Gambler Class Help

Cure 1

Type: Action
Recovery
Target: Single
Minimum Rank: 1

Restores (8 x MAG + 1d6) HP.
CoS: 90
Adjustment: +4 Power per tier above 1.

Cure 2

Type: Action
Recovery
Target: Single
Minimum Rank: 2

Restores (10 x MAG + 1d8) HP.
CoS: 90
Adjustment: +5 Power per tier above 1.

Cure 3

Type: Action
Recovery
Target: Single
Minimum Rank: 3

Restores (12 x MAG + 1d10) HP.
CoS: 90
Adjustment: +6 Power per tier above 1.

Cure 4

Type: Action
Recovery
Target: Single
Minimum Rank: 4

Restores (14 x MAG + 1d12) HP.
CoS: 90
Adjustment: +7 Power per tier above 1.

Cura 1

Type: Action
Recovery
Target: Group (Row)
Minimum Rank: 2

Restores (8 x MAG + 1d6) HP.
CoS: 90
Adjustment: +4 Power per tier above 1.

Cura 2

Type: Action
Recovery
Target: Group (Row)
Minimum Rank: 3

Restores (10 x MAG + 1d8) HP.
CoS: 90
Adjustment: +5 Power per tier above 1.

Cura 3

Type: Action
Recovery
Target: Group (Row)
Minimum Rank: 4

Restores (12 x MAG + 1d10) HP.
CoS: 90
Adjustment: +6 Power per tier above 1.

Curaga 1

Type: Action
Recovery
Target: Group
Minimum Rank: 3

Restores (8 x MAG + 1d6) HP.
CoS: 90
Adjustment: +4 Power per tier above 1.

Curaga 2

Type: Action
Recovery
Target: Group
Minimum Rank: 4

Restores (10 x MAG + 1d8) HP.
CoS: 90
Adjustment: +5 Power per tier above 1.

Chakra 1

Type: Action
Recovery
Target: Single
Minimum Rank: 2

Restores (8 x MAG + 1d8) to both the targets HP and MP
CoS: 90
Adjustment: +3 Power per tier above 1.

Esuna 1

Type: Action

Target: Single
Minimum Rank: 1

Removes all negative status conditions except KO from the target
CoS: 80

Esunara 1

Type: Action

Target: Group (Row)
Minimum Rank: 2

Removes all negative status conditions except KO from the target
CoS: 70

Esuna 2

Type: Action

Target: Single
Minimum Rank: 3

Removes all negative status conditions except KO from the target
CoS: 100

Esunara 2

Type: Action

Target: Group (Row)
Minimum Rank: 4

Removes all negative status conditions except KO from the target
CoS: 80

Raise 1

Type: Action
Life
Target: Single
Minimum Rank: 1

Revives KO'd target with 25% of their Max HP.
CoS: 80

Raisera 1

Type: Action
Life
Target: Group (Row)
Minimum Rank: 2

Revives KO'd targets with 25% of their Max HP.
CoS: 70

Raise 2

Type: Action
Life
Target: Single
Minimum Rank: 3

Revives KO'd target with 25% of their Max HP.
CoS: 100

Arise 1

Type: Action
Life
Target: Single
Minimum Rank: 4

Revives KO'd target with 100% of their Max HP.
CoS: 70

Aim 1

Type: Action
Enhancement: [[Seed Statuses#Accuracy%20Up|Accuracy Up]]
Target: Single
Minimum Rank: 1

Accuracy Up (5) is bestowed to the target.
CoS: 80

Aimra 1

Type: Action
Enhancement: [[Seed Statuses#Accuracy%20Up|Accuracy Up]]
Target: Group (Row)
Minimum Rank: 2

Accuracy Up (4) is bestowed to the target.
CoS: 70

Aim 2

Type: Action
Enhancement: [[Seed Statuses#Accuracy%20Up|Accuracy Up]]
Target: Single
Minimum Rank: 3

Accuracy Up (6) is bestowed to the target.
CoS: 100

Aimra 2

Type: Action
Enhancement: [[Seed Statuses#Accuracy%20Up|Accuracy Up]]
Target: Group (Row)
Minimum Rank: 4

Accuracy Up (5) is bestowed to the target.
CoS: 80

Barelement 1

Type: Action
Enhancement: [[Seed Statuses#Bar-Element|Bar-Element]]
Target: Single
Minimum Rank: 1

Bestows Barelement (5) on the target. The Gambler chooses the element at the time of activation.
CoS: 80

Barelementra 1

Type: Action
Enhancement: [[Seed Statuses#Bar-Element|Bar-Element]]
Target: Group (Row)
Minimum Rank: 2

Bestows Barelement (4) on the target. The Gambler chooses the element at the time of activation.
CoS: 70

Barelement 2

Type: Action
Enhancement: [[Seed Statuses#Resist|Resist]]
Target: Single
Minimum Rank: 3

Bestows Resist (5) on the target.
CoS: 70

Barelementra 2

Type: Action
Enhancement: [[Seed Statuses#Resist|Resist]]
Target: Group (Row)
Minimum Rank: 4

Bestows Resist (4) on the target.
CoS: 60

Blink 1

Type: Action
Enhancement: [[Seed Statuses#Blink|Blink]]
Target: Single
Minimum Rank: 1

Blink creates illusory images of a target, obscuring their true location and bestowing Blink (5).
CoS: 80

Blinkra 1

Type: Action
Enhancement: [[Seed Statuses#Blink|Blink]]
Target: Group (Row)
Minimum Rank: 2

Blink creates illusory images of the targets, obscuring their true location and bestowing Blink (5).
CoS: 70

Blink 2

Type: Action
Enhancement: [[Seed Statuses#Blink|Blink]]
Target: Single
Minimum Rank: 3

Blink creates illusory images of a target, obscuring their true location and bestowing Blink (6).
CoS: 100

Blinkra 2

Type: Action
Enhancement: [[Seed Statuses#Blink|Blink]]
Target: Group (Row)
Minimum Rank: 4

Blink creates illusory images of the targets, obscuring their true location and bestowing Blink (5).
CoS: 80

Bravery 1

Type: Action
Enhancement: [[Seed Statuses#Brave|Brave]]
Target: Single
Minimum Rank: 1

Brave bolsters a target's confidence and strength, bestowing Brave (5).
CoS: 80

Bravera 1

Type: Action
Enhancement: [[Seed Statuses#Brave|Brave]]
Target: Group (Row)
Minimum Rank: 2

Brave bolsters the targets confidence and strength, bestowing Brave (4).
CoS: 70

Bravery 2

Type: Action
Enhancement: [[Seed Statuses#Brave|Brave]]
Target: Single
Minimum Rank: 3

Brave bolsters a target's confidence and strength, bestowing Brave (6).
CoS: 100

Bravera 2

Type: Action
Enhancement: [[Seed Statuses#Brave|Brave]]
Target: Group (Row)
Minimum Rank: 4

Brave bolsters your ally's confidence and strength, bestowing Brave (5).
CoS: 80

Bubble 1

Type: Action
Enhancement: [[Seed Statuses#Bubble|Bubble]]
Target: Single
Minimum Rank: 2

Grants the Bubble status for (5).
CoS: 80

Bubblera 1

Type: Action
Enhancement: [[Seed Statuses#Bubble|Bubble]]
Target: Group (Row)
Minimum Rank: 3

Grants the Bubble status for (4).
CoS: 70

Bubble 2

Type: Action
Enhancement: [[Seed Statuses#Bubble|Bubble]]
Target: Single
Minimum Rank: 4

Grants the Bubble status for (6).
CoS: 100

Temper 1

Type: Action
Technique, Enhancement: [[Seed Statuses#Critical%20Up|Critical Up]]
Target: Single
Minimum Rank: 1

Bestows Critical Up (5).
CoS: 80

Tempera 1

Type: Action
Technique, Enhancement: [[Seed Statuses#Critical%20Up|Critical Up]]
Target: Group (Row)
Minimum Rank: 2

Bestows Critical Up (4).
CoS: 70

Temper 2

Type: Action
Technique, Enhancement: [[Seed Statuses#Critical%20Up|Critical Up]]
Target: Single
Minimum Rank: 3

Bestows Critical Up (6).
CoS: 100

Tempera 2

Type: Action
Technique, Enhancement: [[Seed Statuses#Critical%20Up|Critical Up]]
Target: Group (Row)
Minimum Rank: 4

Bestows Critical Up (5).
CoS: 80

Dread 1

Type: Action
Enhancement: [[Seed Statuses#Dread%20Spikes|Dread Spikes]]
Target: Single
Minimum Rank: 1

The Gambler imbues themselves or a target with Dread Spikes (5).
CoS: 80

Dreadra 1

Type: Action
Enhancement: [[Seed Statuses#Dread%20Spikes|Dread Spikes]]
Target: Group (Row)
Minimum Rank: 2

The Gambler imbues their allies with Dread Spikes (4).
CoS: 70

Dread 2

Type: Action
Enhancement: [[Seed Statuses#Dread%20Spikes|Dread Spikes]]
Target: Single
Minimum Rank: 3

The Gambler imbues themselves or a target with Dread Spikes (6).
CoS: 100

Dreadra 2

Type: Action
Enhancement: [[Seed Statuses#Dread%20Spikes|Dread Spikes]]
Target: Group (Row)
Minimum Rank: 4

The Gambler imbues their allies with Dread Spikes (5).
CoS: 80

Enspell 1

Type: Action
Enhancement: [[Seed Statuses#En-Element|En-Element]]
Target: Single
Minimum Rank: 1

The Gambler bestows an En-Element (5) of their choosing at time of activation.
CoS: 80

Enspellra 1

Type: Action
Enhancement: [[Seed Statuses#En-Element|En-Element]]
Target: Group (Row)
Minimum Rank: 2

The Gambler bestows an En-Element (4) of their choosing at time of activation.
CoS: 70

Enspell 2

Type: Action
Enhancement: [[Seed Statuses#En-Element|En-Element]]
Target: Single
Minimum Rank: 3

The Gambler bestows an En-Element (6) of their choosing at time of activation.
CoS: 100

Enspellra 2

Type: Action
Enhancement: [[Seed Statuses#En-Element|En-Element]]
Target: Single
Minimum Rank: 4

The Gambler bestows an En-Element (5) of their choosing at time of activation.
CoS: 80

Swift 1

Type: Action
Enhancement: [[Seed Statuses#Evasion%20Up|Evasion Up]]
Target: Single
Minimum Rank: 1

Bestows Evasion Up (5).
CoS: 80

Swiftra 1

Type: Action
Enhancement: [[Seed Statuses#Evasion%20Up|Evasion Up]]
Target: Group (Row)
Minimum Rank: 2

Bestows Evasion Up (4).
CoS: 70

Swift 2

Type: Action
Enhancement: [[Seed Statuses#Evasion%20Up|Evasion Up]]
Target: Single
Minimum Rank: 3

Bestows Evasion Up (6).
CoS: 100

Swiftra 2

Type: Action
Enhancement: [[Seed Statuses#Evasion%20Up|Evasion Up]]
Target: Group (Row)
Minimum Rank: 4

Bestows Evasion Up (5).
CoS: 80

Faith 1

Type: Action
Enhancement: [[Seed Statuses#Faith|Faith]]
Target: Single
Minimum Rank: 1

Faith inspires a target and clears their head from doubt, bestowing Faith (5).
CoS: 80

Faithra 1

Type: Action
Enhancement: [[Seed Statuses#Faith|Faith]]
Target: Group (Row)
Minimum Rank: 2

Faith inspires allies and clears their head from doubt, bestowing Faith (4).
CoS: 70

Faith 2

Type: Action
Enhancement: [[Seed Statuses#Faith|Faith]]
Target: Single
Minimum Rank: 3

Faith inspires a target and clears their head from doubt, bestowing Faith (6).
CoS: 100

Faithra 2

Type: Action
Enhancement: [[Seed Statuses#Faith|Faith]]
Target: Group (Row)
Minimum Rank: 4

Faith inspires an allies and clears their head from doubt, bestowing Faith (5).
CoS: 80

Float 1

Type: Action
Enhancement: [[Seed Statuses#Float|Float]]
Target: Single
Minimum Rank: 1

The spell frees the target from the ground, bestowing Float (5).
CoS: 80

Floatra 1

Type: Action
Enhancement: [[Seed Statuses#Float|Float]]
Target: Group (Row)
Minimum Rank: 2

The spell frees the targets from the ground, bestowing Float (4).
CoS: 70

Float 2

Type: Action
Enhancement: [[Seed Statuses#Float|Float]]
Target: Single
Minimum Rank: 3

The spell frees the target from the ground, bestowing Float (6).
CoS: 100

Floatra 2

Type: Action
Enhancement: [[Seed Statuses#Float|Float]]
Target: Group (Row)
Minimum Rank: 4

The spell frees the targets from the ground, bestowing Float (5).
CoS: 80

Haste 1

Type: Action
Enhancement: [[Seed Statuses#Haste|Haste]]
Target: Single
Minimum Rank: 1

Red light and images of whirring hands appear as the spell bestows Haste (5) upon the target.
CoS: 80

Hastera 1

Type: Action
Enhancement: [[Seed Statuses#Haste|Haste]]
Target: Group (Row)
Minimum Rank: 2

Red light and images of whirring hands appear as the spell bestows Haste (4) upon the targets.
CoS: 70

Haste 2

Type: Action
Enhancement: [[Seed Statuses#Haste|Haste]]
Target: Single
Minimum Rank: 3

Red light and images of whirring hands appear as the spell bestows Haste (6) upon the target.
CoS: 100

Hastera 2

Type: Action
Enhancement: [[Seed Statuses#Haste|Haste]]
Target: Group (Row)
Minimum Rank: 4

Red light and images of whirring hands appear as the spell bestows Haste (5) upon the targets.
CoS: 80

Protect 1

Type: Action
Enhancement: [[Seed Statuses#Protect|Protect]]
Target: Single
Minimum Rank: 1

Protect surrounds a target with a transparent yellow barrier of light and bestows Protect (5).
CoS: 80

Protectra 1

Type: Action
Enhancement: [[Seed Statuses#Protect|Protect]]
Target: Group (Row)
Minimum Rank: 2

Protect surrounds allies with a transparent yellow barrier of light and bestows Protect (4).
CoS: 70

Protect 2

Type: Action
Enhancement: [[Seed Statuses#Protect|Protect]]
Target: Single
Minimum Rank: 3

Protect surrounds a target with a transparent yellow barrier of light and bestows Protect (6).
CoS: 100

Protectra 2

Type: Action
Enhancement: [[Seed Statuses#Protect|Protect]]
Target: Group (Row)
Minimum Rank: 4

Protect surrounds an allies with a transparent yellow barrier of light and bestows Protect (5).
CoS: 80

Reflect 1

Type: Action
Enhancement: [[Seed Statuses#Reflect|Reflect]]
Target: Single
Minimum Rank: 1

Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (5).
CoS: 80

Reflectra 1

Type: Action
Enhancement: [[Seed Statuses#Reflect|Reflect]]
Target: Group (Row)
Minimum Rank: 2

Reflect covers the targets with a blue-tinged barrier impervious to magic and bestows Reflect (4).
CoS: 70

Reflect 2

Type: Action
Enhancement: [[Seed Statuses#Reflect|Reflect]]
Target: Single
Minimum Rank: 3

Reflect covers the target with a blue-tinged barrier impervious to magic and bestows Reflect (6).
CoS: 100

Reflectra 2

Type: Action
Enhancement: [[Seed Statuses#Reflect|Reflect]]
Target: Single
Minimum Rank: 4

Reflect covers the targets with a blue-tinged barrier impervious to magic and bestows Reflect (5).
CoS: 80

Regen 1

Type: Action
Enhancement: [Seed [Statuses#Regen|Regen]]
Target: Single
Minimum Rank: 1

Bestows Regen (5) on the target.
CoS: 80

Regenra 1

Type: Action
Enhancement: [[Seed Statuses#Regen|Regen]]
Target: Group (Row)
Minimum Rank: 2

Bestows Regen (4) on the targets.
CoS: 70

Refresh 1

Type: Action
Enhancement: [[Seed Statuses#Refresh|Refresh]]
Target: Single
Minimum Rank: 1

Bestows Refresh (5) upon a single target.
CoS: 80

Refreshra 1

Type: Action
Enhancement: [[Seed Statuses#Refresh|Refresh]]
Target: Group (Row)
Minimum Rank: 2

Bestows Refresh (4) upon the targets.
CoS: 70

Regain 1

Type: Action
Enhancement: [[Seed Statuses#Regen|Regen]], [[Seed Statuses#Refresh|Refresh]]
Target: Single
Minimum Rank: 3

Bestows Regen and Refresh (5) upon a single target.
CoS: 80

Regainra 1

Type: Action
Enhancement: [[Seed Statuses#Regen|Regen]], [[Seed Statuses#Refresh|Refresh]]
Target: Group (Row)
Minimum Rank: 4

Bestows Regen and Refresh (4) upon the targets.
CoS: 70

Reraise 1

Type: Action
Enhancement: [[Seed Statuses#Reraise|Reraise]]
Target: Single
Minimum Rank: 2

Bestows Reraise (U) on the target
CoS: 80

Reraisera 1

Type: Action
Enhancement: [[Seed Statuses#Reraise|Reraise]]
Target: Group (Row)
Minimum Rank: 3

Bestows Reraise (U) on the targets
CoS: 70

Reraise 2

Type: Action
Enhancement: [[Seed Statuses#Reraise|Reraise]]
Target: Single
Minimum Rank: 4

Bestows Reraise (U) on the target
CoS: 100

Shell 1

Type: Action
Enhancement: [[Seed Statuses#Shell|Shell]]
Target: Single
Minimum Rank: 1

Shell surrounds a target with mystic wards that exude a green glow and bestows Shell (5).
CoS: 80

Shellra 1

Type: Action
Enhancement: [[Seed Statuses#Shell|Shell]]
Target: Group (Row)
Minimum Rank: 2

Shell surrounds allies with mystic wards that exude a green glow and bestows Shell (4).
CoS: 70

Shell 2

Type: Action
Enhancement: [[Seed Statuses#Shell|Shell]]
Target: Single
Minimum Rank: 3

Shell surrounds a target with mystic wards that exude a green glow and bestows Shell (6).
CoS: 100

Shellra 2

Type: Action
Enhancement: [[Seed Statuses#Shell|Shell]]
Target: Group (Row)
Minimum Rank: 4

Shell surrounds allies with mystic wards that exude a green glow and bestows Shell (5).
CoS: 80

Tranq 1

Type: Action
Enhancement: [[Seed Statuses#Tranq|Tranq]]
Target: Single
Minimum Rank: 1

Tranq clears a target's mind and bestows Tranq (5).
CoS: 70

Tranqra 1

Type: Action
Enhancement: [[Seed Statuses#Tranq|Tranq]]
Target: Group (Row)
Minimum Rank: 2

Tranq clears ally minds and bestows Tranq (4).
CoS: 60

Tranq 2

Type: Action
Enhancement: [[Seed Statuses#Tranq|Tranq]]
Target: Single
Minimum Rank: 3

Tranq clears a target's mind and bestows Tranq (6).
CoS: 90

Tranqra 2

Type: Action
Enhancement: [[Seed Statuses#Tranq|Tranq]]
Target: Group (Row)
Minimum Rank: 4

Tranq clears the targets minds and bestows Tranq (5).
CoS: 70

Vanish 1

Type: Action
Enhancement: [[Seed Statuses#Vanish|Vanish]]
Target: Single
Minimum Rank: 2

Grants Vanish (5) to a target.
CoS: 80

Vanishra 1

Type: Action
Enhancement: [[Seed Statuses#Vanish|Vanish]]
Target: Group (Row)
Minimum Rank: 3

Grants Vanish (4) to a target.
CoS: 70

Vanish 2

Type: Action
Enhancement: [[Seed Statuses#Vanish|Vanish]]
Target: Single
Minimum Rank: 4

Grants Vanish (6) to a target.
CoS: 100

Veil 1

Type: Action
Enhancement: [[Seed Statuses#Veil|Veil]]
Target: Single
Minimum Rank: 2

Veil safeguards a target from debilitating statuses and bestows Veil (5).
CoS: 80

Veilra 1

Type: Action
Enhancement: [[Seed Statuses#Veil|Veil]]
Target: Group (Row)
Minimum Rank: 3

Veil safeguards a target from debilitating statuses and bestows Veil (4).
CoS: 70

Veil 2

Type: Action
Enhancement: [[Seed Statuses#Veil|Veil]]
Target: Single
Minimum Rank: 4

Veil safeguards a target from debilitating statuses and bestows Veil (6).
CoS: 100

Vigilance 1

Type: Action
Enhancement: [[Seed Statuses#Vigilance|Vigilance]]
Target: Single
Minimum Rank: 1

With a shining of crystalline light, Vigilance grants a target foresight and focus, bestowing Vigilance (5).
CoS: 80

Vigilancera 1

Type: Action
Enhancement: [[Seed Statuses#Vigilance|Vigilance]]
Target: Group (Row)
Minimum Rank: 2

With a shining of crystalline light, Vigilance grants allies foresight and focus, bestowing Vigilance (4).
CoS: 70

Vigilance 2

Type: Action
Enhancement: [[Seed Statuses#Vigilance|Vigilance]]
Target: Single
Minimum Rank: 3

With a shining of crystalline light, Vigilance grants a target foresight and focus, bestowing Vigilance (6).
CoS: 100

Vigilancera 2

Type: Action
Enhancement: [[Seed Statuses#Vigilance|Vigilance]]
Target: Group (Row)
Minimum Rank: 4

With a shining of crystalline light, Vigilance grants allies foresight and focus, bestowing Vigilance (5).
CoS: 80

Hero's Rime

Type: Action
Enhancement: [[Seed Statuses#Brave|Brave]], [[Seed Statuses#Faith|Faith]], [[Seed Statuses#Shell|Shell]], [[Seed Statuses#Protect|Protect]], [[Seed Statuses#Accuracy%20Up|Accuracy Up]], [[Seed Statuses#Critical%20Up|Critical Up]], [[Seed Statuses#Tranq|Tranq]]
Target: Single
Minimum Rank: 4

Bestows Brave/Faith/Shell/Protect/Accuracy Up/Critical Up/Tranq (4)
CoS: 50

Alert

Type: Action

Target: Single
Minimum Rank: 3

Alert raises the targets reaction CoS to 100 for the remainder of the battle.
CoS: 70

Parsimony

Type: Action

Target: Single
Minimum Rank: 3

Parsimony cuts MP costs for the target in half. Treat this as an Enhancement with a duration of (4).
CoS: 70

Temporal Shift

Type: Action

Target: Single
Minimum Rank: 4

Temporal Shift swaps the target's current initiative value with any other target of the Gambler's choosing.
CoS: 80

Double!

Type: Action

Target: Self
Minimum Rank: 3

The Gambler gets lucky, spinning the reels twice more taking both results. Should the Gambler roll Double! again, roll that result again. Double! and Triple!! may never be on the same grid. CT Effects from the slots are maintained for the rolls.
CoS: 100

Triple!!

Type: Action

Target: Self
Minimum Rank: 4

The Gambler gets lucky, spinning the reels thrice more taking the results. Should the Gambler roll Triple!! again, roll that result again. Double! and Triple!! may never be on the same grid. CT Effects from the slots are maintained for the rolls.
CoS: 100

==Help Ability Grid==
Seed_Gambler_Help_Class_Grid.png
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