Dark Knight Crystal

DARK KNIGHT

"Don't blame me. Blame yourself or God."

Faces hidden by black helms and bearing enormous weapons, the Dark Knight appears on the battlefield as fear embodied. Legends about them proclaim warriors empowered by hate and bargains with fiends, mercenaries who will betray their allies at any moment, knights serving as a mere extension of their liege's mad ambition. In truth, none can say but the Dark Knights - and they are not known for running their mouths.

Weaken the enemies then cut them down with Soul Eater - that's the battle plan a Dark Knight brings to the party, paying health to inflict enormous damage with a few decisive blows. The Absorb line of spells allow them to quickly alter the battle in their favor, with each spell carrying a defensive component, letting them take more risk with Soul Eater, and an offensive component, letting them and their allies lay down more damage. Night Sword can buy them more time in a pinch.

+4 ATK +4 VIT 0 SPD 0 MAG +2 SPR : +80 HP +20 MP

Equipment

Sword, Greatsword, Hammer&Axe, Heavy Armor, Shields.

Bare

Strength: Heavy, Accuracy 1, Critical 1, Piercing
Blocking: Sealed (Evasion)
Defenses: Heavy
Style: Physical
Bonus:Pick one set

Set 1 Resist Death 4, Resist Stone 4
Set 2 Resist Poison 4, Resist Sap 4

Darkness

Absorb Accuracy

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Blind, Enhancement: Accuracy Up
Target: Single
30D F15 CT20 MP: 69

Absorb Accuracy inflicts Blind (4) on the target, while at the same time bestowing Accuracy Up (5) on the Dark Knight when the Blind status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Absorb Agility

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Evasion Down, Enhancement: Evasion Up
Target: Single
30D F15 CT20 MP: 69

Absorb Agility inflicts Evasion Down (4) on the target, while at the same time bestowing Evasion Up (5) on the Dark Knight when the Evasion Down status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Absorb Intelligence

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Defaith, Enhancement: Faith
Target: Single
30D F15 CT20 MP: 69

Absorb Intelligence inflicts Defaith (4) on the target, while at the same time bestowing Faith (5) on the Dark Knight when the Defaith status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Absorb Mind

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Deshell, Enhancement: Shell
Target: Single
30D F15 CT20 MP: 69

Absorb Mind inflicts Deshell (4) on the target, while at the same time bestowing Shell (5) on the Dark Knight when the Deshell status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Absorb Strength

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Debrave, Enhancement: Brave
Target: Single
30D F15 CT20 MP: 69

Absorb Strength inflicts Debrave (4) on the target, while at the same time bestowing Brave (5) on the Dark Knight when the Debrave status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Absorb Vitality

Ability Slot Cost: 4
Type: Action
Magic, Spell, Status: Deprotect, Enhancement: Protect
Target: Single
30D F15 CT20 MP: 69

Absorb Vitality inflicts Deprotect (4) on the target, while at the same time bestowing Protect (5) on the Dark Knight when the Deprotect status successfully lands.
CoS: 70
Adjustment: +23 MP per tier above 1.

Dark Wave

Ability Slot Cost: 3
Type: Action
Technique, Weapon, Elemental: Shadow
Target: Group
[W]+10D F[W]

When Dark Wave is used, reduce the Dark Knight's Current HP by an amount equal to 25% of their Max HP. Dark Wave deals shadow-elemental weapon damage to the entire enemy party.
CoS: 80

Dread Spikes

Ability Slot Cost: 3
Type: Action
Magic, Spell, Enhancement: Dread Spikes
Target: Single
30D F15 CT10 MP: 75

The Dark Knight imbues the target with Dread Spikes (6).
CoS: 100
Adjustment: +25 MP per tier above 1.

Dusk Blade

Ability Slot Cost: 3
Type: Action
Technique, Weapon, Drain
Target: Single
[W]D F[W] MP: 27

Dusk Blade inflicts normal weapon damage to the targets MP. In addition, the Dark Knight recovers MP equal to the amount of damage this attack deals.
CoS: 80
Adjustment: +9 MP per tier above 1.

Night Sword

Ability Slot Cost: 3
Type: Action
Technique, Weapon, Drain
Target: Single
[W]D F[W] MP: 69

Night Sword inflicts normal weapon damage. In addition, the Dark Knight recovers HP equal to the amount of damage this attack deals.
CoS: 80
Adjustment: +23 MP per tier above 1.

Soul Eater

Ability Slot Cost: 3
Type: Action
Technique, Weapon, Elemental: Shadow
Target: Single
[W]+7D F[W]

When Soul Eater is used, reduce the Dark Knight's Current HP by an amount equal to 25% of their Max HP. Soul Eater deals shadow-elemental weapon damage with x2 Power multiplier.
CoS: 80

Supports

Desperate Blows

Passive Slot Cost: 8
Type: Support

Equipment: When wielding a Greatsword, Poles, Axes & Hammers or Spear, reduce the Delay by 20.
Bare: Reduce the Delay of your Strength by 20. Has no effect if the Dark Knight's Strength is no longer Heavy.
Remodeling: Reduce the Delay on Heavy weapons which lack the Ranged property by 20 points.

Overwhelm

Passive Slot Cost: 3
Type: Support

If the Dark Knight targets an enemy with his action, and that target's last action was targeted at the Dark Knight, the Dark Knight receives a +25% Situational modifier to damage dealt.

Ability Grid

Seed_DRK_Crystal_Grid.png
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