Geomancer Crystal

Geomancer

"???"

+3 ATK +2 VIT 0 SPD +3 MAG +2 SPR +50 HP +50 MP

Equipment

Hammers & Axes, Swords, Daggers, Instruments, Mystic Armor, Light Armor, Shields

Bare

Strength: Medium, Ranged, Inflicts Magical Damage
Blocking: Yes (M. Evasion)
Defense: Light
Style: Endurance
Bonus: Pick one set.

Set 1 Resist Curse 4, Resist Stop 4
Set 2 SOS-Resist

Geomancy

Aurorastorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Holy)
Target: Single
30D F15 CT10 MP: 60

Grants En-Holy (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Barfire

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Fire)
Target: Single
30D F15 MP: 45

Bestows Barfire (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barfrost

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Ice)
Target: Single
30D F15 MP: 45

Bestows Barice (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barholy

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Holy)
Target: Single
30D F15 MP: 45

Bestows Barholy (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barshadow

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Shadow)
Target: Single
30D F15 MP: 45

Bestows Barshadow (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barthunder

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Lightning)
Target: Single
30D F15 MP: 45

Bestows Barlightning (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Barwater

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Bar-Element (Water)
Target: Single
30D F15 MP: 45

Bestows Barwater (4) on the target.
CoS: 100
Adjustment: +15 MP per tier above 1.

Firestorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Fire)
Target: Single
30D F15 CT10 MP: 60

Grants En-Fire (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Geomancy

Ability Slot Cost: 3
Type: Action
Technique, Elemental: (As Result of Geomancy), Status: (As Result of Geomancy)
Target: Single
50D F20

Inflicts (6 x MAG + d6) magical elemental damage and has an additional 35% CoS to inflict a status (4). When Geomancy is used, the Geomancer first decides if they wish to use the Terrain based result or the Weather based result. After deciding that, consult the result tables below to determine the element of the attack and the status which is inflicted.
CoS​: 100
Adjustment: +3 power per tier above 1.

Terrain

Terrain is based on the type of terrain that the Geomancer is standing on when used.

Terrain Type Element Status
Plains, Forests Lightning Deshell
Beaches, Rivers, Lakes Water Deprotect
Desert, Scrub-land Fire Debrave
Tundra, Mountains Ice Defaith
Underground Shadow Slow
Artificial (Man made structures) Holy Immobilize

Weather

Weather is based on the weather in the surrounding area of the Geomancer's location.

Weather Type Element Status
Windy Lightning Curse
Rainy Water Sap
Heatwave Fire Berserk
Snowy Ice Sleep
Clear (Day) Holy Confuse
Clear (Night) Shadow Blind

Hailstorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Ice)
Target: Single
30D F15 CT10 MP: 60

Grants En-Ice (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Rainstorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Water)
Target: Single
30D F15 CT10 MP: 60

Grants En-Water (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Thunderstorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Lightning)
Target: Single
30D F15 CT10 MP: 60

Grants En-Lightning (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Voidstorm

Ability Slot Cost: 2
Type: Action
Magic, Spell, Enhancement: Enhance Element (Shadow)
Target: Single
30D F15 CT10 MP: 60

Grants En-Shadow (5) to the target.
CoS: 100
Adjustment: +20 MP per tier above 1.

Supports

Fire Potency

Passive Slot Cost: 2
Type: Support

Fire Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Fire keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Fire Potency has no effect on abilities that normally do not have an element, but gained one from Fire Sword or En-Fire.)

Holy Potency

Passive Slot Cost: 2
Type: Support

Holy Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Holy keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Holy Potency has no effect on abilities that normally do not have an element, but gained one from Holy Sword or En-Holy.)

Ice Potency

Passive Slot Cost: 2
Type: Support

Ice Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Ice keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Ice Potency has no effect on abilities that normally do not have an element, but gained one from Ice Sword or En-Ice.)

Lightning Potency

Passive Slot Cost: 2
Type: Support

Lightning Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Lightning keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Lightning Potency has no effect on abilities that normally do not have an element, but gained one from Lightning Sword or En-Lightning.)

Move-HP

Passive Slot Cost: 2
Type: Support

Whenever the Geomancer performs an action with the Movement keyword, they regain HP equal to their VIT score times their character tier.

Move-MP

Passive Slot Cost: 2
Type: Support

Whenever the Geomancer performs an action with the Movement keyword, they regain MP equal to their SPR score times their character tier.

Shadow Potency

Passive Slot Cost: 2
Type: Support

Shadow Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Shadow keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Shadow Potency has no effect on abilities that normally do not have an element, but gained one from Shadow Sword or En-Shadow.)

Water Potency

Passive Slot Cost: 2
Type: Support

Water Potency allows the Geomancer to be more proficient with abilities that have the Elemental: Water keyword. These abilities will apply a x1.1 Power multiplier to the Power and MP (or HP) cost. (Water Potency has no effect on abilities that normally do not have an element, but gained one from Water Sword or En-Water.)

Ability Grid

Seed_GEO_Crystal_Grid.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License