Gladiator Crystal

Gladiator

"???"

<Description>

+4 ATK +3 VIT 0 SPD +0 MAG +3 SPR +70 HP +30 MP

Equipment

Daggers, Swords, Katanas, Spears, Hammers&Axes, Shields, Heavy Armor

Bare

Strength: Medium, Critical 2
Blocking: Yes (Evasion)
Defense: Heavy
Style: Physical
Bonus: Pick one set.

Set 1 Resist Debrave 4, and when the Gladiator KOs an enemy he recovers [Tierx2 + 2]xVIT HP
Set 2 Resist Slow 4, and when the Gladiator KOs an enemy, he deals +25% damage on his next turn.

Sparring

Aquastrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Water
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a water fueled attack. Aquastrike deals normal weapon damage and is Water elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Beatdown

Ability Slot Cost: 3
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Gladiator delivers a quick, massive blow while forgoing accuracy in exchange for drastically increased power. Beatdown deals weapon damage with an x2 Power multiplier.
CoS: 40

Blitz

Ability Slot Cost: 3
Type: Action
Technique, Weapon
Target: Single
[W]D F[W]

The Gladiator dashes forward with a quick burst of speed, catching the target unaware. Blitz deals weapon damage with a x0.75 Power multiplier.
CoS: 140

Darkstrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Shadow
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a shadow fueled attack. Darkstrike deals normal weapon damage and is Shadow elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Flamestrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Fire
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a fire fueled attack. Flamestrike deals normal weapon damage and is Fire elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Froststrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Ice
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a ice fueled attack. Froststrike deals normal weapon damage and is Ice elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Lightstrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Holy
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a holy fueled attack. Lightstrike deals normal weapon damage and is Holy elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Sparkstrike

Ability Slot Cost: 2
Type: Action
Technique, Weapon, Elemental: Lightning
Target: Single
[W]D F[W] MP: 54

The Gladiator quickly lets off a lightning fueled attack. Sparkstrike deals normal weapon damage and is Lightning elemental.
CoS: 80
Adjustment: +18 MP per tier above 1.

Wild Swing

Ability Slot Cost: 3
Type: Action
Technique, Weapon
Target: Group
10+[W]D F[W] MP: 105

After taking a moment to gather their focus and plan out a route, the Gladiator surges forward through the enemy ranks, swinging their weapon about furious and into anything they run across. Wild Swing inflicts weapon damage to the entire enemy party.
CoS: 80
Adjustment: +35 MP per tier above 1.

Supports

Deathblow

Passive Slot Cost: 3
Type: Support

Anytime the Gladiator hits an enemy with an ability that deals direct damage and the target's HP is in the SOS range after damage is resolved, there is a 30% CoS that the enemy will instantly be KOd. Deathblow is not effected by Death Resistance (as it is not a Death Effect), but only has a 20% CoS of working against enemies with Death Immunity, rather than 30%.

Lifesiphon

Passive Slot Cost: 3
Type: Support

Whenever the Gladiator directly KOs, Ejects, or Stones an enemy, the Gladiator's delay is lowered after the abilities delay is applied. For each Easy enemy defeated, delay is reduced by 5, for each Normal enemy it is reduced by 7, and for each Tough enemy it is reduced by 10. If Lifesiphon would reduce the Gladiator's delay below 0, it's reduced to 0 instead. (Lifesiphon directly affects the Gladiator's delay, not the delay of the triggering action.)

Monkey Grip

Passive Slot Cost: 6
Type: Support

Equipment: The Gladiator is capable of wielding Greatswords, Spears, Poles and Hammers&Axes in a single hand, allowing them to equip a shield in the shield slot.
Bare: If the character's Blocking chance is normally Sealed, change it to Yes - even if the characters Strength type is Heavy.
Remodeling: Allows the character to equip a Heavy weapon in a single hand, allowing them to equip a shield in the shield slot.

Reaction

Strikeback

Passive Slot Cost: 5
Type: Reaction
Technique, Weapon
Target: Triggering Enemy
Trigger: Being missed by a melee action that inflicts physical damage.

Having blocked the attack, the Gladiator powers through to counter - Strikeback inflicts weapon damage with a x1.25 Power multiplier.
CoS: 60

Ability Grid

Seed_GLA_Crystal_Grid.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License