Seed Gambler Class Damage

Fire 1

Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Fire 2

Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Fire 3

Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical fire damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Fire 4

Type: Action
Elemental: Fire
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical fire damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Fira 1

Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Fira 2

Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Fira 3

Type: Action
Elemental: Fire
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical fire damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Firaga 1

Type: Action
Elemental: Fire
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical fire damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Firaga 2

Type: Action
Elemental: Fire
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical fire damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Blizzard 1

Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Blizzard 2

Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Blizzard 3

Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical Ice damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Blizzard 4

Type: Action
Elemental: Ice
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical Ice damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Blizzara 1

Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Blizzara 2

Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Blizzara 3

Type: Action
Elemental: Ice
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical Ice damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Blizzaga 1

Type: Action
Elemental: Ice
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical Ice damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Blizzaga 2

Type: Action
Elemental: Ice
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical Ice damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Thunder 1

Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Thunder 2

Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Thunder 3

Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical Lightning damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Thunder 4

Type: Action
Elemental: Lightning
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical Lightning damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Thundara 1

Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Thundara 2

Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Thundara 3

Type: Action
Elemental: Lightning
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical Lightning damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Thundaga 1

Type: Action
Elemental: Lightning
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical Lightning damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Thundaga 2

Type: Action
Elemental: Lightning
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical Lightning damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Water 1

Type: Action
Elemental: Water
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Water 2

Type: Action
Elemental: Water
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Water 3

Type: Action
Elemental: Water
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical Water damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Water 4

Type: Action
Elemental: Water
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical Water damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Watera 1

Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Watera 2

Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Watera 3

Type: Action
Elemental: Water
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical Water damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Waterga 1

Type: Action
Elemental: Water
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical Water damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Waterga 2

Type: Action
Elemental: Water
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical Water damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Banish 1

Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Banish 2

Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Banish 3

Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical Holy damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Banish 4

Type: Action
Elemental: Holy
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical Holy damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Banishra 1

Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Banishra 2

Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Banishra 3

Type: Action
Elemental: Holy
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical Holy damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Banishga 1

Type: Action
Elemental: Holy
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical Holy damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Banishga 2

Type: Action
Elemental: Holy
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical Holy damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Dark 1

Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 1

Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Dark 2

Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 2

Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Dark 3

Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 3

Deals (12 x MAG + 1d10) magical Shadow damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Dark 4

Type: Action
Elemental: Shadow
Target: Single
Minimum Rank: 4

Deals (14 x MAG + 1d12) magical Shadow damage.
CoS: 90
Adjustment: +7 Power per tier above 1.

Darkra 1

Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 2

Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Darkra 2

Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 3

Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Darkra 3

Type: Action
Elemental: Shadow
Target: Group (Row)
Minimum Rank: 4

Deals (12 x MAG + 1d10) magical Shadow damage.
CoS: 90
Adjustment: +6 Power per tier above 1.

Darkga 1

Type: Action
Elemental: Shadow
Target: Group
Minimum Rank: 3

Deals (8 x MAG + 1d6) magical Shadow damage.
CoS: 90
Adjustment: +4 Power per tier above 1.

Darkga 2

Type: Action
Elemental: Shadow
Target: Group
Minimum Rank: 4

Deals (10 x MAG + 1d8) magical Shadow damage.
CoS: 90
Adjustment: +5 Power per tier above 1.

Aero 1

Type: Action

Target: Single
Minimum Rank: 1

Aero inflicts (6 x MAG + d8) magical damage. If the target has the Float status, Aero has a x2.5 Power multiplier.
CoS: 90
Adjustment: +3 Power per tier above 1.

Aeroga 1

Type: Action

Target: Group
Minimum Rank: 2

Aeroga inflicts (4 x MAG + d8) magical damage. Against any target which has the Float status, aeroga has a x3 Power multiplier.
CoS: 90
Adjustment: +2 Power per tier above 1.

Quake 1

Type: Action
Ground-Based
Target: All
Minimum Rank: 1

Deals (14 x MAG + d12) magical damage to the all targets currently on the battle field. The Gambler and his allies receive -50% damage from Quake.
CoS: 90
Adjustment: +7 Power per tier above 1

Quake 2

Type: Action
Ground-Based
Target: Single
Minimum Rank: 2

A giant spire shoots out of the ground, dealing (14 x MAG + d12) magical damage to the target.
CoS: 60
Adjustment: +7 Power per tier above 1

Drain 1

Type: Action
Drain
Target: Single
Minimum Rank: 1

Drain deals (6 x MAG + d8) magical damage. The Gambler gains HP equal to the damage dealt.
CoS: 100
Adjustment: +3 Power per tier above 1.

Aspir 1

Type: Action
Drain
Target: Single
Minimum Rank: 1

Aspir inflicts (6 x MAG + d8) magical damage to the target's MP. The Gambler gains MP equal to the damage dealt.
CoS: 100
Adjustment: +3 Power per tier above 1.

==Damage Ability Grid==
Seed_Gambler_Damage_Class_Grid.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License