Character Sheet Class

Character Name:
Level:
EXP: [EXP] / [EXP For Next Level]
Class:
Current AP: (The AP you have not spent yet)
Total AP: (All earned AP, so you can keep track of where it's all gone easier)

Attributes


. ATK VIT SPD MAG SPR : HP MP ARM MARM EVA MEVA Accuracy Critical
Base :
Class :
Support Abilities :
Equipped Gear :
Final :

Health

HP: x / Max
MP: x / Max

Properties


Property Value : Element Property
EVA : Fire Neutral
ARM : Ice Neutral
MEVA : Lightning Neutral
MARM : Water Neutral
Accuracy : Holy Neutral
Critical : Shadow Neutral

Status Resistances

(Add as Present)

Actions

All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTs


Action Name Cost Delay Floor CoS Target Keywords Effect
Attack xD Fx 80 T: Single Technique, Weapon Deals (1dx + [ATK x PWR]) damage.
Item (40)D F20 100 T: Single Technique, Item Consume one item and gain its effects.
Defend (35)D F20 100 T: Self Technique, Stance Applies a 3/5 Defense Factor to all damage taken until your next turn.
Change Row (30)D F15 100 T: Self Movement Move the character into the row they are not currently in.
Wait (25)D F15 100 T: Self The character takes no action, but time passes.
Change Weapon (20)D F10 100 T: Self Item, Speedy Allows the character to change what is equipped in their weapon and shield slot.

Reactions and Supports


Reaction Name Trigger CoS Target Keywords Effect : Support Name Effect
:
:

Gear

(Equipped weapon for Equipment/Remodeling, and Strength for Bare)


Weapon Power Dice Delay Floor Properties Special Properties
dx xD Fx

(Equipped armor for Equipment/Remodeling, shields as well for Equipment, and the Blocking, Defense and Style for Bare)


Armor Properties Special Properties

(Accessories for Equipment, Bonuses for Bare)


Accessories Properties

Inventory:

Personal carry-ons, still accessible by the rest of the party. Though really the party inventory should be its own separate page! Key items, perhaps?

Learned Abilities

Ability Name


Ability Name Ability Type AP Cost MP Cost and/or CT Base Delay Floor Base CoS Target Keywords Effect and Adjustments

Talents

Changeable:
1 -
2 -
3 -
4 - Level 5
5 - Level 10
6 - Level 15
7 - Level 20
8 - Level 25
9 - Level 30
10 - Level 35
11 - Level 40
12 - Level 45

Character

Appearance

Background

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