Dancer Crystal

Dancer

"If you can't keep up, stay off my dance floor."

Most often known as dangerous women, Dancers have waltzed their way through history with no regard for those who would question their unusual battle-steps. With their smooth movements, no Dancer stays in a bad position for long: if statuses can't persuade their enemies, the Dancer's dagger certainly can. In Vana'diel, Dancers helped their allies achieve victory on the front lines of the historical Crystal War.

The Dancer is all about making groups of enemies miserable, whether through attacking them directly, or by laying down one of the many status effects they can access. With a large boost to Speed, this job can be terrifying to behold.

+3 ATK +2 VIT +5 SPD 0 MAG 0 SPR +60 HP +40 MP

Equipment

Dagger, Claw, Whip, Light Armor

Bare

Strength: Light, Critical 2
Blocking: No
Defense: Light
Style: Endurance
Bonus: Pick one set

Set 1 Resist Blind 4, Resist Confuse 4
Set 2 When using an ability that does not inflict damage, if the previous action taken by the Dancer was one that deals damage or the Dancer has not yet acted, reduce the Delay of the ability by 5.

Dance

Aspir Samba

Ability Slot Cost: 3
Type: Action
Technique, Status
Target: Single
40D F15 MP: 45

When used on a target, Aspir Samba acts as a status effect with a (6) duration. The Dancer may only have a single Aspir Samba status active any given time - a second use of Aspir Samba will remove the duration of the status on the previous target instantly. While the Aspir Samba status is active, any successful melee weapon attack made against the target will convert 20% of the damage dealt and be restored to the attacker as MP. Any other type of ability that deals direct damage (ie, not poison, sap or gravity effects) will convert 10% of the damage dealt into MP and be restored to the attacker.
CoS: 100
Adjustment: +15 MP Per tier above 1.

Building Flourish

Ability Slot Cost: 3
Type: Action
Technique, Stance
Target: Single
30D F15 MP: 48

The Dancer enters a stance which last until the next time she uses a Weapon ability. The next time the Dancer uses a Weapon ability, it is granted a +25% situational modifier to damage, as well as Accuracy 2 and Critical 2.
CoS: 100
Adjustment: +16 MP per tier above 1.

Climactic Flourish

Ability Slot Cost: 3
Type: Action
Technique, Weapon
Target: Single
[W]D F[W] MP: 48

Climactic Flourish deals normal weapon damage with 4 ranks of Critical.
CoS: 80
Adjustment: +16 MP per tier above 1.

Curing Waltz

Ability Slot Cost: 3
Type: Action
Technique, Recovery
Target: Single
50D F15

Restores (10 x ATK + 1d10) HP to the target.
CoS: 100
Adjustment: +5 Power per tier above 1.

Desperate Flourish

Ability Slot Cost: 2
Type: Action
Technique, Status: Evasion Down
Target: Single
40D F15 MP: 40

Inflicts Evasion Down (6).
CoS: 75
Adjustment: +13 MP per tier above 1.

Drain Samba

Ability Slot Cost: 3
Type: Action
Technique, Status
Target: Single
40D F15 MP: 45

When used on a target, Drain Samba acts as a status effect with a (6) duration. The Dancer may only have a single Drain Samba status active any given time - a second use of Drain Samba will remove the duration of the status on the previous target instantly. While the Drain Samba status is active, any successful melee weapon attack made against the target will convert 20% of the damage dealt and be restored that many HP to the attacker. Any other type of ability that deals direct damage (ie, not poison, sap or gravity effects) will convert 10% of the damage dealt into HP and be restored to the attacker.
CoS: 100
Adjustment: +15 MP Per tier above 1.

Healing Waltz

Ability Slot Cost: 3
Type: Action
Technique
Target: Single
45D F15

Removes a single negative status effect of the Dancer's choosing from the target.
CoS: 100

Quick Step

Ability Slot Cost: 3
Type: Action
Technique, Status: Accuracy Up
Target: Group
40D F15 MP: 75

In a whirl, the Dancer bestows Accuracy Up (4) to all allies.
CoS: 100
Adjustment: +25 MP per tier above 1.

Sheepfoe Mambo

Ability Slot Cost: 3
Type: Action
Technique, Status: Evasion Up
Target: Group
40D F15 MP: 75

In a whirl, the Dancer bestows Evasion Up (4) to all allies.
CoS: 100
Adjustment: +25 MP per tier above 1.

Ternary Flourish

Ability Slot Cost: 3
Type: Action
Technique, Weapon, Multi-Hit
Target: Single
[W]+5D F[W] MP: 60

The Dancer lets off three slightly weaker attacks in sequence, each dealing weapon damage with a x0.66 Power multiplier.
CoS: 65
Adjustment: +20 MP per tier above 1.

Supports

Closed Position

Passive Slot Cost: 4
Type: Support

As long as the Dancer remains in the front row, he gains 2 ranks of Evasion and 2 rank of Accuracy.

Fan Dance

Passive Slot Cost: 3
Type: Support

Whenever the Dancer targets an enemy with a Weapon ability, the Dancer gains a 4/5th Defense Factor to damage taken from that same enemy until the start of the Dancer's next turn.

Ability Grid

Seed_DNC_Crystal_Grid.png
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