated, usually with "to the party", all items are Target: Single.

Restorative Items

Items that restore HP and MP are "Recovery" effects, items that revive are "Life" effects.

Tier Available Price Name Effect
1 25 Tonic Restores 80 HP
1 25 Tincture Restores 80 MP
1 25 Antidote Removes the Poison status condition
1 25 Eye Drops Removes the Blind status condition
1 25 Alarm Clock Removes the Sleep status condition
1 25 Smelling Salts Removes the Confuse status condition
1 50 Echo Screen Removes the Silence status condition
1 50 Pain Killer Removes the Pain status condition
1 50 Bandage Removes the Immobilize status condition
1 70 Holy Water Removes the Zombie status condition
1 80 Maiden's Kiss Removes the Toad status condition
1 90 Golden Needle Removes the Stone status condition
1 100 Chronos Tear Removes the Stop status condition
1 100 Phoenix Down Revives the target with 1 HP.
1 100 Tent Restores 500 HP & MP to the entire party. Can only be used out of battle and in rest areas.
1 400 Remedy Removes the Slow, Poison, Blind, Silence, Pain, Sleep, Confuse, Immobilize, and Sap status conditions
3 250 Potion Restores 200 HP
3 250 Ether Restores 200 MP
5 600 Hi-Potion Restores 320 HP
5 600 Dry Ether Restores 320 MP
5 600 Cottage Restores 2000 HP & MP to the entire party. Can only be used out of battle and in rest areas.
7 1300 Hyper Potion Restores 480 HP
7 1300 Super Ether Restores 480 MP
9 1750 X-Potion Restores 600 HP
9 1750 Turbo Ether Restores 600 MP
Relic Mega Potion Restores 500 HP to the entire Party
Relic Mega Phoenix Revives all KO's party members with 1 HP
Relic Elixir Restores HP and MP equal to the target's maximum value.
Relic Megalixir Restores HP and MP equal to the target's maximum value. Targets the Party.

Support Items

Generally grant positive status effects.

Name Effect
Speed Drink Haste (4)
Healing Spring Regen (4)
Lunar Curtain [Shell (4)
Light Curtain [Protect (4)
Star Curtain Reflect (4)
Stamina Tablet Bubble (4)
Power Drink [Brave (4)
Magic Drink [Faith (4)

Offensive Items

Generally Inflict damage or a negative status effect.
Name Effect Power adjustment
Antarctic Wind Deals 1d8 + 10xMAG magical ice damage +5 Power per additional character tier past 1.
Bomb Fragment Deals 1d8 + 10xMAG magical fire damage +5 Power per additional character tier past 1.
Electro Marble Deals 1d8 + 10xMAG magical lightning damage +5 Power per additional character tier past 1.
Fish Scale Deals 1d8 + 10xMAG magical water damage +5 Power per additional character tier past 1.
Holy Mote Deals 1d8 + 10xMAG magical holy damage +5 Power per additional character tier past 1.
Dark Mote Deals 1d8 + 10xMAG magical shadow damage +5 Power per additional character tier past 1.
Silver Hourglass Deals 1d6 + 8xATK physical ranged damage, and has a 50% CoS to delay the target by 10 +4 Power per additional character tier past 1.
Sleeping Powder Has a 60% CoS to inflict Sleep (4)
Candle of Life Has a 65% CoS to inflict Condemn (4)
Baccush's Wine Has a 65% CoS to inflict Berserk (4)
Mute Mask Has a 60% CoS to inflict Silence (4)
Ink Has a 65% CoS to inflict Blind (4)
Zombie Powder Has a 65% CoS to inflict Zombie (4)
Stamina Spring Deals 1d6 + 8xMAG magical damage, while restoring the users HP by an amount equal to the damage dealt. +4 Power per additional character tier past 1
Mana Spring Deals 1d6 + 8xMAG magical MP damage, while restoring the users MP by an amount equal to the damage dealt. +4 Power per additional character tier past 1
Earth Drum Deals 1d10 + 12xMAG magical damage to all targets on the field, which automatically misses targets under Float. Deals -50% damage to allies. +6 Power per additional character tier past 1

Ability Items

Items accessed using specific abilities. The Ninja and the Chemist are capable of using the tools of their profession to inflict terrible damage, and the Samurai depends on an arsenal of ancestral katana to call upon the sword spirits of the land.

Throwing Weapons

Used by the Throw ability and favored by Ninja.

Tier Available Price Name Effect
1 15 Shuriken Deals 1d8 + 12xATK piercing physical damage
2 120 Juji Shuriken Deals 1d8 + 18xATK piercing physical damage
3 375 Fire Ball Deals 1d8 + 24xATK piercing physical fire damage
3 375 Ice Ball Deals 1d8 + 24xATK piercing physical ice damage
3 375 Lightning Ball Deals 1d8 + 24xATK piercing physical lightning damage
4 635 Manji Shuriken Deals 1d8 + 30xATK piercing physical damage
5 900 Fuma Shuriken Deals 1d8 + 36xATK piercing physical damage
6 1150 Fire Skean Deals 1d8 + 42xATK piercing physical fire damage
6 1150 Lightning Skean Deals 1d8 + 42xATK piercing physical lightning damage
6 1150 Water Skean Deals 1d8 + 42xATK piercing physical water damage
7 1410 Nokizaru Shuriken Deals 1d8 + 48xATK piercing physical damage
8 1675 Koga Shuriken Deals 1d8 + 54xATK piercing physical damage
9 1935 Ice Scroll Deals 1d8 + 60xATK piercing physical ice damage
9 1935 Fire Scroll Deals 1d8 + 60xATK piercing physical fire damage
9 1935 Water Scroll Deals 1d8 + 60xATK piercing physical water damage
10 2200 Yagyu Darkness Deals 1d8 + 66xATK piercing physical damage

Ceremonial Katana

Works of art and craftsmanship, done in the fashion of ancestral blades. Generally replicas. They grant a connection to the sword spirits of the world, and are required to activate certain Samurai job abilities.

Tier Available Price Name
1 25 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori I
2 190 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori II
3 600 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori III
4 1020 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori IV
5 1440 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori V
6 1845 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori VI
7 2260 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori VII
8 2680 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori VII
9 3100 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori IX
10 3520 Asura, Osafune. Murasame. Muramasa, Masamune, or Kiyomori X

Use Items

Used by the Use ability

Name Target Effect Power adjustment
Arctic Wind Single Deals 1d10 + 12xMAG magical ice damage +6 Power per additional character tier past 1.
Ice Gem Group Deals 1d8 + 10xMAG magical ice damage +5 Power per additional character tier past 1.
Bomb Core Single Deals 1d10 + 12xMAG magical fire damage +6 Power per additional character tier past 1.
Fire Gem Group Deals d8 + 10xMAG magical fire damage +5 Power per additional character tier past 1.
Lightning Marble Single Deals 1d10 + 12xMAG magical lightning damage +6 Power per additional character tier past 1.
Lightning Gem Group Deals 1d8 + 10xMAG magical lightning damage +5 Power per additional character tier past 1.
Dragon Scale Single Deals 1d10 + 12xMAG magical water damage +6 Power per additional character tier past 1.
Water Gem Group Deals 1d8 + 10xMAG magical water damage +5 Power per additional character tier past 1.
Moon Stone Single Deals 1d10 + 12xMAG magical holy damage +6 Power per additional character tier past 1.
Blessed Gem Group Deals 1d8 + 10xMAG magical holy damage +5 Power per additional character tier past 1.
Devil's Juice Single Deals 1d10 + 12xMAG magical shadow damage +6 Power per additional character tier past 1.
Dark Matter Group Deals 1d8 + 10xMAG magical shadow damage +5 Power per additional character tier past 1.
Shining Gem Single Deals 1d10 + 12xMAG piercing magical damage +6 Power per additional character tier past 1.
Supreme Gem Group Deals 1d8 + 10xMAG piercing magical damage +5 Power per additional character tier past 1.
Soul Spring Single Deals 1d6 + 8xMAG magical HP and MP damage, while restoring the users HP and MP by an amount equal to the damage dealt. +4 Power per additional character tier past 1.
Purifying Salt Single Deals 1d8 + 10xATK physical ranged damage and has a 60% CoS to dispel all positive status effects currently on the target. +5 Power per additional character tier past 1.
Poison Fang Single Deals 1d8 + 10xATK physical ranged damage and has a 60% CoS to inflict Poison (4). +5 Power per additional character tier past 1.
Grenade Group Deals 1d8 + 10xATK physical ranged damage +5 Power per additional character tier past 1.
Frag Grenade Group Deals 1d6 + 8xATK physical ranged damage and has a 50% CoS to inflict Deprotect (2) +4 Power per additional character tier past 1.
Dream Powder Group Deals 1d6 + 8xATK physical ranged damage and has a 40% CoS to inflict Sleep (2) +4 Power per additional character tier past 1.
Silence Grenade Group Deals 1d6 + 8xATK physical ranged damage and has a 40% CoS to inflict Silence (2) +4 Power per additional character tier past 1.
Smoke Bomb Group Deals 1d6 + 8xATK physical ranged damage and has a 45% CoS to inflict Blind (2) +4 Power per additional character tier past 1.
Golden Hourglass Group Deals 1d6 + 8xATK physical ranged damage and has a 40% CoS to delay the target by 10. +4 Power per additional character tier past 1.
Graviball Single Has a 70% CoS to reduce the targets current HP by 33% as a Gravity effect.
Farplane Shadow Single Has a 60% CoS to instantly reduce the target to 0 HP as a Death effect.
Farplane Wind Group Has a 40% CoS to instantly reduce the targets to 0 HP as a Death effect.
Petrify Grenade Group Has a 40% CoS to inflict Stone (U) the targets.
Al Bhed Potion Group Restores 333 HP, and removes the Poison, Silence and Stone status conditions.
Twin Stars Single Allows the target to use MP consuming abilities without expending any MP for (4) turns.
Hero Drink Single Protect, Shell, Brave and Faith (4).
Chocobo Wing Group Haste (4)
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