Gambler Class Status

Berserk 1

Type: Action
Status: Berserk
Target: Single
Minimum Rank: 1

Calling down red globes of buzzing energy, the Gambler inflicts Berserk (5).
CoS: 70

Berserkra 1

Type: Action
Status: Berserk
Target: Group (Row)
Minimum Rank: 2

Calling down red globes of buzzing energy, the Gambler inflicts Berserk (4).
CoS: 70

Berserk 2

Type: Action
Status: Berserk
Target: Single
Minimum Rank: 3

Calling down red globes of buzzing energy, the Gambler inflicts Berserk (6).
CoS: 90

Berserkra 2

Type: Action
Status: Berserk
Target: Group (Row)
Minimum Rank: 4

Calling down red globes of buzzing energy, the Gambler inflicts Berserk (5).
CoS: 80

Blind 1

Type: Action
Status: Blind
Target: Single
Minimum Rank: 1

Blind shrouds the enemy in darkness, inflicting Blind (5).
CoS: 70

Blindra 1

Type: Action
Status: Blind
Target: Group (Row)
Minimum Rank: 2

Blind shrouds the enemy in darkness, inflicting Blind (4).
CoS: 70

Blind 2

Type: Action
Status: Blind
Target: Single
Minimum Rank: 3

Blind shrouds the enemy in darkness, inflicting Blind (6).
CoS: 90

Blindra 2

Type: Action
Status: Blind
Target: Group (Row)
Minimum Rank: 4

Blind shrouds the enemy in darkness, inflicting Blind (5).
CoS: 80

Charm 1

Type: Action
Status: Charm
Target: Single
Minimum Rank: 2

Charm shrouds enemy thoughts, inflicting Charm (5).
CoS: 70

Charmra 1

Type: Action
Status: Charm
Target: Group (Row)
Minimum Rank: 3

Charm shrouds enemy thoughts, inflicting Charm (4).
CoS: 70

Charm 2

Type: Action
Status: Charm
Target: Single
Minimum Rank: 4

Charm shrouds enemy thoughts, inflicting Charm (6).
CoS: 80

Condemn 1

Type: Action
Status: Condemn
Target: Single
Minimum Rank: 2

Inflicts Condemn (4) to the target. (Timer bonuses and penalties work backwards for Condemn; anything which would decrease the timer instead increases the timer for Condemn, while anything that would increase the timer instead decreases it.)
CoS: 70

Condemnra 1

Type: Action
Status: Condemn
Target: Group (Row)
Minimum Rank: 3

Inflicts Condemn (5) to the targets. (Timer bonuses and penalties work backwards for Condemn; anything which would decrease the timer instead increases the timer for Condemn, while anything that would increase the timer instead decreases it.)
CoS: 70

Condemn 2

Type: Action
Status: Condemn
Target: Single
Minimum Rank: 4

Inflicts Condemn (3) to the target. (Timer bonuses and penalties work backwards for Condemn; anything which would decrease the timer instead increases the timer for Condemn, while anything that would increase the timer instead decreases it.)
CoS: 80

Confuse 1

Type: Action
Status: Confuse
Target: Single
Minimum Rank: 1

By clouding the victim's mind, the Gambler inflicts Confuse (5).
CoS: 70

Confusera 1

Type: Action
Status: Confuse
Target: Group (Row)
Minimum Rank: 2

By clouding the targets minds, the Gambler inflicts Confuse (4).
CoS: 70

Confuse 2

Type: Action
Status: Confuse
Target: Single
Minimum Rank: 3

By clouding the victim's mind, the Gambler inflicts Confuse (6).
CoS: 90

Confusera 2

Type: Action
Status: Confuse
Target: Group (Row)
Minimum Rank: 4

By clouding the targets minds, the Gambler inflicts Confuse (5).
CoS: 80

Curse 1

Type: Action
Effect: Curse
Target: Single
Minimum Rank: 1

A puff of black smoke lays a foul hex, inflicting Curse (5).
CoS: 70

Cursera 1

Type: Action
Effect: Curse
Target: Group (Row)
Minimum Rank: 2

A puff of black smoke lays a foul hex, inflicting Curse (4).
CoS: 70

Curse 2

Type: Action
Effect: Curse
Target: Single
Minimum Rank: 3

A puff of black smoke lays a foul hex, inflicting Curse (6).
CoS: 90

Cursera 2

Type: Action
Effect: Curse
Target: Group (Row)
Minimum Rank: 4

A puff of black smoke lays a foul hex, inflicting Curse (5).
CoS: 80

Debrave 1

Type: Action
Status: Debrave
Target: Single
Minimum Rank: 1

Inflicts Debrave (5).
CoS: 70

Debravera 1

Type: Action
Status: Debrave
Target: Group (Row)
Minimum Rank: 2

Inflicts Debrave (4).
CoS: 70

Debrave 2

Type: Action
Status: Debrave
Target: Single
Minimum Rank: 3

Inflicts Debrave (6).
CoS: 90

Debravera 2

Type: Action
Status: Debrave
Target: Group (Row)
Minimum Rank: 4

Inflicts Debrave (5).
CoS: 80

Defaith 1

Type: Action
Status: Defaith
Target: Single
Minimum Rank: 1

Inflicts Defaith (5).
CoS: 70

Defaithra 1

Type: Action
Status: Defaith
Target: Group (Row)
Minimum Rank: 2

Inflicts Defaith (4).
CoS: 70

Defaith 2

Type: Action
Status: Defaith
Target: Single
Minimum Rank: 3

Inflicts Defaith (6).
CoS: 90

Defaithra 2

Type: Action
Status: Defaith
Target: Group (Row)
Minimum Rank: 4

Inflicts Defaith (5).
CoS: 80

Deprotect 1

Type: Action
Status: Deprotect
Target: Single
Minimum Rank: 1

Deprotect exposes the enemy's vulnerabilities and inflicts Deprotect (5).
CoS: 70

Deprotectra 1

Type: Action
Status: Deprotect
Target: Group (Row)
Minimum Rank: 2

Deprotect exposes the enemy's vulnerabilities and inflicts Deprotect (4).
CoS: 70

Deprotect 2

Type: Action
Status: Deprotect
Target: Single
Minimum Rank: 3

Deprotect exposes the enemy's vulnerabilities and inflicts Deprotect (6).
CoS: 90

Deprotectra 2

Type: Action
Status: Deprotect
Target: Group (Row)
Minimum Rank: 4

Deprotect exposes the enemy's vulnerabilities and inflicts Deprotect (5).
CoS: 80

Deshell 1

Type: Action
Status: Deshell
Target: Single
Minimum Rank: 1

Deshell weakens the enemy's resistance to magical harm and inflicts Deshell (5).
CoS: 70

Deshellra 1

Type: Action
Status: Deshell
Target: Group (Row)
Minimum Rank: 2

Deshell weakens the enemy's resistance to magical harm and inflicts Deshell (4).
CoS: 70

Deshell 2

Type: Action
Status: Deshell
Target: Single
Minimum Rank: 3

Deshell weakens the enemy's resistance to magical harm and inflicts Deshell (6).
CoS: 90

Deshellra 2

Type: Action
Status: Deshell
Target: Group (Row)
Minimum Rank: 4

Deshell weakens the enemy's resistance to magical harm and inflicts Deshell (5).
CoS: 80

Lethargy 1

Type: Action
Status: Evasion Down
Target: Single
Minimum Rank: 1

Lethargy impairs the enemy, inflicting Evasion Down (5).
CoS: 70

Lethargra 1

Type: Action
Status: Evasion Down
Target: Group (Row)
Minimum Rank: 2

Lethargy impairs the enemy, inflicting Evasion Down (4).
CoS: 70

Lethargy 2

Type: Action
Status: Evasion Down
Target: Single
Minimum Rank: 3

Lethargy impairs the enemy, inflicting Evasion Down (6).
CoS: 90

Lethargra 2

Type: Action
Status: Evasion Down
Target: Group (Row)
Minimum Rank: 4

Lethargy impairs the enemy, inflicting Evasion Down (5).
CoS: 80

Immobilize 1

Type: Action
Status: Immobilize
Target: Single
Minimum Rank: 1

With the distant sound of whirring machinery, the spell Immobilizes (5) the target.
CoS: 70

Immobilizra 1

Type: Action
Status: Immobilize
Target: Group (Row)
Minimum Rank: 2

With the distant sound of whirring machinery, the spell Immobilizes (4) the target.
CoS: 70

Immobilize 2

Type: Action
Status: Immobilize
Target: Single
Minimum Rank: 3

With the distant sound of whirring machinery, the spell Immobilizes (6) the target.
CoS: 90

Immobilizra 2

Type: Action
Status: Immobilize
Target: Group (Row)
Minimum Rank: 4

With the distant sound of whirring machinery, the spell Immobilizes (5) the target.
CoS: 80

Imperil 1

Type: Action
Status: Imperil
Target: Single
Minimum Rank: 2

Imperil removes an enemy's resistances to the elements, inflicting Imperil (5).
CoS: 70

Imperilra 1

Type: Action
Status: Imperil
Target: Group (Row)
Minimum Rank: 3

Imperil removes an enemy's resistances to the elements, inflicting Imperil (4).
CoS: 70

Imperil 2

Type: Action
Status: Imperil
Target: Single
Minimum Rank: 4

Imperil removes an enemy's resistances to the elements, inflicting Imperil (6).
CoS: 90

Lock 1

Type: Action
Status: Lock
Target: Single
Minimum Rank: 2

Lock places a curse on the enemy, increasing their susceptibility to conditions and inflicting Lock (5).
CoS: 70

Lockra 1

Type: Action
Status: Lock
Target: Group (Row)
Minimum Rank: 3

Lock places a curse on the enemy, increasing their susceptibility to conditions and inflicting Lock (4).
CoS: 70

Lock 2

Type: Action
Status: Lock
Target: Single
Minimum Rank: 4

Lock places a curse on the enemy, increasing their susceptibility to conditions and inflicting Lock (6).
CoS: 90

Pain 1

Type: Action
Status: Pain
Target: Single
Minimum Rank: 2

Pain overwhelms the enemy with sensation and robs them of the will to attack, inflicting Pain (4).
CoS: 65

Painra 1

Type: Action
Status: Pain
Target: Group (Row)
Minimum Rank: 3

Pain overwhelms the enemy with sensation and robs them of the will to attack, inflicting Pain (3).
CoS: 65

Pain 2

Type: Action
Status: Pain
Target: Single
Minimum Rank: 4

Pain overwhelms the enemy with sensation and robs them of the will to attack, inflicting Pain (5).
CoS: 85

Poison 1

Type: Action
Status: Poison
Target: Single
Minimum Rank: 1

Poison summons a burbling morass of noxious fluid that inflicts Poison (5).
CoS: 70

Poisonra 1

Type: Action
Status: Poison
Target: Group (Row)
Minimum Rank: 2

Poison summons a burbling morass of noxious fluid that inflicts Poison (4).
CoS: 70

Poison 2

Type: Action
Status: Poison
Target: Single
Minimum Rank: 3

Poison summons a burbling morass of noxious fluid that inflicts Poison (6).
CoS: 90

Poisonra 2

Type: Action
Status: Poison
Target: Group (Row)
Minimum Rank: 4

Poison summons a burbling morass of noxious fluid that inflicts Poison (5).
CoS: 80

Provoke 1

Type: Action
Status: Provoke
Target: Single
Minimum Rank: 3

The Gambler performs trickery, employing a friend in a cunning ruse. This ability inflicts Provoke (4) to the target as if an ally of your choice did the provoking.
CoS: 70

Provokera 1

Type: Action
Status: Provoke
Target: Group (Row)
Minimum Rank: 4

The Gambler performs trickery, employing a friend in a cunning ruse. This ability inflicts Provoke (3) to the targets as if an ally of your choice did the provoking.
CoS: 70

Bleed 1

Type: Action
Status: Sap
Target: Single
Minimum Rank: 2

The Gambler calls pain down upon their target, inflicting them with Sap (5).
CoS: 70

Bleedra 1

Type: Action
Status: Sap
Target: Group (Row)
Minimum Rank: 3

The Gambler calls pain down upon their target, inflicting them with Sap (4).
CoS: 70

Bleed 2

Type: Action
Status: Sap
Target: Single
Minimum Rank: 4

The Gambler calls pain down upon their target, inflicting them with Sap (6).
CoS: 90

Silence 1

Type: Action
Status: Silence
Target: Single
Minimum Rank: 2

Silence blocks the enemy's magic flow and disrupts their concentration, inflicting Silence (4).
CoS: 65

Silencera 1

Type: Action
Status: Silence
Target: Group (Row)
Minimum Rank: 3

Silence blocks the enemy's magic flow and disrupts their concentration, inflicting Silence (3).
CoS: 65

Silence 2

Type: Action
Status: Silence
Target: Single
Minimum Rank: 4

Silence blocks the enemy's magic flow and disrupts their concentration, inflicting Silence (5).
CoS: 85

Sleep 1

Type: Action
Status: Sleep
Target: Single
Minimum Rank: 2

Sleep dulls an enemy's alertness and lulls them into a deep slumber, inflicting Sleep (4).
CoS: 65

Sleepra 1

Type: Action
Status: Sleep
Target: Group (Row)
Minimum Rank: 3

Sleep dulls an enemy's alertness and lulls them into a deep slumber, inflicting Sleep (3).
CoS: 65

Sleep 2

Type: Action
Status: Sleep
Target: Single
Minimum Rank: 4

Sleep dulls an enemy's alertness and lulls them into a deep slumber, inflicting Sleep (5).
CoS: 85

Slow 1

Type: Action
Status: Slow
Target: Single
Minimum Rank: 1

With a lethargic whine, the spell inflicts Slow (5) upon the target.
CoS: 70

Slowra 1

Type: Action
Status: Slow
Target: Group (Row)
Minimum Rank: 2

With a lethargic whine, the spell inflicts Slow (4) upon the target.
CoS: 70

Slow 2

Type: Action
Status: Slow
Target: Single
Minimum Rank: 3

With a lethargic whine, the spell inflicts Slow (6) upon the target.
CoS: 90

Slowra 2

Type: Action
Status: Slow
Target: Single
Minimum Rank: 4

With a lethargic whine, the spell inflicts Slow (5) upon the target.
CoS: 80

Break 1

Type: Action
Status: Stone
Target: Single
Minimum Rank: 4

Earthen molding begins to form around the target, encasing them in stone. Stone's duration is (U) and may not wear off until the status is removed.
CoS: 60

Stop 1

Type: Action
Status: Stop
Target: Single
Minimum Rank: 3

Inflicts Stop (3) upon the target.
CoS: 60

Stopra 1

Type: Action
Status: Stop
Target: Group (Row)
Minimum Rank: 4

Inflicts Stop (2) upon the target.
CoS: 60

Toad 1

Type: Action
Status: Toad
Target: Single
Minimum Rank: 3

The spell transmogrifies the target in a puff of smoke, granting them the pleasant gift of being a Toad (3). If cast on a target who is already a Toad, it instead automatically hits and cures that status.
CoS: 65

Toadra 1

Type: Action
Status: Toad
Target: Group (Row)
Minimum Rank: 4

The spell transmogrifies the target in a puff of smoke, granting them the pleasant gift of being a Toad (2). If cast on a target who is already a Toad, it instead automatically hits and cures that status.
CoS: 65

Zombie 1

Type: Action
Status: Zombie
Target: Single
Minimum Rank: 1

Inflicts Zombie (5).
CoS: 70

Zombra 1

Type: Action
Status: Zombie
Target: Group (Row)
Minimum Rank: 2

Inflicts Zombie (4).
CoS: 70

Zombie 2

Type: Action
Status: Zombie
Target: Single
Minimum Rank: 3

Inflicts Zombie (6).
CoS: 90

Zombra 2

Type: Action
Status: Zombie
Target: Group (Row)
Minimum Rank: 4

Inflicts Zombie (5).
CoS: 80

Death 1

Type: Action
Effect: Death
Target: Single
Minimum Rank: 4

A spectre of the skull and an otherworldly laugh can be heard if this spell is successful - instantly reducing the target to 0 HP.
CoS: 60

Dispel 1

Type: Action
Effect: Dispel
Target: Single
Minimum Rank: 3

Removes all positive status conditions from the target
CoS: 70

Dispelga 1

Type: Action
Effect: Dispel
Target: Group
Minimum Rank: 4

Removes all positive status conditions from the targets
CoS: 60

Gravity 1

Type: Action
Effect: Gravity
Target: Single
Minimum Rank: 1

Gravity reduces an enemy's current HP by 25%.
CoS: 70

Gravira 1

Type: Action
Effect: Gravity
Target: Group (Row)
Minimum Rank: 2

Gravity reduces the enemies current HP by 25%.
CoS: 70

Gravity 2

Type: Action
Effect: Gravity
Target: Single
Minimum Rank: 3

Gravity 2 reduces an enemy's current HP by 50%.
CoS: 70

Gravira 2

Type: Action
Effect: Gravity
Target: Group (Row)
Minimum Rank: 4

Gravity 2 reduces the enemies current HP by 50%.
CoS: 70

Stun 1

Type: Action
Effect: Delay
Target: Single
Minimum Rank: 1

Delays target by 15.
CoS: 70

Stunra 1

Type: Action
Effect: Delay
Target: Group(Row)
Minimum Rank: 2

Delays targets by 15.
CoS: 70

Stun 2

Type: Action
Effect: Delay
Target: Single
Minimum Rank: 3

Delays target by 20.
CoS: 90

Stunra 2

Type: Action
Effect: Delay
Target: Group (Row)
Minimum Rank: 4

Delays targets by 20.
CoS: 80

Push 1

Type: Action
Effect: Push
Target: Single
Minimum Rank: 1

Swaps the targets row.
CoS: 100

Pushra 1

Type: Action
Effect: Push
Target: Group (Row)
Minimum Rank: 2

Shifts an entire row.
CoS: 100

Pushga 1

Type: Action
Effect: Push
Target: Group
Minimum Rank: 3

Swaps all enemies rows.
CoS: 100

Convert 1

Type: Action
Effect: Near-Fatal
Target: Single
Minimum Rank: 3

Convert swaps the targets current HP and current MP values. Any HP or MP converted in this fashion cannot exceed their respective maximums. If the target has 0 MP at the time of conversion, they are KO'd. Treat this as if it were a Near-Fatal effects for the purposes of resistances and immunities.
CoS: 80

Tornado 1

Type: Action
Effect: Near-Fatal, Status: Float
Target: All
Minimum Rank: 4

The Gambler summons a Tornado on to the battlefield, sending allies and foes into the air. On a successful hit, the target is inflicted with Near-Fatal and Float (4)
CoS: 50

==Status Ability Grid==
Seed_Gambler_Status_Class_Grid.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License