Geomancer
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Equipment
Hammers & Axes, Swords, Daggers, Instruments, Mystic Armor, Light Armor, Shields
Bare
Strength: Medium, Ranged, Inflicts Magical Damage
Blocking: Yes (M. Evasion)
Defense: Light
Style: Endurance
Bonus: Pick one set.
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Geomancy
Aurorastorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Holy)
Target: Single
30D F15 CT10 MP: 60
Grants En-Holy (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Barfire
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Fire)
Target: Single
30D F15 MP: 45
Bestows Barfire (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barfrost
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Ice)
Target: Single
30D F15 MP: 45
Bestows Barice (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barholy
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Holy)
Target: Single
30D F15 MP: 45
Bestows Barholy (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barshadow
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Shadow)
Target: Single
30D F15 MP: 45
Bestows Barshadow (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barthunder
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Lightning)
Target: Single
30D F15 MP: 45
Bestows Barlightning (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Barwater
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Water)
Target: Single
30D F15 MP: 45
Bestows Barwater (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.
Firestorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Fire)
Target: Single
30D F15 CT10 MP: 60
Grants En-Fire (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Geomancy
Ability Slot Cost: 3
Type: Action
Technique, Elemental: (As Result of Geomancy), Status: (As Result of Geomancy)
Target: Single
50D F20
Inflicts (6 x MAG + d6) magical elemental damage and has an additional 35% CoS to inflict a status (4). When Geomancy is used, the Geomancer first decides if they wish to use the Terrain based result or the Weather based result. After deciding that, consult the result tables below to determine the element of the attack and the status which is inflicted.
CoS: 100
Adjustment: +3 power per tier above 1.
Terrain
Terrain is based on the type of terrain that the Geomancer is standing on when used.
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Weather
Weather is based on the weather in the surrounding area of the Geomancer's location.
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Hailstorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Ice)
Target: Single
30D F15 CT10 MP: 60
Grants En-Ice (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Rainstorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Water)
Target: Single
30D F15 CT10 MP: 60
Grants En-Water (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Thunderstorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Lightning)
Target: Single
30D F15 CT10 MP: 60
Grants En-Lightning (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Voidstorm
Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Shadow)
Target: Single
30D F15 CT10 MP: 60
Grants En-Shadow (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.
Supports
Fire Potency
Passive Slot Cost: 2
Type: Support
Fire Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Fire keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Fire Potency has no effect on abilities that normally do not have an element, but gained one from Fire Sword or En-Fire.)
Holy Potency
Passive Slot Cost: 2
Type: Support
Holy Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Holy keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Holy Potency has no effect on abilities that normally do not have an element, but gained one from Holy Sword or En-Holy.)
Ice Potency
Passive Slot Cost: 2
Type: Support
Ice Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Ice keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Ice Potency has no effect on abilities that normally do not have an element, but gained one from Ice Sword or En-Ice.)
Lightning Potency
Passive Slot Cost: 2
Type: Support
Lightning Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Lightning keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Lightning Potency has no effect on abilities that normally do not have an element, but gained one from Lightning Sword or En-Lightning.)
Move-HP
Passive Slot Cost: 2
Type: Support
Whenever the Geomancer performs an action with the Movement keyword, they regain HP equal to their VIT score times their character tier.
Move-MP
Passive Slot Cost: 2
Type: Support
Whenever the Geomancer performs an action with the Movement keyword, they regain MP equal to their SPR score times their character tier.
Shadow Potency
Passive Slot Cost: 2
Type: Support
Shadow Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Shadow keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Shadow Potency has no effect on abilities that normally do not have an element, but gained one from Shadow Sword or En-Shadow.)
Water Potency
Passive Slot Cost: 2
Type: Support
Water Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Water keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Water Potency has no effect on abilities that normally do not have an element, but gained one from Water Sword or En-Water.)